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swiftshader
/
SwiftShader
/
e2cb4e0573e39651c863c93a002c6c97ef4f128a
/
.
/
third_party
/
PowerVR_SDK
/
Examples
/
Intermediate
/
DisplacementMap
/
OGLES2
/
FragShader.fsh
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uniform sampler2D sTexture
;
varying lowp
float
LightIntensity
;
varying mediump vec2
TexCoord
;
void
main
()
{
gl_FragColor
=
texture2D
(
sTexture
,
TexCoord
)
*
LightIntensity
;
}