| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef sw_Viewport_hpp |
| #define sw_Viewport_hpp |
| |
| namespace sw |
| { |
| class Viewport |
| { |
| public: |
| Viewport(); |
| |
| ~Viewport(); |
| |
| void setLeft(float l); |
| void setTop(float t); |
| void setWidth(float w); |
| void setHeight(float h); |
| void setNear(float n); |
| void setFar(float f); |
| |
| float getLeft() const; |
| float getTop() const; |
| float getWidth() const; |
| float getHeight() const; |
| float getNear() const; |
| float getFar() const; |
| |
| private: |
| float left; // Leftmost pixel column |
| float top; // Highest pixel row |
| float width; // Width in pixels |
| float height; // Height in pixels |
| float min; |
| float max; |
| }; |
| } |
| |
| #endif // sw_Viewport_hpp |