| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef Vertex_hpp |
| #define Vertex_hpp |
| |
| #include "Color.hpp" |
| #include "Common/MetaMacro.hpp" |
| #include "Common/Types.hpp" |
| |
| namespace sw |
| { |
| enum Out // Default vertex attribute semantic |
| { |
| Pos = 0, |
| D0 = 1, |
| D1 = 2, |
| T0 = 3, |
| T1 = 4, |
| T2 = 5, |
| T3 = 6, |
| T4 = 7, |
| T5 = 8, |
| T6 = 9, |
| T7 = 10, |
| Fog = 11, // x component |
| Pts = Fog // y component |
| }; |
| |
| struct UVWQ |
| { |
| float u; |
| float v; |
| float w; |
| float q; |
| |
| float &operator[](int i) |
| { |
| return (&u)[i]; |
| } |
| }; |
| |
| ALIGN(16, struct Vertex |
| { |
| union |
| { |
| struct // Fixed semantics |
| { |
| union // Position |
| { |
| struct |
| { |
| float x; |
| float y; |
| float z; |
| float w; |
| }; |
| |
| struct |
| { |
| float4 P; |
| }; |
| }; |
| |
| Color<float> C[2]; // Diffuse and specular color |
| |
| UVWQ T[8]; // Texture coordinates |
| |
| float f; // Fog |
| float pSize; // Point size |
| unsigned char padding0[4]; |
| unsigned char clipFlags; |
| unsigned char padding1[3]; |
| }; |
| |
| float4 v[12]; // Generic components using semantic declaration |
| }; |
| |
| struct // Projected coordinates |
| { |
| int X; |
| int Y; |
| float Z; |
| float W; |
| }; |
| }); |
| |
| META_ASSERT((sizeof(Vertex) & 0x0000000F) == 0); |
| } |
| |
| #endif // Vertex_hpp |