blob: 191d44d7bb51a1fd0cd4908e0477cdcc8eeed79e [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#include "Unknown.hpp"
#include "Debug.hpp"
namespace D3D9
{
Unknown::Unknown()
{
referenceCount = 0;
bindCount = 0;
}
Unknown::~Unknown()
{
ASSERT(referenceCount == 0);
ASSERT(bindCount == 0);
}
long Unknown::QueryInterface(const IID &iid, void **object)
{
if(iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Unknown::AddRef()
{
return InterlockedIncrement(&referenceCount);
}
unsigned long Unknown::Release()
{
int current = referenceCount;
if(referenceCount > 0)
{
current = InterlockedDecrement(&referenceCount);
}
if(referenceCount == 0 && bindCount == 0)
{
delete this;
}
return current;
}
void Unknown::bind()
{
InterlockedIncrement(&bindCount);
}
void Unknown::unbind()
{
ASSERT(bindCount > 0);
InterlockedDecrement(&bindCount);
if(referenceCount == 0 && bindCount == 0)
{
delete this;
}
}
}