// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// Surface.cpp: Implements the egl::Surface class, representing a drawing surface | |
// such as the client area of a window, including any back buffers. | |
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3. | |
#ifndef sw_FrameBufferX11_hpp | |
#define sw_FrameBufferX11_hpp | |
#include "Main/FrameBuffer.hpp" | |
#include "Common/Debug.hpp" | |
#include <X11/Xlib.h> | |
#include <X11/Xutil.h> | |
#include <X11/extensions/XShm.h> | |
namespace sw | |
{ | |
class FrameBufferX11 : public FrameBuffer | |
{ | |
public: | |
FrameBufferX11(Display *display, Window window, int width, int height); | |
~FrameBufferX11(); | |
virtual void flip(void *source, Format format) {blit(source, 0, 0, format);}; | |
virtual void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format format); | |
virtual void *lock(); | |
virtual void unlock(); | |
private: | |
bool ownX11; | |
Display *x_display; | |
Window x_window; | |
XImage *x_image; | |
GC x_gc; | |
bool mit_shm; | |
XShmSegmentInfo shminfo; | |
char *buffer; | |
}; | |
} | |
#endif // sw_FrameBufferX11_hpp |