| // SwiftShader Software Renderer
|
| //
|
| // Copyright(c) 2005-2012 TransGaming Inc.
|
| //
|
| // All rights reserved. No part of this software may be copied, distributed, transmitted,
|
| // transcribed, stored in a retrieval system, translated into any human or computer
|
| // language by any means, or disclosed to third parties without the explicit written
|
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
|
| // or implied, including but not limited to any patent rights, are granted to you.
|
| //
|
|
|
| #include "FrameBufferWin.hpp"
|
|
|
| namespace sw
|
| {
|
| FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)
|
| {
|
| if(!windowed)
|
| {
|
| // Force fullscreen window style (no borders)
|
| originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE);
|
| SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP);
|
| }
|
| }
|
|
|
| FrameBufferWin::~FrameBufferWin()
|
| {
|
| if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP)
|
| {
|
| SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle);
|
| }
|
| }
|
|
|
| void FrameBufferWin::updateBounds(HWND windowOverride)
|
| {
|
| HWND window = windowOverride ? windowOverride : windowHandle;
|
|
|
| if(windowed)
|
| {
|
| GetClientRect(window, &bounds);
|
| ClientToScreen(window, (POINT*)&bounds);
|
| ClientToScreen(window, (POINT*)&bounds + 1);
|
| }
|
| else
|
| {
|
| SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
|
| }
|
| }
|
| }
|
| |
| #include "FrameBufferDD.hpp" |
| #include "FrameBufferGDI.hpp" |
| #include "Common/Configurator.hpp" |
| |
| extern "C" |
| { |
| sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) |
| { |
| sw::Configurator ini("SwiftShader.ini"); |
| int api = ini.getInteger("Testing", "FrameBufferAPI", 0); |
| |
| if(api == 0 && topLeftOrigin) |
| { |
| return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin); |
| } |
| else |
| { |
| return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); |
| } |
| |
| return 0; |
| } |
| |
| sw::FrameBuffer *createFrameBuffer(HDC display, HWND window, int width, int height) |
| { |
| return createFrameBufferWin(window, width, height, false, false); |
| } |
| } |