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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef sw_Config_hpp
#define sw_Config_hpp
#include "Common/Types.hpp"
#define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread
#define PERF_PROFILE 0 // Profile various pipeline stages and display the timing in SwiftConfig
#if defined(_WIN32)
#define S3TC_SUPPORT 1
#else
#define S3TC_SUPPORT 0
#endif
#if PERF_PROFILE
enum
{
PERF_PIXEL,
PERF_PIPE,
PERF_INTERP,
PERF_SHADER,
PERF_TEX,
PERF_ROP,
PERF_TIMERS
};
struct Profiler
{
Profiler();
void reset();
void nextFrame();
int framesSec;
int framesTotal;
double FPS;
double cycles[PERF_TIMERS];
int64_t ropOperations;
int64_t ropOperationsTotal;
int64_t ropOperationsFrame;
int64_t texOperations;
int64_t texOperationsTotal;
int64_t texOperationsFrame;
int64_t compressedTex;
int64_t compressedTexTotal;
int64_t compressedTexFrame;
};
extern Profiler profiler;
#endif
enum
{
OUTLINE_RESOLUTION = 4096, // Maximum vertical resolution of the render target
MIPMAP_LEVELS = 14
};
#endif // sw_Config_hpp