// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// main.cpp: DLL entry point and management of thread-local data. | |
#include "main.h" | |
#include "Framebuffer.h" | |
#include "libEGL/Surface.h" | |
#include "Common/Thread.hpp" | |
#include "common/debug.h" | |
static sw::Thread::LocalStorageKey currentTLS = TLS_OUT_OF_INDEXES; | |
#if !defined(_MSC_VER) | |
#define CONSTRUCTOR __attribute__((constructor)) | |
#define DESTRUCTOR __attribute__((destructor)) | |
#else | |
#define CONSTRUCTOR | |
#define DESTRUCTOR | |
#endif | |
static void glAttachThread() | |
{ | |
TRACE("()"); | |
gl::Current *current = new gl::Current; | |
if(current) | |
{ | |
sw::Thread::setLocalStorage(currentTLS, current); | |
current->context = NULL; | |
current->display = NULL; | |
} | |
} | |
static void glDetachThread() | |
{ | |
TRACE("()"); | |
gl::Current *current = (gl::Current*)sw::Thread::getLocalStorage(currentTLS); | |
if(current) | |
{ | |
delete current; | |
} | |
} | |
CONSTRUCTOR static bool glAttachProcess() | |
{ | |
TRACE("()"); | |
currentTLS = sw::Thread::allocateLocalStorageKey(); | |
if(currentTLS == TLS_OUT_OF_INDEXES) | |
{ | |
return false; | |
} | |
glAttachThread(); | |
return true; | |
} | |
DESTRUCTOR static void glDetachProcess() | |
{ | |
TRACE("()"); | |
glDetachThread(); | |
sw::Thread::freeLocalStorageKey(currentTLS); | |
} | |
#if defined(_WIN32) | |
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) | |
{ | |
switch(reason) | |
{ | |
case DLL_PROCESS_ATTACH: | |
return glAttachProcess(); | |
break; | |
case DLL_THREAD_ATTACH: | |
glAttachThread(); | |
break; | |
case DLL_THREAD_DETACH: | |
glDetachThread(); | |
break; | |
case DLL_PROCESS_DETACH: | |
glDetachProcess(); | |
break; | |
default: | |
break; | |
} | |
return TRUE; | |
} | |
#endif | |
namespace gl | |
{ | |
static gl::Current *getCurrent(void) | |
{ | |
Current *current = (Current*)sw::Thread::getLocalStorage(currentTLS); | |
if(!current) | |
{ | |
glAttachThread(); | |
} | |
return (Current*)sw::Thread::getLocalStorage(currentTLS); | |
} | |
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface) | |
{ | |
Current *current = getCurrent(); | |
current->context = context; | |
current->display = display; | |
if(context && display && surface) | |
{ | |
context->makeCurrent(display, surface); | |
} | |
} | |
Context *getContext() | |
{ | |
Current *current = getCurrent(); | |
return current->context; | |
} | |
egl::Display *getDisplay() | |
{ | |
Current *current = getCurrent(); | |
return current->display; | |
} | |
Device *getDevice() | |
{ | |
egl::Display *display = getDisplay(); | |
return display->getDevice(); | |
} | |
} | |
// Records an error code | |
void error(GLenum errorCode) | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(errorCode) | |
{ | |
case GL_INVALID_ENUM: | |
context->recordInvalidEnum(); | |
TRACE("\t! Error generated: invalid enum\n"); | |
break; | |
case GL_INVALID_VALUE: | |
context->recordInvalidValue(); | |
TRACE("\t! Error generated: invalid value\n"); | |
break; | |
case GL_INVALID_OPERATION: | |
context->recordInvalidOperation(); | |
TRACE("\t! Error generated: invalid operation\n"); | |
break; | |
case GL_OUT_OF_MEMORY: | |
context->recordOutOfMemory(); | |
TRACE("\t! Error generated: out of memory\n"); | |
break; | |
case GL_INVALID_FRAMEBUFFER_OPERATION: | |
context->recordInvalidFramebufferOperation(); | |
TRACE("\t! Error generated: invalid framebuffer operation\n"); | |
break; | |
default: UNREACHABLE(); | |
} | |
} | |
} |