// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. | |
#include "main.h" | |
#include "mathutil.h" | |
#include "utilities.h" | |
#include "Buffer.h" | |
#include "Context.h" | |
#include "Fence.h" | |
#include "Framebuffer.h" | |
#include "Program.h" | |
#include "Renderbuffer.h" | |
#include "Shader.h" | |
#include "Texture.h" | |
#include "Query.h" | |
#include "common/debug.h" | |
#include "Common/Version.h" | |
#include "Main/Register.hpp" | |
#define GL_APICALL | |
#include <GLES2/gl2.h> | |
#include <GLES2/gl2ext.h> | |
#include <exception> | |
#include <limits> | |
static bool validImageSize(GLint level, GLsizei width, GLsizei height) | |
{ | |
if(level < 0 || level >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) | |
{ | |
return false; | |
} | |
return true; | |
} | |
static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, gl::Texture *texture) | |
{ | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed != texture->isCompressed(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(format != GL_NONE && format != texture->getFormat(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed) | |
{ | |
if((width % 4 != 0 && width != texture->getWidth(target, 0)) || | |
(height % 4 != 0 && height != texture->getHeight(target, 0))) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
} | |
if(xoffset + width > texture->getWidth(target, level) || | |
yoffset + height > texture->getHeight(target, level)) | |
{ | |
return error(GL_INVALID_VALUE, false); | |
} | |
return true; | |
} | |
// Check for combinations of format and type that are valid for ReadPixels | |
static bool validReadFormatType(GLenum format, GLenum type) | |
{ | |
switch(format) | |
{ | |
case GL_RGBA: | |
switch (type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return false; | |
} | |
break; | |
case GL_BGRA_EXT: | |
switch (type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: | |
case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: | |
break; | |
default: | |
return false; | |
} | |
break; | |
case gl::IMPLEMENTATION_COLOR_READ_FORMAT: | |
switch (type) | |
{ | |
case gl::IMPLEMENTATION_COLOR_READ_TYPE: | |
break; | |
default: | |
return false; | |
} | |
break; | |
default: | |
return false; | |
} | |
return true; | |
} | |
extern "C" | |
{ | |
void GL_APIENTRY glActiveTexture(GLenum texture) | |
{ | |
TRACE("(GLenum texture = 0x%X)", texture); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
context->setActiveSampler(texture - GL_TEXTURE0); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) | |
{ | |
TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(!shaderObject) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(!programObject->attachShader(shaderObject)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint %d)", target, id); | |
try | |
{ | |
switch(target) | |
{ | |
case GL_ANY_SAMPLES_PASSED_EXT: | |
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(id == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->beginQuery(target, id); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(strncmp(name, "gl_", 3) == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
programObject->bindAttributeLocation(index, name); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
context->bindArrayBuffer(buffer); | |
return; | |
case GL_ELEMENT_ARRAY_BUFFER: | |
context->bindElementArrayBuffer(buffer); | |
return; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); | |
try | |
{ | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) | |
{ | |
context->bindReadFramebuffer(framebuffer); | |
} | |
if(target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) | |
{ | |
context->bindDrawFramebuffer(framebuffer); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); | |
try | |
{ | |
if(target != GL_RENDERBUFFER) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->bindRenderbuffer(renderbuffer); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture *textureObject = context->getTexture(texture); | |
if(textureObject && textureObject->getTarget() != target && texture != 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
context->bindTexture2D(texture); | |
return; | |
case GL_TEXTURE_CUBE_MAP: | |
context->bindTextureCubeMap(texture); | |
return; | |
case GL_TEXTURE_EXTERNAL_OES: | |
context->bindTextureExternal(texture); | |
return; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
{ | |
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", | |
red, green, blue, alpha); | |
try | |
{ | |
gl::Context* context = gl::getContext(); | |
if(context) | |
{ | |
context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBlendEquation(GLenum mode) | |
{ | |
glBlendEquationSeparate(mode, mode); | |
} | |
void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | |
{ | |
TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); | |
try | |
{ | |
switch(modeRGB) | |
{ | |
case GL_FUNC_ADD: | |
case GL_FUNC_SUBTRACT: | |
case GL_FUNC_REVERSE_SUBTRACT: | |
case GL_MIN_EXT: | |
case GL_MAX_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(modeAlpha) | |
{ | |
case GL_FUNC_ADD: | |
case GL_FUNC_SUBTRACT: | |
case GL_FUNC_REVERSE_SUBTRACT: | |
case GL_MIN_EXT: | |
case GL_MAX_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setBlendEquation(modeRGB, modeAlpha); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) | |
{ | |
glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); | |
} | |
void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
{ | |
TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", | |
srcRGB, dstRGB, srcAlpha, dstAlpha); | |
try | |
{ | |
switch(srcRGB) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
case GL_SRC_ALPHA_SATURATE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(dstRGB) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(srcAlpha) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
case GL_SRC_ALPHA_SATURATE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(dstAlpha) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) | |
{ | |
TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)", | |
target, size, data, usage); | |
try | |
{ | |
if(size < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(usage) | |
{ | |
case GL_STREAM_DRAW: | |
case GL_STATIC_DRAW: | |
case GL_DYNAMIC_DRAW: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Buffer *buffer; | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
buffer = context->getArrayBuffer(); | |
break; | |
case GL_ELEMENT_ARRAY_BUFFER: | |
buffer = context->getElementArrayBuffer(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!buffer) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
buffer->bufferData(data, size, usage); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)", | |
target, offset, size, data); | |
try | |
{ | |
if(size < 0 || offset < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(data == NULL) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Buffer *buffer; | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
buffer = context->getArrayBuffer(); | |
break; | |
case GL_ELEMENT_ARRAY_BUFFER: | |
buffer = context->getElementArrayBuffer(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!buffer) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if((size_t)size + offset > buffer->size()) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
buffer->bufferSubData(data, size, offset); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) | |
{ | |
TRACE("(GLenum target = 0x%X)", target); | |
try | |
{ | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
return error(GL_INVALID_ENUM, 0); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Framebuffer *framebuffer = NULL; | |
if(target == GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
framebuffer = context->getReadFramebuffer(); | |
} | |
else | |
{ | |
framebuffer = context->getDrawFramebuffer(); | |
} | |
return framebuffer->completeness(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, 0); | |
} | |
return 0; | |
} | |
void GL_APIENTRY glClear(GLbitfield mask) | |
{ | |
TRACE("(GLbitfield mask = %X)", mask); | |
try | |
{ | |
if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->clear(mask); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
{ | |
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", | |
red, green, blue, alpha); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setClearColor(red, green, blue, alpha); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glClearDepthf(GLclampf depth) | |
{ | |
TRACE("(GLclampf depth = %f)", depth); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setClearDepth(depth); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glClearStencil(GLint s) | |
{ | |
TRACE("(GLint s = %d)", s); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setClearStencil(s); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
{ | |
TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", | |
red, green, blue, alpha); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glCompileShader(GLuint shader) | |
{ | |
TRACE("(GLuint shader = %d)", shader); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
shaderObject->compile(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, | |
GLint border, GLsizei imageSize, const GLvoid* data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " | |
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", | |
target, level, internalformat, width, height, border, imageSize, data); | |
try | |
{ | |
if(!validImageSize(level, width, height) || border != 0 || imageSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(internalformat) | |
{ | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(!S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_COMPONENT16: | |
case GL_DEPTH_COMPONENT32_OES: | |
case GL_DEPTH_STENCIL_OES: | |
case GL_DEPTH24_STENCIL8_OES: | |
return error(GL_INVALID_OPERATION); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(width != height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(imageSize != gl::ComputeCompressedSize(width, height, internalformat)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
gl::Texture2D *texture = context->getTexture2D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setCompressedImage(level, internalformat, width, height, imageSize, data); | |
} | |
else | |
{ | |
gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); | |
break; | |
default: UNREACHABLE(); | |
} | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
GLenum format, GLsizei imageSize, const GLvoid* data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " | |
"GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", | |
target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
try | |
{ | |
if(!gl::IsTextureTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(format) | |
{ | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(!S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(width == 0 || height == 0 || data == NULL) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(imageSize != gl::ComputeCompressedSize(width, height, format)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(xoffset % 4 != 0 || yoffset % 4 != 0) | |
{ | |
// We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported | |
return error(GL_INVALID_OPERATION); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
gl::Texture2D *texture = context->getTexture2D(); | |
if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); | |
} | |
} | |
else if(gl::IsCubemapTextureTarget(target)) | |
{ | |
gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
} | |
} | |
else | |
{ | |
UNREACHABLE(); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", | |
target, level, internalformat, x, y, width, height, border); | |
try | |
{ | |
if(!validImageSize(level, width, height)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(width != height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Renderbuffer *source = framebuffer->getColorbuffer(); | |
GLenum colorbufferFormat = source->getFormat(); | |
// [OpenGL ES 2.0.24] table 3.9 | |
switch(internalformat) | |
{ | |
case GL_ALPHA: | |
if(colorbufferFormat != GL_ALPHA && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_OES) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_LUMINANCE: | |
case GL_RGB: | |
if(colorbufferFormat != GL_RGB && | |
colorbufferFormat != GL_RGB565 && | |
colorbufferFormat != GL_RGB8_OES && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_OES) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_LUMINANCE_ALPHA: | |
case GL_RGBA: | |
if(colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_OES) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
gl::Texture2D *texture = context->getTexture2D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->copyImage(level, internalformat, x, y, width, height, framebuffer); | |
} | |
else if(gl::IsCubemapTextureTarget(target)) | |
{ | |
gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); | |
} | |
else UNREACHABLE(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | |
target, level, xoffset, yoffset, x, y, width, height); | |
try | |
{ | |
if(!gl::IsTextureTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width == 0 || height == 0) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Renderbuffer *source = framebuffer->getColorbuffer(); | |
GLenum colorbufferFormat = source->getFormat(); | |
gl::Texture *texture = NULL; | |
if(target == GL_TEXTURE_2D) | |
{ | |
texture = context->getTexture2D(); | |
} | |
else if(gl::IsCubemapTextureTarget(target)) | |
{ | |
texture = context->getTextureCubeMap(); | |
} | |
else UNREACHABLE(); | |
if(!validateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE, texture)) | |
{ | |
return; | |
} | |
GLenum textureFormat = texture->getFormat(target, level); | |
// [OpenGL ES 2.0.24] table 3.9 | |
switch(textureFormat) | |
{ | |
case GL_ALPHA: | |
if(colorbufferFormat != GL_ALPHA && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_OES) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_LUMINANCE: | |
case GL_RGB: | |
if(colorbufferFormat != GL_RGB && | |
colorbufferFormat != GL_RGB565 && | |
colorbufferFormat != GL_RGB8_OES && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_OES) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_LUMINANCE_ALPHA: | |
case GL_RGBA: | |
if(colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_OES) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
return error(GL_INVALID_OPERATION); | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_STENCIL_OES: | |
return error(GL_INVALID_OPERATION); | |
default: | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
GLuint GL_APIENTRY glCreateProgram(void) | |
{ | |
TRACE("()"); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
return context->createProgram(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, 0); | |
} | |
return 0; | |
} | |
GLuint GL_APIENTRY glCreateShader(GLenum type) | |
{ | |
TRACE("(GLenum type = 0x%X)", type); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(type) | |
{ | |
case GL_FRAGMENT_SHADER: | |
case GL_VERTEX_SHADER: | |
return context->createShader(type); | |
default: | |
return error(GL_INVALID_ENUM, 0); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, 0); | |
} | |
return 0; | |
} | |
void GL_APIENTRY glCullFace(GLenum mode) | |
{ | |
TRACE("(GLenum mode = 0x%X)", mode); | |
try | |
{ | |
switch(mode) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setCullMode(mode); | |
} | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteBuffer(buffers[i]); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteFence(fences[i]); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
if(framebuffers[i] != 0) | |
{ | |
context->deleteFramebuffer(framebuffers[i]); | |
} | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDeleteProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
try | |
{ | |
if(program == 0) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(!context->getProgram(program)) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
context->deleteProgram(program); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteQuery(ids[i]); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteRenderbuffer(renderbuffers[i]); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDeleteShader(GLuint shader) | |
{ | |
TRACE("(GLuint shader = %d)", shader); | |
try | |
{ | |
if(shader == 0) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(!context->getShader(shader)) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
context->deleteShader(shader); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
if(textures[i] != 0) | |
{ | |
context->deleteTexture(textures[i]); | |
} | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDepthFunc(GLenum func) | |
{ | |
TRACE("(GLenum func = 0x%X)", func); | |
try | |
{ | |
switch(func) | |
{ | |
case GL_NEVER: | |
case GL_ALWAYS: | |
case GL_LESS: | |
case GL_LEQUAL: | |
case GL_EQUAL: | |
case GL_GREATER: | |
case GL_GEQUAL: | |
case GL_NOTEQUAL: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setDepthFunc(func); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDepthMask(GLboolean flag) | |
{ | |
TRACE("(GLboolean flag = %d)", flag); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setDepthMask(flag != GL_FALSE); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) | |
{ | |
TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setDepthRange(zNear, zFar); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) | |
{ | |
TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!programObject) | |
{ | |
gl::Shader *shaderByProgramHandle; | |
shaderByProgramHandle = context->getShader(program); | |
if(!shaderByProgramHandle) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
else | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
if(!shaderObject) | |
{ | |
gl::Program *programByShaderHandle = context->getProgram(shader); | |
if(!programByShaderHandle) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
else | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
if(!programObject->detachShader(shaderObject)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDisable(GLenum cap) | |
{ | |
TRACE("(GLenum cap = 0x%X)", cap); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(cap) | |
{ | |
case GL_CULL_FACE: context->setCullFace(false); break; | |
case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break; | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break; | |
case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break; | |
case GL_SCISSOR_TEST: context->setScissorTest(false); break; | |
case GL_STENCIL_TEST: context->setStencilTest(false); break; | |
case GL_DEPTH_TEST: context->setDepthTest(false); break; | |
case GL_BLEND: context->setBlend(false); break; | |
case GL_DITHER: context->setDither(false); break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDisableVertexAttribArray(GLuint index) | |
{ | |
TRACE("(GLuint index = %d)", index); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setEnableVertexAttribArray(index, false); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); | |
try | |
{ | |
if(count < 0 || first < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->drawArrays(mode, first, count); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)", | |
mode, count, type, indices); | |
try | |
{ | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT: | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
context->drawElements(mode, count, type, indices); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glEnable(GLenum cap) | |
{ | |
TRACE("(GLenum cap = 0x%X)", cap); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(cap) | |
{ | |
case GL_CULL_FACE: context->setCullFace(true); break; | |
case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break; | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break; | |
case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break; | |
case GL_SCISSOR_TEST: context->setScissorTest(true); break; | |
case GL_STENCIL_TEST: context->setStencilTest(true); break; | |
case GL_DEPTH_TEST: context->setDepthTest(true); break; | |
case GL_BLEND: context->setBlend(true); break; | |
case GL_DITHER: context->setDither(true); break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glEnableVertexAttribArray(GLuint index) | |
{ | |
TRACE("(GLuint index = %d)", index); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setEnableVertexAttribArray(index, true); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glEndQueryEXT(GLenum target) | |
{ | |
TRACE("GLenum target = 0x%X)", target); | |
try | |
{ | |
switch(target) | |
{ | |
case GL_ANY_SAMPLES_PASSED_EXT: | |
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->endQuery(target); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glFinishFenceNV(GLuint fence) | |
{ | |
TRACE("(GLuint fence = %d)", fence); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Fence* fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
fenceObject->finishFence(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glFinish(void) | |
{ | |
TRACE("()"); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->finish(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glFlush(void) | |
{ | |
TRACE("()"); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->flush(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " | |
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); | |
try | |
{ | |
if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
|| (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Framebuffer *framebuffer = NULL; | |
GLuint framebufferHandle = 0; | |
if(target == GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
framebuffer = context->getReadFramebuffer(); | |
framebufferHandle = context->getReadFramebufferHandle(); | |
} | |
else | |
{ | |
framebuffer = context->getDrawFramebuffer(); | |
framebufferHandle = context->getDrawFramebufferHandle(); | |
} | |
if(!framebuffer || (framebufferHandle == 0 && renderbuffer != 0)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: | |
framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer); | |
break; | |
case GL_DEPTH_ATTACHMENT: | |
framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); | |
break; | |
case GL_STENCIL_ATTACHMENT: | |
framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " | |
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); | |
try | |
{ | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: | |
case GL_DEPTH_ATTACHMENT: | |
case GL_STENCIL_ATTACHMENT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(texture == 0) | |
{ | |
textarget = GL_NONE; | |
} | |
else | |
{ | |
gl::Texture *tex = context->getTexture(texture); | |
if(tex == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(tex->isCompressed(textarget, level)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(textarget) | |
{ | |
case GL_TEXTURE_2D: | |
if(tex->getTarget() != GL_TEXTURE_2D) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(tex->getTarget() != GL_TEXTURE_CUBE_MAP) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(level != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
gl::Framebuffer *framebuffer = NULL; | |
GLuint framebufferHandle = 0; | |
if(target == GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
framebuffer = context->getReadFramebuffer(); | |
framebufferHandle = context->getReadFramebufferHandle(); | |
} | |
else | |
{ | |
framebuffer = context->getDrawFramebuffer(); | |
framebufferHandle = context->getDrawFramebufferHandle(); | |
} | |
if(framebufferHandle == 0 || !framebuffer) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break; | |
case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break; | |
case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glFrontFace(GLenum mode) | |
{ | |
TRACE("(GLenum mode = 0x%X)", mode); | |
try | |
{ | |
switch(mode) | |
{ | |
case GL_CW: | |
case GL_CCW: | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setFrontFace(mode); | |
} | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
buffers[i] = context->createBuffer(); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGenerateMipmap(GLenum target) | |
{ | |
TRACE("(GLenum target = 0x%X)", target); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->generateMipmaps(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
fences[i] = context->createFence(); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
framebuffers[i] = context->createFramebuffer(); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
ids[i] = context->createQuery(); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
renderbuffers[i] = context->createRenderbuffer(); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures); | |
try | |
{ | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
textures[i] = context->createTexture(); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | |
{ | |
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, " | |
"GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)", | |
program, index, bufsize, length, size, type, name); | |
try | |
{ | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(index >= (GLuint)programObject->getActiveAttributeCount()) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
programObject->getActiveAttribute(index, bufsize, length, size, type, name); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " | |
"GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", | |
program, index, bufsize, length, size, type, name); | |
try | |
{ | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(index >= (GLuint)programObject->getActiveUniformCount()) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
programObject->getActiveUniform(index, bufsize, length, size, type, name); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) | |
{ | |
TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", | |
program, maxcount, count, shaders); | |
try | |
{ | |
if(maxcount < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
return programObject->getAttachedShaders(maxcount, count, shaders); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE, -1); | |
} | |
} | |
if(!programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
return programObject->getAttributeLocation(name); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, -1); | |
} | |
return -1; | |
} | |
void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(!(context->getBooleanv(pname, params))) | |
{ | |
GLenum nativeType; | |
unsigned int numParams = 0; | |
if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
return error(GL_INVALID_ENUM); | |
if(numParams == 0) | |
return; // it is known that the pname is valid, but there are no parameters to return | |
if(nativeType == GL_FLOAT) | |
{ | |
GLfloat *floatParams = NULL; | |
floatParams = new GLfloat[numParams]; | |
context->getFloatv(pname, floatParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(floatParams[i] == 0.0f) | |
params[i] = GL_FALSE; | |
else | |
params[i] = GL_TRUE; | |
} | |
delete [] floatParams; | |
} | |
else if(nativeType == GL_INT) | |
{ | |
GLint *intParams = NULL; | |
intParams = new GLint[numParams]; | |
context->getIntegerv(pname, intParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(intParams[i] == 0) | |
params[i] = GL_FALSE; | |
else | |
params[i] = GL_TRUE; | |
} | |
delete [] intParams; | |
} | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Buffer *buffer; | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
buffer = context->getArrayBuffer(); | |
break; | |
case GL_ELEMENT_ARRAY_BUFFER: | |
buffer = context->getElementArrayBuffer(); | |
break; | |
default: return error(GL_INVALID_ENUM); | |
} | |
if(!buffer) | |
{ | |
// A null buffer means that "0" is bound to the requested buffer target | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(pname) | |
{ | |
case GL_BUFFER_USAGE: | |
*params = buffer->usage(); | |
break; | |
case GL_BUFFER_SIZE: | |
*params = buffer->size(); | |
break; | |
default: return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
GLenum GL_APIENTRY glGetError(void) | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
return context->getError(); | |
} | |
return GL_NO_ERROR; | |
} | |
void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) | |
{ | |
TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
fenceObject->getFenceiv(pname, params); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(!(context->getFloatv(pname, params))) | |
{ | |
GLenum nativeType; | |
unsigned int numParams = 0; | |
if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
return error(GL_INVALID_ENUM); | |
if(numParams == 0) | |
return; // it is known that the pname is valid, but that there are no parameters to return. | |
if(nativeType == GL_BOOL) | |
{ | |
GLboolean *boolParams = NULL; | |
boolParams = new GLboolean[numParams]; | |
context->getBooleanv(pname, boolParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(boolParams[i] == GL_FALSE) | |
params[i] = 0.0f; | |
else | |
params[i] = 1.0f; | |
} | |
delete [] boolParams; | |
} | |
else if(nativeType == GL_INT) | |
{ | |
GLint *intParams = NULL; | |
intParams = new GLint[numParams]; | |
context->getIntegerv(pname, intParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
params[i] = (GLfloat)intParams[i]; | |
} | |
delete [] intParams; | |
} | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", | |
target, attachment, pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Framebuffer *framebuffer = NULL; | |
if(target == GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
if(context->getReadFramebufferHandle() == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
framebuffer = context->getReadFramebuffer(); | |
} | |
else | |
{ | |
if(context->getDrawFramebufferHandle() == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
framebuffer = context->getDrawFramebuffer(); | |
} | |
GLenum attachmentType; | |
GLuint attachmentHandle; | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: | |
attachmentType = framebuffer->getColorbufferType(); | |
attachmentHandle = framebuffer->getColorbufferHandle(); | |
break; | |
case GL_DEPTH_ATTACHMENT: | |
attachmentType = framebuffer->getDepthbufferType(); | |
attachmentHandle = framebuffer->getDepthbufferHandle(); | |
break; | |
case GL_STENCIL_ATTACHMENT: | |
attachmentType = framebuffer->getStencilbufferType(); | |
attachmentHandle = framebuffer->getStencilbufferHandle(); | |
break; | |
default: return error(GL_INVALID_ENUM); | |
} | |
GLenum attachmentObjectType; // Type category | |
if(attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) | |
{ | |
attachmentObjectType = attachmentType; | |
} | |
else if(gl::IsTextureTarget(attachmentType)) | |
{ | |
attachmentObjectType = GL_TEXTURE; | |
} | |
else UNREACHABLE(); | |
switch(pname) | |
{ | |
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
*params = attachmentObjectType; | |
break; | |
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) | |
{ | |
*params = attachmentHandle; | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: | |
if(attachmentObjectType == GL_TEXTURE) | |
{ | |
*params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0 | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: | |
if(attachmentObjectType == GL_TEXTURE) | |
{ | |
if(gl::IsCubemapTextureTarget(attachmentType)) | |
{ | |
*params = attachmentType; | |
} | |
else | |
{ | |
*params = 0; | |
} | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void) | |
{ | |
TRACE("()"); | |
return GL_NO_ERROR; | |
} | |
void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(!(context->getIntegerv(pname, params))) | |
{ | |
GLenum nativeType; | |
unsigned int numParams = 0; | |
if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
return error(GL_INVALID_ENUM); | |
if(numParams == 0) | |
return; // it is known that pname is valid, but there are no parameters to return | |
if(nativeType == GL_BOOL) | |
{ | |
GLboolean *boolParams = NULL; | |
boolParams = new GLboolean[numParams]; | |
context->getBooleanv(pname, boolParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(boolParams[i] == GL_FALSE) | |
params[i] = 0; | |
else | |
params[i] = 1; | |
} | |
delete [] boolParams; | |
} | |
else if(nativeType == GL_FLOAT) | |
{ | |
GLfloat *floatParams = NULL; | |
floatParams = new GLfloat[numParams]; | |
context->getFloatv(pname, floatParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) | |
{ | |
params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); | |
} | |
else | |
params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); | |
} | |
delete [] floatParams; | |
} | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(pname) | |
{ | |
case GL_DELETE_STATUS: | |
*params = programObject->isFlaggedForDeletion(); | |
return; | |
case GL_LINK_STATUS: | |
*params = programObject->isLinked(); | |
return; | |
case GL_VALIDATE_STATUS: | |
*params = programObject->isValidated(); | |
return; | |
case GL_INFO_LOG_LENGTH: | |
*params = programObject->getInfoLogLength(); | |
return; | |
case GL_ATTACHED_SHADERS: | |
*params = programObject->getAttachedShadersCount(); | |
return; | |
case GL_ACTIVE_ATTRIBUTES: | |
*params = programObject->getActiveAttributeCount(); | |
return; | |
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: | |
*params = programObject->getActiveAttributeMaxLength(); | |
return; | |
case GL_ACTIVE_UNIFORMS: | |
*params = programObject->getActiveUniformCount(); | |
return; | |
case GL_ACTIVE_UNIFORM_MAX_LENGTH: | |
*params = programObject->getActiveUniformMaxLength(); | |
return; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) | |
{ | |
TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", | |
program, bufsize, length, infolog); | |
try | |
{ | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
programObject->getInfoLog(bufsize, length, infolog); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) | |
{ | |
TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params); | |
try | |
{ | |
switch(pname) | |
{ | |
case GL_CURRENT_QUERY_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
params[0] = context->getActiveQuery(target); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) | |
{ | |
TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); | |
try | |
{ | |
switch(pname) | |
{ | |
case GL_QUERY_RESULT_EXT: | |
case GL_QUERY_RESULT_AVAILABLE_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Query *queryObject = context->getQuery(id, false, GL_NONE); | |
if(!queryObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(context->getActiveQuery(queryObject->getType()) == id) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(pname) | |
{ | |
case GL_QUERY_RESULT_EXT: | |
params[0] = queryObject->getResult(); | |
break; | |
case GL_QUERY_RESULT_AVAILABLE_EXT: | |
params[0] = queryObject->isResultAvailable(); | |
break; | |
default: | |
ASSERT(false); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(target != GL_RENDERBUFFER) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(context->getRenderbufferHandle() == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle()); | |
switch(pname) | |
{ | |
case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; | |
case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; | |
case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getFormat(); break; | |
case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; | |
case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; | |
case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; | |
case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; | |
case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; | |
case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; | |
case GL_RENDERBUFFER_SAMPLES_ANGLE: *params = renderbuffer->getSamples(); break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(pname) | |
{ | |
case GL_SHADER_TYPE: | |
*params = shaderObject->getType(); | |
return; | |
case GL_DELETE_STATUS: | |
*params = shaderObject->isFlaggedForDeletion(); | |
return; | |
case GL_COMPILE_STATUS: | |
*params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; | |
return; | |
case GL_INFO_LOG_LENGTH: | |
*params = shaderObject->getInfoLogLength(); | |
return; | |
case GL_SHADER_SOURCE_LENGTH: | |
*params = shaderObject->getSourceLength(); | |
return; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) | |
{ | |
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", | |
shader, bufsize, length, infolog); | |
try | |
{ | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
shaderObject->getInfoLog(bufsize, length, infolog); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) | |
{ | |
TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)", | |
shadertype, precisiontype, range, precision); | |
try | |
{ | |
switch(shadertype) | |
{ | |
case GL_VERTEX_SHADER: | |
case GL_FRAGMENT_SHADER: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(precisiontype) | |
{ | |
case GL_LOW_FLOAT: | |
case GL_MEDIUM_FLOAT: | |
case GL_HIGH_FLOAT: | |
// IEEE 754 single-precision | |
range[0] = 127; | |
range[1] = 127; | |
*precision = 23; | |
break; | |
case GL_LOW_INT: | |
case GL_MEDIUM_INT: | |
case GL_HIGH_INT: | |
// Single-precision floating-point numbers can accurately represent integers up to +/-16777216 | |
range[0] = 24; | |
range[1] = 24; | |
*precision = 0; | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) | |
{ | |
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", | |
shader, bufsize, length, source); | |
try | |
{ | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
shaderObject->getSource(bufsize, length, source); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
const GLubyte* GL_APIENTRY glGetString(GLenum name) | |
{ | |
TRACE("(GLenum name = 0x%X)", name); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
switch(name) | |
{ | |
case GL_VENDOR: | |
return (GLubyte*)"TransGaming Inc."; | |
case GL_RENDERER: | |
return (GLubyte*)"SwiftShader"; | |
case GL_VERSION: | |
return (GLubyte*)"OpenGL ES 2.0 SwiftShader "VERSION_STRING; | |
case GL_SHADING_LANGUAGE_VERSION: | |
return (GLubyte*)"OpenGL ES GLSL ES 1.00 SwiftShader "VERSION_STRING; | |
case GL_EXTENSIONS: | |
// Keep list sorted in following order: | |
// OES extensions | |
// EXT extensions | |
// Vendor extensions | |
return (GLubyte*) | |
"GL_OES_depth_texture " | |
"GL_OES_depth_texture_cube_map " | |
"GL_OES_EGL_image_external " | |
"GL_OES_element_index_uint " | |
"GL_OES_packed_depth_stencil " | |
"GL_OES_rgb8_rgba8 " | |
"GL_OES_standard_derivatives " | |
"GL_OES_texture_float " | |
"GL_OES_texture_float_linear " | |
"GL_OES_texture_half_float " | |
"GL_OES_texture_half_float_linear " | |
"GL_OES_texture_npot " | |
"GL_EXT_blend_minmax " | |
"GL_EXT_occlusion_query_boolean " | |
"GL_EXT_read_format_bgra " | |
#if (S3TC_SUPPORT) | |
"GL_EXT_texture_compression_dxt1 " | |
"GL_ANGLE_texture_compression_dxt3 " | |
"GL_ANGLE_texture_compression_dxt5 " | |
#endif | |
"GL_EXT_texture_filter_anisotropic " | |
"GL_EXT_texture_format_BGRA8888 " | |
"GL_ANGLE_framebuffer_blit " | |
"GL_ANGLE_framebuffer_multisample " | |
"GL_NV_fence"; | |
default: | |
return error(GL_INVALID_ENUM, (GLubyte*)NULL); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL); | |
} | |
return NULL; | |
} | |
void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
case GL_TEXTURE_EXTERNAL_OES: | |
texture = context->getTextureExternal(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_MAG_FILTER: | |
*params = (GLfloat)texture->getMagFilter(); | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
*params = (GLfloat)texture->getMinFilter(); | |
break; | |
case GL_TEXTURE_WRAP_S: | |
*params = (GLfloat)texture->getWrapS(); | |
break; | |
case GL_TEXTURE_WRAP_T: | |
*params = (GLfloat)texture->getWrapT(); | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
*params = texture->getMaxAnisotropy(); | |
break; | |
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: | |
*params = (GLfloat)1; | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
case GL_TEXTURE_EXTERNAL_OES: | |
texture = context->getTextureExternal(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_MAG_FILTER: | |
*params = texture->getMagFilter(); | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
*params = texture->getMinFilter(); | |
break; | |
case GL_TEXTURE_WRAP_S: | |
*params = texture->getWrapS(); | |
break; | |
case GL_TEXTURE_WRAP_T: | |
*params = texture->getWrapT(); | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
*params = (GLint)texture->getMaxAnisotropy(); | |
break; | |
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: | |
*params = 1; | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)", | |
program, location, bufSize, params); | |
try | |
{ | |
if(bufSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformfv(location, &bufSize, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformfv(location, NULL, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", | |
program, location, bufSize, params); | |
try | |
{ | |
if(bufSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformiv(location, &bufSize, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformiv(location, NULL, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(strstr(name, "gl_") == name) | |
{ | |
return -1; | |
} | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE, -1); | |
} | |
} | |
if(!programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
return programObject->getUniformLocation(name); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, -1); | |
} | |
return -1; | |
} | |
void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) | |
{ | |
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
const gl::VertexAttribute &attribState = context->getVertexAttribState(index); | |
switch(pname) | |
{ | |
case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | |
*params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_SIZE: | |
*params = (GLfloat)attribState.mSize; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | |
*params = (GLfloat)attribState.mStride; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_TYPE: | |
*params = (GLfloat)attribState.mType; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
*params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
*params = (GLfloat)attribState.mBoundBuffer.id(); | |
break; | |
case GL_CURRENT_VERTEX_ATTRIB: | |
for(int i = 0; i < 4; ++i) | |
{ | |
params[i] = attribState.mCurrentValue[i]; | |
} | |
break; | |
default: return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
const gl::VertexAttribute &attribState = context->getVertexAttribState(index); | |
switch(pname) | |
{ | |
case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | |
*params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_SIZE: | |
*params = attribState.mSize; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | |
*params = attribState.mStride; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_TYPE: | |
*params = attribState.mType; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
*params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
*params = attribState.mBoundBuffer.id(); | |
break; | |
case GL_CURRENT_VERTEX_ATTRIB: | |
for(int i = 0; i < 4; ++i) | |
{ | |
float currentValue = attribState.mCurrentValue[i]; | |
params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); | |
} | |
break; | |
default: return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) | |
{ | |
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
*pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glHint(GLenum target, GLenum mode) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); | |
try | |
{ | |
switch(mode) | |
{ | |
case GL_FASTEST: | |
case GL_NICEST: | |
case GL_DONT_CARE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
switch(target) | |
{ | |
case GL_GENERATE_MIPMAP_HINT: | |
if(context) context->setGenerateMipmapHint(mode); | |
break; | |
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | |
if(context) context->setFragmentShaderDerivativeHint(mode); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) | |
{ | |
TRACE("(GLuint buffer = %d)", buffer); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context && buffer) | |
{ | |
gl::Buffer *bufferObject = context->getBuffer(buffer); | |
if(bufferObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, GL_FALSE); | |
} | |
return GL_FALSE; | |
} | |
GLboolean GL_APIENTRY glIsEnabled(GLenum cap) | |
{ | |
TRACE("(GLenum cap = 0x%X)", cap); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(cap) | |
{ | |
case GL_CULL_FACE: return context->isCullFaceEnabled(); | |
case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); | |
case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); | |
case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); | |
case GL_STENCIL_TEST: return context->isStencilTestEnabled(); | |
case GL_DEPTH_TEST: return context->isDepthTestEnabled(); | |
case GL_BLEND: return context->isBlendEnabled(); | |
case GL_DITHER: return context->isDitherEnabled(); | |
default: | |
return error(GL_INVALID_ENUM, false); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, false); | |
} | |
return false; | |
} | |
GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) | |
{ | |
TRACE("(GLuint fence = %d)", fence); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return GL_FALSE; | |
} | |
return fenceObject->isFence(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, GL_FALSE); | |
} | |
return GL_FALSE; | |
} | |
GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) | |
{ | |
TRACE("(GLuint framebuffer = %d)", framebuffer); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context && framebuffer) | |
{ | |
gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); | |
if(framebufferObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, GL_FALSE); | |
} | |
return GL_FALSE; | |
} | |
GLboolean GL_APIENTRY glIsProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context && program) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(programObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, GL_FALSE); | |
} | |
return GL_FALSE; | |
} | |
GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) | |
{ | |
TRACE("(GLuint id = %d)", id); | |
try | |
{ | |
if(id == 0) | |
{ | |
return GL_FALSE; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Query *queryObject = context->getQuery(id, false, GL_NONE); | |
if(queryObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, GL_FALSE); | |
} | |
return GL_FALSE; | |
} | |
GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) | |
{ | |
TRACE("(GLuint renderbuffer = %d)", renderbuffer); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context && renderbuffer) | |
{ | |
gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); | |
if(renderbufferObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, GL_FALSE); | |
} | |
return GL_FALSE; | |
} | |
GLboolean GL_APIENTRY glIsShader(GLuint shader) | |
{ | |
TRACE("(GLuint shader = %d)", shader); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context && shader) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(shaderObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, GL_FALSE); | |
} | |
return GL_FALSE; | |
} | |
GLboolean GL_APIENTRY glIsTexture(GLuint texture) | |
{ | |
TRACE("(GLuint texture = %d)", texture); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context && texture) | |
{ | |
gl::Texture *textureObject = context->getTexture(texture); | |
if(textureObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY, GL_FALSE); | |
} | |
return GL_FALSE; | |
} | |
void GL_APIENTRY glLineWidth(GLfloat width) | |
{ | |
TRACE("(GLfloat width = %f)", width); | |
try | |
{ | |
if(width <= 0.0f) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setLineWidth(width); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glLinkProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
programObject->link(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(pname) | |
{ | |
case GL_UNPACK_ALIGNMENT: | |
if(param != 1 && param != 2 && param != 4 && param != 8) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setUnpackAlignment(param); | |
break; | |
case GL_PACK_ALIGNMENT: | |
if(param != 1 && param != 2 && param != 4 && param != 8) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setPackAlignment(param); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) | |
{ | |
TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setPolygonOffsetParams(factor, units); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, | |
GLenum format, GLenum type, GLsizei bufSize, | |
GLvoid *data) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)", | |
x, y, width, height, format, type, bufSize, data); | |
try | |
{ | |
if(width < 0 || height < 0 || bufSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(!validReadFormatType(format, type)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->readPixels(x, y, width, height, format, type, &bufSize, data); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)", | |
x, y, width, height, format, type, pixels); | |
try | |
{ | |
if(width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(!validReadFormatType(format, type)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->readPixels(x, y, width, height, format, type, NULL, pixels); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glReleaseShaderCompiler(void) | |
{ | |
TRACE("()"); | |
try | |
{ | |
gl::Shader::releaseCompiler(); | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", | |
target, samples, internalformat, width, height); | |
try | |
{ | |
switch(target) | |
{ | |
case GL_RENDERBUFFER: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(width < 0 || height < 0 || samples < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(width > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || | |
height > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || | |
samples > gl::IMPLEMENTATION_MAX_SAMPLES) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
GLuint handle = context->getRenderbufferHandle(); | |
if(handle == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(internalformat) | |
{ | |
case GL_DEPTH_COMPONENT16: | |
context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples)); | |
break; | |
case GL_RGBA4: | |
case GL_RGB5_A1: | |
case GL_RGB565: | |
case GL_RGB8_OES: | |
case GL_RGBA8_OES: | |
context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples)); | |
break; | |
case GL_STENCIL_INDEX8: | |
context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples)); | |
break; | |
case GL_DEPTH24_STENCIL8_OES: | |
context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples)); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); | |
} | |
void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) | |
{ | |
TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert); | |
try | |
{ | |
gl::Context* context = gl::getContext(); | |
if(context) | |
{ | |
context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) | |
{ | |
TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); | |
try | |
{ | |
if(condition != GL_ALL_COMPLETED_NV) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
fenceObject->setFence(condition); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); | |
try | |
{ | |
if(width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context* context = gl::getContext(); | |
if(context) | |
{ | |
context->setScissorParams(x, y, width, height); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " | |
"const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", | |
n, shaders, binaryformat, binary, length); | |
try | |
{ | |
// No binary shader formats are supported. | |
return error(GL_INVALID_ENUM); | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) | |
{ | |
TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)", | |
shader, count, string, length); | |
try | |
{ | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
shaderObject->setSource(count, string, length); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) | |
{ | |
glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); | |
} | |
void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | |
{ | |
TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); | |
try | |
{ | |
switch(face) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(func) | |
{ | |
case GL_NEVER: | |
case GL_ALWAYS: | |
case GL_LESS: | |
case GL_LEQUAL: | |
case GL_EQUAL: | |
case GL_GEQUAL: | |
case GL_GREATER: | |
case GL_NOTEQUAL: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilParams(func, ref, mask); | |
} | |
if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilBackParams(func, ref, mask); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glStencilMask(GLuint mask) | |
{ | |
glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); | |
} | |
void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) | |
{ | |
TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); | |
try | |
{ | |
switch(face) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilWritemask(mask); | |
} | |
if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilBackWritemask(mask); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
{ | |
glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); | |
} | |
void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | |
{ | |
TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", | |
face, fail, zfail, zpass); | |
try | |
{ | |
switch(face) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(fail) | |
{ | |
case GL_ZERO: | |
case GL_KEEP: | |
case GL_REPLACE: | |
case GL_INCR: | |
case GL_DECR: | |
case GL_INVERT: | |
case GL_INCR_WRAP: | |
case GL_DECR_WRAP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(zfail) | |
{ | |
case GL_ZERO: | |
case GL_KEEP: | |
case GL_REPLACE: | |
case GL_INCR: | |
case GL_DECR: | |
case GL_INVERT: | |
case GL_INCR_WRAP: | |
case GL_DECR_WRAP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(zpass) | |
{ | |
case GL_ZERO: | |
case GL_KEEP: | |
case GL_REPLACE: | |
case GL_INCR: | |
case GL_DECR: | |
case GL_INVERT: | |
case GL_INCR_WRAP: | |
case GL_DECR_WRAP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilOperations(fail, zfail, zpass); | |
} | |
if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilBackOperations(fail, zfail, zpass); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) | |
{ | |
TRACE("(GLuint fence = %d)", fence); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION, GL_TRUE); | |
} | |
return fenceObject->testFence(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
error(GL_OUT_OF_MEMORY); | |
} | |
return GL_TRUE; | |
} | |
void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, | |
GLint border, GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " | |
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", | |
target, level, internalformat, width, height, border, format, type, pixels); | |
try | |
{ | |
if(!validImageSize(level, width, height)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(internalformat != format) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(format) | |
{ | |
case GL_ALPHA: | |
case GL_LUMINANCE: | |
case GL_LUMINANCE_ALPHA: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_5_6_5: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_4_4_4_4: | |
case GL_UNSIGNED_SHORT_5_5_5_1: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_BGRA_EXT: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
break; | |
case GL_DEPTH_COMPONENT: | |
switch(type) | |
{ | |
case GL_UNSIGNED_SHORT: | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_DEPTH_STENCIL_OES: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT_24_8_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(width != height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || | |
format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || | |
format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE || | |
format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) | |
{ | |
if(S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
gl::Texture2D *texture = context->getTexture2D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels); | |
} | |
else | |
{ | |
gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setImage(target, level, width, height, format, type, context->getUnpackAlignment(), pixels); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
case GL_TEXTURE_EXTERNAL_OES: | |
texture = context->getTextureExternal(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_WRAP_S: | |
if(!texture->setWrapS((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_WRAP_T: | |
if(!texture->setWrapT((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
if(!texture->setMinFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAG_FILTER: | |
if(!texture->setMagFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
if(!texture->setMaxAnisotropy(param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) | |
{ | |
glTexParameterf(target, pname, *params); | |
} | |
void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
case GL_TEXTURE_EXTERNAL_OES: | |
texture = context->getTextureExternal(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_WRAP_S: | |
if(!texture->setWrapS((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_WRAP_T: | |
if(!texture->setWrapT((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
if(!texture->setMinFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAG_FILTER: | |
if(!texture->setMagFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
if(!texture->setMaxAnisotropy((GLfloat)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) | |
{ | |
glTexParameteri(target, pname, *params); | |
} | |
void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " | |
"const GLvoid* pixels = 0x%0.8p)", | |
target, level, xoffset, yoffset, width, height, format, type, pixels); | |
try | |
{ | |
if(!gl::IsTextureTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(!gl::CheckTextureFormatType(format, type)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(width == 0 || height == 0 || pixels == NULL) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
gl::Texture2D *texture = context->getTexture2D(); | |
if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); | |
} | |
} | |
else if(gl::IsCubemapTextureTarget(target)) | |
{ | |
gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); | |
} | |
} | |
else | |
{ | |
UNREACHABLE(); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniform1f(GLint location, GLfloat x) | |
{ | |
glUniform1fv(location, 1, &x); | |
} | |
void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); | |
try | |
{ | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform1fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniform1i(GLint location, GLint x) | |
{ | |
glUniform1iv(location, 1, &x); | |
} | |
void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); | |
try | |
{ | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform1iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) | |
{ | |
GLfloat xy[2] = {x, y}; | |
glUniform2fv(location, 1, (GLfloat*)&xy); | |
} | |
void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); | |
try | |
{ | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform2fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) | |
{ | |
GLint xy[4] = {x, y}; | |
glUniform2iv(location, 1, (GLint*)&xy); | |
} | |
void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); | |
try | |
{ | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform2iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
GLfloat xyz[3] = {x, y, z}; | |
glUniform3fv(location, 1, (GLfloat*)&xyz); | |
} | |
void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); | |
try | |
{ | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform3fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) | |
{ | |
GLint xyz[3] = {x, y, z}; | |
glUniform3iv(location, 1, (GLint*)&xyz); | |
} | |
void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); | |
try | |
{ | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform3iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
GLfloat xyzw[4] = {x, y, z, w}; | |
glUniform4fv(location, 1, (GLfloat*)&xyzw); | |
} | |
void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); | |
try | |
{ | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform4fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | |
{ | |
GLint xyzw[4] = {x, y, z, w}; | |
glUniform4iv(location, 1, (GLint*)&xyzw); | |
} | |
void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); | |
try | |
{ | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform4iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", | |
location, count, transpose, value); | |
try | |
{ | |
if(count < 0 || transpose != GL_FALSE) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniformMatrix2fv(location, count, value)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", | |
location, count, transpose, value); | |
try | |
{ | |
if(count < 0 || transpose != GL_FALSE) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniformMatrix3fv(location, count, value)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", | |
location, count, transpose, value); | |
try | |
{ | |
if(count < 0 || transpose != GL_FALSE) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniformMatrix4fv(location, count, value)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glUseProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject && program != 0) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(program != 0 && !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
context->useProgram(program); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glValidateProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
programObject->validate(); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f)", index, x); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { x, 0, 0, 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { values[0], 0, 0, 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { x, y, 0, 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { values[0], values[1], 0, 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { x, y, z, 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { values[0], values[1], values[2], 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { x, y, z, w }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setVertexAttrib(index, values); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) | |
{ | |
TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " | |
"GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)", | |
index, size, type, normalized, stride, ptr); | |
try | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(size < 1 || size > 4) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(type) | |
{ | |
case GL_BYTE: | |
case GL_UNSIGNED_BYTE: | |
case GL_SHORT: | |
case GL_UNSIGNED_SHORT: | |
case GL_FIXED: | |
case GL_FLOAT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(stride < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); | |
try | |
{ | |
if(width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setViewportParams(x, y, width, height); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
GLbitfield mask, GLenum filter) | |
{ | |
TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " | |
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " | |
"GLbitfield mask = 0x%X, GLenum filter = 0x%X)", | |
srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
try | |
{ | |
switch(filter) | |
{ | |
case GL_NEAREST: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) | |
{ | |
ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation"); | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getReadFramebufferHandle() == context->getDrawFramebufferHandle()) | |
{ | |
ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); | |
return error(GL_INVALID_OPERATION); | |
} | |
context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, | |
GLint border, GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", | |
target, level, internalformat, width, height, depth, border, format, type, pixels); | |
try | |
{ | |
UNIMPLEMENTED(); // FIXME | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) | |
{ | |
TRACE("(GLenum target = 0x%X, GLeglImageOES image = 0x%0.8p)", target, image); | |
try | |
{ | |
switch(target) | |
{ | |
case GL_TEXTURE_EXTERNAL_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!image) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::TextureExternal *texture = context->getTextureExternal(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Image *glImage = static_cast<gl::Image*>(image); | |
texture->setImage(glImage); | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
__eglMustCastToProperFunctionPointerType glGetProcAddress(const char *procname) | |
{ | |
struct Extension | |
{ | |
const char *name; | |
__eglMustCastToProperFunctionPointerType address; | |
}; | |
static const Extension glExtensions[] = | |
{ | |
{"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES}, | |
{"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE}, | |
{"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE}, | |
{"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV}, | |
{"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV}, | |
{"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV}, | |
{"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV}, | |
{"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV}, | |
{"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV}, | |
{"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV}, | |
{"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT}, | |
{"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT}, | |
{"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT}, | |
{"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT}, | |
{"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT}, | |
{"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT}, | |
{"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT}, | |
{"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT}, | |
{"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT}, | |
{"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT}, | |
{"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT}, | |
{"glEGLImageTargetTexture2DOES", (__eglMustCastToProperFunctionPointerType)glEGLImageTargetTexture2DOES} | |
}; | |
for(int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++) | |
{ | |
if(strcmp(procname, glExtensions[ext].name) == 0) | |
{ | |
return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address; | |
} | |
} | |
return NULL; | |
} | |
void glBindTexImage(egl::Surface *surface) | |
{ | |
TRACE("(egl::Surface* surface = 0x%0.8p)", | |
surface); | |
try | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture2D *textureObject = context->getTexture2D(); | |
if(textureObject) | |
{ | |
textureObject->bindTexImage(surface); | |
} | |
} | |
} | |
catch(std::bad_alloc&) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
} | |
void GL_APIENTRY Register(const char *licenseKey) | |
{ | |
RegisterLicenseKey(licenseKey); | |
} | |
} |