// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// HandleAllocator.h: Defines the HandleAllocator class, which is used to | |
// allocate GL handles. | |
#ifndef LIBGLESV2_HANDLEALLOCATOR_H_ | |
#define LIBGLESV2_HANDLEALLOCATOR_H_ | |
#define GL_APICALL | |
#include <GLES2/gl2.h> | |
#include <vector> | |
namespace gl | |
{ | |
class HandleAllocator | |
{ | |
public: | |
HandleAllocator(); | |
virtual ~HandleAllocator(); | |
void setBaseHandle(GLuint value); | |
GLuint allocate(); | |
void release(GLuint handle); | |
private: | |
GLuint mBaseValue; | |
GLuint mNextValue; | |
typedef std::vector<GLuint> HandleList; | |
HandleList mFreeValues; | |
}; | |
} | |
#endif // LIBGLESV2_HANDLEALLOCATOR_H_ |