// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// debug.cpp: Debugging utilities. | |
#include "common/debug.h" | |
#include <stdio.h> | |
#include <stdarg.h> | |
namespace gl | |
{ | |
static void output(const char *format, va_list vararg) | |
{ | |
#if 0 | |
FILE* file = fopen(TRACE_OUTPUT_FILE, "a"); | |
if(file) | |
{ | |
vfprintf(file, format, vararg); | |
fclose(file); | |
} | |
#endif | |
} | |
void trace(const char *format, ...) | |
{ | |
va_list vararg; | |
va_start(vararg, format); | |
output(format, vararg); | |
va_end(vararg); | |
} | |
} |