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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef Debug_hpp
#define Debug_hpp
#include <assert.h>
#include <stdio.h>
#undef min
#undef max
void trace(const char *format, ...);
#ifndef NDEBUG
#define TRACE(format, ...) trace("[0x%0.8X]%s("format")\n", this, __FUNCTION__, ##__VA_ARGS__)
#else
#define TRACE(...) ((void)0)
#endif
#ifndef NDEBUG
#define UNIMPLEMENTED() {trace("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__); ASSERT(false);}
#else
#define UNIMPLEMENTED() ((void)0)
#endif
#ifndef NDEBUG
#define ASSERT(expression) {if(!(expression)) trace("\t! Assert failed in %s(%d): "#expression"\n", __FUNCTION__, __LINE__); assert(expression);}
#else
#define ASSERT assert
#endif
#endif // Debug_hpp