import sys | |
## Autogenerated by LLVM/Clang configuration. | |
# Do not edit! | |
config.llvm_src_root = "C:/Users/nicolascapens/Development/SwiftShader/src/LLVM" | |
config.llvm_obj_root = "C:/Users/nicolascapens/Development/SwiftShader/build/VisualStudio2013" | |
config.llvm_tools_dir = "C:/Users/nicolascapens/Development/SwiftShader/build/VisualStudio2013/bin/%(build_mode)s" | |
config.llvm_build_mode = "%(build_mode)s" | |
config.enable_shared = 0 | |
config.shlibdir = "C:/Users/nicolascapens/Development/SwiftShader/build/VisualStudio2013/lib/$(Configuration)" | |
config.shlibpath_var = "LD_LIBRARY_PATH" | |
# Support substitution of the tools_dir and build_mode with user parameters. | |
# This is used when we can't determine the tool dir at configuration time. | |
try: | |
config.llvm_tools_dir = config.llvm_tools_dir % lit_config.params | |
config.llvm_build_mode = config.llvm_build_mode % lit_config.params | |
except KeyError: | |
e = sys.exc_info()[1] | |
key, = e.args | |
lit_config.fatal("unable to find %r parameter, use '--param=%s=VALUE'" % (key,key)) | |
# Let the main config do the real work. | |
lit_config.load_config(config, "C:/Users/nicolascapens/Development/SwiftShader/src/LLVM/test/Unit/lit.cfg") |