| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| Routine *routine = nullptr; |
| Function<Int(Pointer<Int>, Int)> function; |
| Pointer<Int> p = function.Arg<0>(); |
| Int y = function.Arg<1>(); |
| routine = function(L"one"); |
| int (*add)(int*, int) = (int(*)(int*,int))routine->getEntry(); |
| int result = add(&one, 2); |