| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "VertexShader.hpp" |
| |
| #include "Renderer/Vertex.hpp" |
| #include "Common/Debug.hpp" |
| |
| #include <string.h> |
| |
| namespace sw |
| { |
| VertexShader::VertexShader(const VertexShader *vs) : Shader() |
| { |
| shaderModel = 0x0300; |
| positionRegister = Pos; |
| pointSizeRegister = Unused; |
| instanceIdDeclared = false; |
| vertexIdDeclared = false; |
| textureSampling = false; |
| |
| for(int i = 0; i < MAX_VERTEX_INPUTS; i++) |
| { |
| input[i] = Semantic(); |
| attribType[i] = ATTRIBTYPE_FLOAT; |
| } |
| |
| if(vs) // Make a copy |
| { |
| for(size_t i = 0; i < vs->getLength(); i++) |
| { |
| append(new sw::Shader::Instruction(*vs->getInstruction(i))); |
| } |
| |
| memcpy(output, vs->output, sizeof(output)); |
| memcpy(input, vs->input, sizeof(input)); |
| memcpy(attribType, vs->attribType, sizeof(attribType)); |
| positionRegister = vs->positionRegister; |
| pointSizeRegister = vs->pointSizeRegister; |
| instanceIdDeclared = vs->instanceIdDeclared; |
| vertexIdDeclared = vs->vertexIdDeclared; |
| usedSamplers = vs->usedSamplers; |
| |
| optimize(); |
| analyze(); |
| } |
| } |
| |
| VertexShader::VertexShader(const unsigned long *token) : Shader() |
| { |
| parse(token); |
| |
| positionRegister = Pos; |
| pointSizeRegister = Unused; |
| instanceIdDeclared = false; |
| vertexIdDeclared = false; |
| textureSampling = false; |
| |
| for(int i = 0; i < MAX_VERTEX_INPUTS; i++) |
| { |
| input[i] = Semantic(); |
| attribType[i] = ATTRIBTYPE_FLOAT; |
| } |
| |
| optimize(); |
| analyze(); |
| } |
| |
| VertexShader::~VertexShader() |
| { |
| } |
| |
| int VertexShader::validate(const unsigned long *const token) |
| { |
| if(!token) |
| { |
| return 0; |
| } |
| |
| unsigned short version = (unsigned short)(token[0] & 0x0000FFFF); |
| unsigned char majorVersion = (unsigned char)((token[0] & 0x0000FF00) >> 8); |
| ShaderType shaderType = (ShaderType)((token[0] & 0xFFFF0000) >> 16); |
| |
| if(shaderType != SHADER_VERTEX || majorVersion > 3) |
| { |
| return 0; |
| } |
| |
| int instructionCount = 1; |
| |
| for(int i = 0; token[i] != 0x0000FFFF; i++) |
| { |
| if((token[i] & 0x0000FFFF) == 0x0000FFFE) // Comment token |
| { |
| int length = (token[i] & 0x7FFF0000) >> 16; |
| |
| i += length; |
| } |
| else |
| { |
| Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); |
| |
| switch(opcode) |
| { |
| case Shader::OPCODE_TEXCOORD: |
| case Shader::OPCODE_TEXKILL: |
| case Shader::OPCODE_TEX: |
| case Shader::OPCODE_TEXBEM: |
| case Shader::OPCODE_TEXBEML: |
| case Shader::OPCODE_TEXREG2AR: |
| case Shader::OPCODE_TEXREG2GB: |
| case Shader::OPCODE_TEXM3X2PAD: |
| case Shader::OPCODE_TEXM3X2TEX: |
| case Shader::OPCODE_TEXM3X3PAD: |
| case Shader::OPCODE_TEXM3X3TEX: |
| case Shader::OPCODE_RESERVED0: |
| case Shader::OPCODE_TEXM3X3SPEC: |
| case Shader::OPCODE_TEXM3X3VSPEC: |
| case Shader::OPCODE_TEXREG2RGB: |
| case Shader::OPCODE_TEXDP3TEX: |
| case Shader::OPCODE_TEXM3X2DEPTH: |
| case Shader::OPCODE_TEXDP3: |
| case Shader::OPCODE_TEXM3X3: |
| case Shader::OPCODE_TEXDEPTH: |
| case Shader::OPCODE_CMP0: |
| case Shader::OPCODE_BEM: |
| case Shader::OPCODE_DP2ADD: |
| case Shader::OPCODE_DFDX: |
| case Shader::OPCODE_DFDY: |
| case Shader::OPCODE_TEXLDD: |
| return 0; // Unsupported operation |
| default: |
| instructionCount++; |
| break; |
| } |
| |
| i += size(token[i], version); |
| } |
| } |
| |
| return instructionCount; |
| } |
| |
| bool VertexShader::containsTextureSampling() const |
| { |
| return textureSampling; |
| } |
| |
| void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic, AttribType aType) |
| { |
| input[inputIdx] = semantic; |
| attribType[inputIdx] = aType; |
| } |
| |
| void VertexShader::setOutput(int outputIdx, int nbComponents, const sw::Shader::Semantic& semantic) |
| { |
| for(int i = 0; i < nbComponents; ++i) |
| { |
| output[outputIdx][i] = semantic; |
| } |
| } |
| |
| void VertexShader::setPositionRegister(int posReg) |
| { |
| setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0)); |
| positionRegister = posReg; |
| } |
| |
| void VertexShader::setPointSizeRegister(int ptSizeReg) |
| { |
| setOutput(ptSizeReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_PSIZE, 0)); |
| pointSizeRegister = ptSizeReg; |
| } |
| |
| const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const |
| { |
| return input[inputIdx]; |
| } |
| |
| VertexShader::AttribType VertexShader::getAttribType(int inputIdx) const |
| { |
| return attribType[inputIdx]; |
| } |
| |
| const sw::Shader::Semantic& VertexShader::getOutput(int outputIdx, int component) const |
| { |
| return output[outputIdx][component]; |
| } |
| |
| void VertexShader::analyze() |
| { |
| analyzeInput(); |
| analyzeOutput(); |
| analyzeDirtyConstants(); |
| analyzeTextureSampling(); |
| analyzeDynamicBranching(); |
| analyzeSamplers(); |
| analyzeCallSites(); |
| analyzeIndirectAddressing(); |
| analyzeLimits(); |
| } |
| |
| void VertexShader::analyzeInput() |
| { |
| for(unsigned int i = 0; i < instruction.size(); i++) |
| { |
| if(instruction[i]->opcode == Shader::OPCODE_DCL && |
| instruction[i]->dst.type == Shader::PARAMETER_INPUT) |
| { |
| int index = instruction[i]->dst.index; |
| |
| input[index] = Semantic(instruction[i]->usage, instruction[i]->usageIndex); |
| } |
| } |
| } |
| |
| void VertexShader::analyzeOutput() |
| { |
| if(shaderModel < 0x0300) |
| { |
| output[Pos][0] = Semantic(Shader::USAGE_POSITION, 0); |
| output[Pos][1] = Semantic(Shader::USAGE_POSITION, 0); |
| output[Pos][2] = Semantic(Shader::USAGE_POSITION, 0); |
| output[Pos][3] = Semantic(Shader::USAGE_POSITION, 0); |
| |
| for(const auto &inst : instruction) |
| { |
| const DestinationParameter &dst = inst->dst; |
| |
| switch(dst.type) |
| { |
| case Shader::PARAMETER_RASTOUT: |
| switch(dst.index) |
| { |
| case 0: |
| // Position already assumed written |
| break; |
| case 1: |
| output[Fog][0] = Semantic(Shader::USAGE_FOG, 0); |
| break; |
| case 2: |
| output[Pts][1] = Semantic(Shader::USAGE_PSIZE, 0); |
| pointSizeRegister = Pts; |
| break; |
| default: ASSERT(false); |
| } |
| break; |
| case Shader::PARAMETER_ATTROUT: |
| if(dst.index == 0) |
| { |
| if(dst.x) output[C0][0] = Semantic(Shader::USAGE_COLOR, 0); |
| if(dst.y) output[C0][1] = Semantic(Shader::USAGE_COLOR, 0); |
| if(dst.z) output[C0][2] = Semantic(Shader::USAGE_COLOR, 0); |
| if(dst.w) output[C0][3] = Semantic(Shader::USAGE_COLOR, 0); |
| } |
| else if(dst.index == 1) |
| { |
| if(dst.x) output[C1][0] = Semantic(Shader::USAGE_COLOR, 1); |
| if(dst.y) output[C1][1] = Semantic(Shader::USAGE_COLOR, 1); |
| if(dst.z) output[C1][2] = Semantic(Shader::USAGE_COLOR, 1); |
| if(dst.w) output[C1][3] = Semantic(Shader::USAGE_COLOR, 1); |
| } |
| else ASSERT(false); |
| break; |
| case Shader::PARAMETER_TEXCRDOUT: |
| if(dst.x) output[T0 + dst.index][0] = Semantic(Shader::USAGE_TEXCOORD, dst.index); |
| if(dst.y) output[T0 + dst.index][1] = Semantic(Shader::USAGE_TEXCOORD, dst.index); |
| if(dst.z) output[T0 + dst.index][2] = Semantic(Shader::USAGE_TEXCOORD, dst.index); |
| if(dst.w) output[T0 + dst.index][3] = Semantic(Shader::USAGE_TEXCOORD, dst.index); |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| else // Shader Model 3.0 input declaration |
| { |
| for(const auto &inst : instruction) |
| { |
| if(inst->opcode == Shader::OPCODE_DCL && |
| inst->dst.type == Shader::PARAMETER_OUTPUT) |
| { |
| unsigned char usage = inst->usage; |
| unsigned char usageIndex = inst->usageIndex; |
| |
| const DestinationParameter &dst = inst->dst; |
| |
| if(dst.x) output[dst.index][0] = Semantic(usage, usageIndex); |
| if(dst.y) output[dst.index][1] = Semantic(usage, usageIndex); |
| if(dst.z) output[dst.index][2] = Semantic(usage, usageIndex); |
| if(dst.w) output[dst.index][3] = Semantic(usage, usageIndex); |
| |
| if(usage == Shader::USAGE_POSITION && usageIndex == 0) |
| { |
| positionRegister = dst.index; |
| } |
| |
| if(usage == Shader::USAGE_PSIZE && usageIndex == 0) |
| { |
| pointSizeRegister = dst.index; |
| } |
| } |
| } |
| } |
| } |
| |
| void VertexShader::analyzeTextureSampling() |
| { |
| textureSampling = false; |
| |
| for(const auto &inst : instruction) |
| { |
| if(inst->src[1].type == PARAMETER_SAMPLER) |
| { |
| textureSampling = true; |
| break; |
| } |
| } |
| } |
| } |