| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef VK_PIPELINE_HPP_ |
| #define VK_PIPELINE_HPP_ |
| |
| #include "VkObject.hpp" |
| #include "Device/Renderer.hpp" |
| #include "Vulkan/VkDescriptorSet.hpp" |
| #include "Vulkan/VkPipelineCache.hpp" |
| #include <memory> |
| |
| namespace sw { |
| |
| class ComputeProgram; |
| class SpirvShader; |
| |
| } // namespace sw |
| |
| namespace vk { |
| |
| namespace dbg { |
| class Context; |
| } // namespace dbg |
| |
| class PipelineCache; |
| class PipelineLayout; |
| class ShaderModule; |
| class Device; |
| |
| class Pipeline |
| { |
| public: |
| Pipeline(PipelineLayout *layout, Device *device); |
| virtual ~Pipeline() = default; |
| |
| operator VkPipeline() |
| { |
| return vk::TtoVkT<Pipeline, VkPipeline>(this); |
| } |
| |
| static inline Pipeline *Cast(VkPipeline object) |
| { |
| return vk::VkTtoT<Pipeline, VkPipeline>(object); |
| } |
| |
| void destroy(const VkAllocationCallbacks *pAllocator); |
| |
| virtual void destroyPipeline(const VkAllocationCallbacks *pAllocator) = 0; |
| #ifndef NDEBUG |
| virtual VkPipelineBindPoint bindPoint() const = 0; |
| #endif |
| |
| PipelineLayout *getLayout() const |
| { |
| return layout; |
| } |
| |
| protected: |
| PipelineLayout *layout = nullptr; |
| Device *const device; |
| |
| const bool robustBufferAccess = true; |
| }; |
| |
| class GraphicsPipeline : public Pipeline, public ObjectBase<GraphicsPipeline, VkPipeline> |
| { |
| public: |
| GraphicsPipeline(const VkGraphicsPipelineCreateInfo *pCreateInfo, |
| void *mem, |
| Device *device); |
| virtual ~GraphicsPipeline() = default; |
| |
| void destroyPipeline(const VkAllocationCallbacks *pAllocator) override; |
| |
| #ifndef NDEBUG |
| VkPipelineBindPoint bindPoint() const override |
| { |
| return VK_PIPELINE_BIND_POINT_GRAPHICS; |
| } |
| #endif |
| |
| static size_t ComputeRequiredAllocationSize(const VkGraphicsPipelineCreateInfo *pCreateInfo); |
| |
| void compileShaders(const VkAllocationCallbacks *pAllocator, const VkGraphicsPipelineCreateInfo *pCreateInfo, PipelineCache *pipelineCache); |
| |
| uint32_t computePrimitiveCount(uint32_t vertexCount) const; |
| const sw::Context &getContext() const; |
| const VkRect2D &getScissor() const; |
| const VkViewport &getViewport() const; |
| const sw::float4 &getBlendConstants() const; |
| bool hasDynamicState(VkDynamicState dynamicState) const; |
| bool hasPrimitiveRestartEnable() const { return primitiveRestartEnable; } |
| |
| private: |
| void setShader(const VkShaderStageFlagBits &stage, const std::shared_ptr<sw::SpirvShader> spirvShader); |
| const std::shared_ptr<sw::SpirvShader> getShader(const VkShaderStageFlagBits &stage) const; |
| std::shared_ptr<sw::SpirvShader> vertexShader; |
| std::shared_ptr<sw::SpirvShader> fragmentShader; |
| |
| uint32_t dynamicStateFlags = 0; |
| bool primitiveRestartEnable = false; |
| sw::Context context; |
| VkRect2D scissor; |
| VkViewport viewport; |
| sw::float4 blendConstants; |
| }; |
| |
| class ComputePipeline : public Pipeline, public ObjectBase<ComputePipeline, VkPipeline> |
| { |
| public: |
| ComputePipeline(const VkComputePipelineCreateInfo *pCreateInfo, void *mem, Device *device); |
| virtual ~ComputePipeline() = default; |
| |
| void destroyPipeline(const VkAllocationCallbacks *pAllocator) override; |
| |
| #ifndef NDEBUG |
| VkPipelineBindPoint bindPoint() const override |
| { |
| return VK_PIPELINE_BIND_POINT_COMPUTE; |
| } |
| #endif |
| |
| static size_t ComputeRequiredAllocationSize(const VkComputePipelineCreateInfo *pCreateInfo); |
| |
| void compileShaders(const VkAllocationCallbacks *pAllocator, const VkComputePipelineCreateInfo *pCreateInfo, PipelineCache *pipelineCache); |
| |
| void run(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, |
| uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, |
| vk::DescriptorSet::Array const &descriptorSetObjects, |
| vk::DescriptorSet::Bindings const &descriptorSets, |
| vk::DescriptorSet::DynamicOffsets const &descriptorDynamicOffsets, |
| sw::PushConstantStorage const &pushConstants); |
| |
| protected: |
| std::shared_ptr<sw::SpirvShader> shader; |
| std::shared_ptr<sw::ComputeProgram> program; |
| }; |
| |
| static inline Pipeline *Cast(VkPipeline object) |
| { |
| return Pipeline::Cast(object); |
| } |
| |
| } // namespace vk |
| |
| #endif // VK_PIPELINE_HPP_ |