blob: a0e93ce420eb376329c8644e010184a46bab4c47 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2013 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#include "Image.hpp"
#include "../libEGL/Texture.hpp"
#include "../common/debug.h"
#include "Common/Thread.hpp"
#define GL_GLEXT_PROTOTYPES
#include <GLES/glext.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
#include <string.h>
namespace
{
enum DataType
{
Alpha,
AlphaFloat,
AlphaHalfFloat,
Luminance,
LuminanceFloat,
LuminanceHalfFloat,
LuminanceAlpha,
LuminanceAlphaFloat,
LuminanceAlphaHalfFloat,
UByteRGB,
RGB565,
FloatRGB,
HalfFloatRGB,
UByte4,
RGBA4444,
RGBA5551,
Float4,
HalfFloat4,
D16,
D24,
D32,
S8,
};
template<DataType dataType>
void LoadImageRow(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
UNIMPLEMENTED();
}
template<>
void LoadImageRow<Alpha>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
memcpy(dest + xoffset, source, width);
}
template<>
void LoadImageRow<AlphaFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const float *sourceF = reinterpret_cast<const float*>(source);
float *destF = reinterpret_cast<float*>(dest + (xoffset * 16));
for(int x = 0; x < width; x++)
{
destF[4 * x + 0] = 0;
destF[4 * x + 1] = 0;
destF[4 * x + 2] = 0;
destF[4 * x + 3] = sourceF[x];
}
}
template<>
void LoadImageRow<AlphaHalfFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned short *sourceH = reinterpret_cast<const unsigned short*>(source);
unsigned short *destH = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
for(int x = 0; x < width; x++)
{
destH[4 * x + 0] = 0;
destH[4 * x + 1] = 0;
destH[4 * x + 2] = 0;
destH[4 * x + 3] = sourceH[x];
}
}
template<>
void LoadImageRow<Luminance>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
memcpy(dest + xoffset, source, width);
}
template<>
void LoadImageRow<LuminanceFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const float *sourceF = reinterpret_cast<const float*>(source);
float *destF = reinterpret_cast<float*>(dest + xoffset * 16);
for(int x = 0; x < width; x++)
{
destF[4 * x + 0] = sourceF[x];
destF[4 * x + 1] = sourceF[x];
destF[4 * x + 2] = sourceF[x];
destF[4 * x + 3] = 1.0f;
}
}
template<>
void LoadImageRow<LuminanceHalfFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned short *sourceH = reinterpret_cast<const unsigned short*>(source);
unsigned short *destH = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
for(int x = 0; x < width; x++)
{
destH[4 * x + 0] = sourceH[x];
destH[4 * x + 1] = sourceH[x];
destH[4 * x + 2] = sourceH[x];
destH[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
}
}
template<>
void LoadImageRow<LuminanceAlpha>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
memcpy(dest + xoffset * 2, source, width * 2);
}
template<>
void LoadImageRow<LuminanceAlphaFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const float *sourceF = reinterpret_cast<const float*>(source);
float *destF = reinterpret_cast<float*>(dest + xoffset * 16);
for(int x = 0; x < width; x++)
{
destF[4 * x + 0] = sourceF[2 * x + 0];
destF[4 * x + 1] = sourceF[2 * x + 0];
destF[4 * x + 2] = sourceF[2 * x + 0];
destF[4 * x + 3] = sourceF[2 * x + 1];
}
}
template<>
void LoadImageRow<LuminanceAlphaHalfFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned short *sourceH = reinterpret_cast<const unsigned short*>(source);
unsigned short *destH = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
for(int x = 0; x < width; x++)
{
destH[4 * x + 0] = sourceH[2 * x + 0];
destH[4 * x + 1] = sourceH[2 * x + 0];
destH[4 * x + 2] = sourceH[2 * x + 0];
destH[4 * x + 3] = sourceH[2 * x + 1];
}
}
template<>
void LoadImageRow<UByteRGB>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
unsigned char *destB = dest + xoffset * 4;
for(int x = 0; x < width; x++)
{
destB[4 * x + 0] = source[x * 3 + 0];
destB[4 * x + 1] = source[x * 3 + 1];
destB[4 * x + 2] = source[x * 3 + 2];
destB[4 * x + 3] = 0xFF;
}
}
template<>
void LoadImageRow<RGB565>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned short *source565 = reinterpret_cast<const unsigned short*>(source);
unsigned char *dest565 = dest + xoffset * 4;
for(int x = 0; x < width; x++)
{
unsigned short rgba = source565[x];
dest565[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
dest565[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
dest565[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
dest565[4 * x + 3] = 0xFF;
}
}
template<>
void LoadImageRow<FloatRGB>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const float *sourceF = reinterpret_cast<const float*>(source);
float *destF = reinterpret_cast<float*>(dest + xoffset * 16);
for(int x = 0; x < width; x++)
{
destF[4 * x + 0] = sourceF[x * 3 + 0];
destF[4 * x + 1] = sourceF[x * 3 + 1];
destF[4 * x + 2] = sourceF[x * 3 + 2];
destF[4 * x + 3] = 1.0f;
}
}
template<>
void LoadImageRow<HalfFloatRGB>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned short *sourceH = reinterpret_cast<const unsigned short*>(source);
unsigned short *destH = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
for(int x = 0; x < width; x++)
{
destH[4 * x + 0] = sourceH[x * 3 + 0];
destH[4 * x + 1] = sourceH[x * 3 + 1];
destH[4 * x + 2] = sourceH[x * 3 + 2];
destH[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
}
}
template<>
void LoadImageRow<UByte4>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
memcpy(dest + xoffset * 4, source, width * 4);
}
template<>
void LoadImageRow<RGBA4444>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned short *source4444 = reinterpret_cast<const unsigned short*>(source);
unsigned char *dest4444 = dest + xoffset * 4;
for(int x = 0; x < width; x++)
{
unsigned short rgba = source4444[x];
dest4444[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
dest4444[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
dest4444[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
dest4444[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
}
}
template<>
void LoadImageRow<RGBA5551>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned short *source5551 = reinterpret_cast<const unsigned short*>(source);
unsigned char *dest5551 = dest + xoffset * 4;
for(int x = 0; x < width; x++)
{
unsigned short rgba = source5551[x];
dest5551[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
dest5551[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
dest5551[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
dest5551[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
}
}
template<>
void LoadImageRow<Float4>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
memcpy(dest + xoffset * 16, source, width * 16);
}
template<>
void LoadImageRow<HalfFloat4>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
memcpy(dest + xoffset * 8, source, width * 8);
}
template<>
void LoadImageRow<D16>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned short *sourceD16 = reinterpret_cast<const unsigned short*>(source);
float *destF = reinterpret_cast<float*>(dest + xoffset * 4);
for(int x = 0; x < width; x++)
{
destF[x] = (float)sourceD16[x] / 0xFFFF;
}
}
template<>
void LoadImageRow<D24>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned int *sourceD24 = reinterpret_cast<const unsigned int*>(source);
float *destF = reinterpret_cast<float*>(dest + xoffset * 4);
for(int x = 0; x < width; x++)
{
destF[x] = (float)(sourceD24[x] & 0xFFFFFF00) / 0xFFFFFF00;
}
}
template<>
void LoadImageRow<D32>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned int *sourceD32 = reinterpret_cast<const unsigned int*>(source);
float *destF = reinterpret_cast<float*>(dest + xoffset * 4);
for(int x = 0; x < width; x++)
{
destF[x] = (float)sourceD32[x] / 0xFFFFFFFF;
}
}
template<>
void LoadImageRow<S8>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned int *sourceI = reinterpret_cast<const unsigned int*>(source);
unsigned char *destI = dest + xoffset;
for(int x = 0; x < width; x++)
{
destI[x] = static_cast<unsigned char>(sourceI[x] & 0x000000FF); // FIXME: Quad layout
}
}
template<DataType dataType>
void LoadImageData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, int inputPitch, int inputHeight, int destPitch, GLsizei destHeight, const void *input, void *buffer)
{
for(int z = 0; z < depth; ++z)
{
const unsigned char *inputStart = static_cast<const unsigned char*>(input) + (z * inputPitch * inputHeight);
unsigned char *destStart = static_cast<unsigned char*>(buffer) + ((zoffset + z) * destPitch * destHeight);
for(int y = 0; y < height; ++y)
{
const unsigned char *source = inputStart + y * inputPitch;
unsigned char *dest = destStart + (y + yoffset) * destPitch;
LoadImageRow<dataType>(source, dest, xoffset, width);
}
}
}
}
namespace egl
{
// Returns the size, in bytes, of a single texel in an Image
int ComputePixelSize(GLenum format, GLenum type)
{
switch(type)
{
case GL_UNSIGNED_BYTE:
switch(format)
{
case GL_ALPHA: return sizeof(unsigned char);
case GL_LUMINANCE: return sizeof(unsigned char);
case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2;
case GL_RGB: return sizeof(unsigned char) * 3;
case GL_RGBA: return sizeof(unsigned char) * 4;
case GL_BGRA_EXT: return sizeof(unsigned char) * 4;
default: UNREACHABLE();
}
break;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT:
return sizeof(unsigned short);
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_24_8_OES:
return sizeof(unsigned int);
case GL_FLOAT:
switch(format)
{
case GL_ALPHA: return sizeof(float);
case GL_LUMINANCE: return sizeof(float);
case GL_LUMINANCE_ALPHA: return sizeof(float) * 2;
case GL_RGB: return sizeof(float) * 3;
case GL_RGBA: return sizeof(float) * 4;
default: UNREACHABLE();
}
break;
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
switch(format)
{
case GL_ALPHA: return sizeof(unsigned short);
case GL_LUMINANCE: return sizeof(unsigned short);
case GL_LUMINANCE_ALPHA: return sizeof(unsigned short) * 2;
case GL_RGB: return sizeof(unsigned short) * 3;
case GL_RGBA: return sizeof(unsigned short) * 4;
default: UNREACHABLE();
}
break;
default: UNREACHABLE();
}
return 0;
}
GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment)
{
ASSERT(alignment > 0 && sw::isPow2(alignment));
GLsizei rawPitch = ComputePixelSize(format, type) * width;
return (rawPitch + alignment - 1) & ~(alignment - 1);
}
GLsizei ComputeCompressedPitch(GLsizei width, GLenum format)
{
return ComputeCompressedSize(width, 1, format);
}
GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format)
{
switch(format)
{
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_ETC1_RGB8_OES:
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
return 8 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f);
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
return 16 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f);
default:
return 0;
}
}
Image::~Image()
{
ASSERT(referenceCount == 0);
}
void Image::addRef()
{
if(parentTexture)
{
return parentTexture->addRef();
}
int newCount = sw::atomicIncrement(&referenceCount);
LOGLOCK("%s image=%p referenceCount=%d", __FUNCTION__, this, newCount);
}
void Image::release()
{
if(parentTexture)
{
return parentTexture->release();
}
int newCount = sw::atomicDecrement(&referenceCount);
LOGLOCK("%s image=%p referenceCount=%d", __FUNCTION__, this, newCount);
if (newCount == 0)
{
ASSERT(!shared); // Should still hold a reference if eglDestroyImage hasn't been called
delete this;
}
}
void Image::unbind(const egl::Texture *parent)
{
if(parentTexture == parent)
{
parentTexture = 0;
}
release();
}
sw::Format Image::selectInternalFormat(GLenum format, GLenum type)
{
if(format == GL_ETC1_RGB8_OES)
{
return sw::FORMAT_ETC1;
}
else
#if S3TC_SUPPORT
if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
{
return sw::FORMAT_DXT1;
}
else if(format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE)
{
return sw::FORMAT_DXT3;
}
else if(format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
{
return sw::FORMAT_DXT5;
}
else
#endif
if(type == GL_FLOAT)
{
return sw::FORMAT_A32B32G32R32F;
}
else if(type == GL_HALF_FLOAT || type == GL_HALF_FLOAT_OES)
{
return sw::FORMAT_A16B16G16R16F;
}
else if(type == GL_UNSIGNED_BYTE)
{
if(format == GL_LUMINANCE)
{
return sw::FORMAT_L8;
}
else if(format == GL_LUMINANCE_ALPHA)
{
return sw::FORMAT_A8L8;
}
else if(format == GL_RGBA)
{
return sw::FORMAT_A8B8G8R8;
}
else if(format == GL_BGRA_EXT)
{
return sw::FORMAT_A8R8G8B8;
}
else if(format == GL_RGB)
{
return sw::FORMAT_X8B8G8R8;
}
else if(format == GL_ALPHA)
{
return sw::FORMAT_A8;
}
else UNREACHABLE();
}
else if(type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT)
{
if(format == GL_DEPTH_COMPONENT)
{
return sw::FORMAT_D32FS8_TEXTURE;
}
else UNREACHABLE();
}
else if(type == GL_UNSIGNED_INT_24_8_OES)
{
if(format == GL_DEPTH_STENCIL_OES)
{
return sw::FORMAT_D32FS8_TEXTURE;
}
else UNREACHABLE();
}
else if(type == GL_UNSIGNED_SHORT_4_4_4_4)
{
return sw::FORMAT_A8R8G8B8;
}
else if(type == GL_UNSIGNED_SHORT_5_5_5_1)
{
return sw::FORMAT_A8R8G8B8;
}
else if(type == GL_UNSIGNED_SHORT_5_6_5)
{
return sw::FORMAT_X8R8G8B8;
}
else UNREACHABLE();
return sw::FORMAT_A8B8G8R8;
}
void Image::loadImageData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const UnpackInfo& unpackInfo, const void *input)
{
GLsizei inputPitch = (unpackInfo.rowLength == 0) ? ComputePitch(width, format, type, unpackInfo.alignment) : unpackInfo.rowLength;
GLsizei inputHeight = (unpackInfo.imageHeight == 0) ? height : unpackInfo.imageHeight;
input = ((char*)input) + (unpackInfo.skipImages * inputHeight + unpackInfo.skipRows) * inputPitch + unpackInfo.skipPixels;
void *buffer = lock(0, 0, sw::LOCK_WRITEONLY);
if(buffer)
{
switch(type)
{
case GL_UNSIGNED_BYTE:
switch(format)
{
case GL_ALPHA:
LoadImageData<Alpha>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE:
LoadImageData<Luminance>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE_ALPHA:
LoadImageData<LuminanceAlpha>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_RGB:
LoadImageData<UByteRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_RGBA:
case GL_BGRA_EXT:
LoadImageData<UByte4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
break;
case GL_UNSIGNED_SHORT_5_6_5:
switch(format)
{
case GL_RGB:
LoadImageData<RGB565>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
break;
case GL_UNSIGNED_SHORT_4_4_4_4:
switch(format)
{
case GL_RGBA:
LoadImageData<RGBA4444>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
break;
case GL_UNSIGNED_SHORT_5_5_5_1:
switch(format)
{
case GL_RGBA:
LoadImageData<RGBA5551>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
break;
case GL_FLOAT:
switch(format)
{
// float textures are converted to RGBA, not BGRA
case GL_ALPHA:
LoadImageData<AlphaFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE:
LoadImageData<LuminanceFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE_ALPHA:
LoadImageData<LuminanceAlphaFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_RGB:
LoadImageData<FloatRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_RGBA:
LoadImageData<Float4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
break;
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
switch(format)
{
case GL_ALPHA:
LoadImageData<AlphaHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE:
LoadImageData<LuminanceHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE_ALPHA:
LoadImageData<LuminanceAlphaHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_RGB:
LoadImageData<HalfFloatRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_RGBA:
LoadImageData<HalfFloat4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
break;
case GL_UNSIGNED_SHORT:
LoadImageData<D16>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_UNSIGNED_INT:
LoadImageData<D32>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_UNSIGNED_INT_24_8_OES:
loadD24S8ImageData(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, input, buffer);
break;
default: UNREACHABLE();
}
}
unlock();
}
void Image::loadD24S8ImageData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, int inputPitch, int inputHeight, const void *input, void *buffer)
{
LoadImageData<D24>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
unsigned char *stencil = reinterpret_cast<unsigned char*>(lockStencil(0, sw::PUBLIC));
if(stencil)
{
LoadImageData<S8>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getStencilPitchB(), getHeight(), input, stencil);
unlockStencil();
}
}
void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
if(zoffset != 0 || depth != 1)
{
UNIMPLEMENTED(); // FIXME
}
int inputPitch = ComputeCompressedPitch(width, format);
int rows = imageSize / inputPitch;
void *buffer = lock(xoffset, yoffset, sw::LOCK_WRITEONLY);
if(buffer)
{
for(int i = 0; i < rows; i++)
{
memcpy((void*)((GLbyte*)buffer + i * getPitch()), (void*)((GLbyte*)pixels + i * inputPitch), inputPitch);
}
}
unlock();
}
}