// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// main.cpp: DLL entry point and management of thread-local data. | |
#include "main.h" | |
#include "libGLESv2.hpp" | |
#include "Framebuffer.h" | |
#include "libEGL/main.h" | |
#include "libEGL/Surface.h" | |
#include "Common/Thread.hpp" | |
#include "Common/SharedLibrary.hpp" | |
#include "common/debug.h" | |
#if !defined(_MSC_VER) | |
#define CONSTRUCTOR __attribute__((constructor)) | |
#define DESTRUCTOR __attribute__((destructor)) | |
#else | |
#define CONSTRUCTOR | |
#define DESTRUCTOR | |
#endif | |
static void glAttachThread() | |
{ | |
TRACE("()"); | |
} | |
static void glDetachThread() | |
{ | |
TRACE("()"); | |
} | |
CONSTRUCTOR static void glAttachProcess() | |
{ | |
TRACE("()"); | |
glAttachThread(); | |
} | |
DESTRUCTOR static void glDetachProcess() | |
{ | |
TRACE("()"); | |
glDetachThread(); | |
} | |
#if defined(_WIN32) | |
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) | |
{ | |
switch(reason) | |
{ | |
case DLL_PROCESS_ATTACH: | |
glAttachProcess(); | |
break; | |
case DLL_THREAD_ATTACH: | |
glAttachThread(); | |
break; | |
case DLL_THREAD_DETACH: | |
glDetachThread(); | |
break; | |
case DLL_PROCESS_DETACH: | |
glDetachProcess(); | |
break; | |
default: | |
break; | |
} | |
return TRUE; | |
} | |
#endif | |
namespace es2 | |
{ | |
es2::Context *getContext() | |
{ | |
egl::Context *context = libEGL->clientGetCurrentContext(); | |
if(context && (context->getClientVersion() == 2 || | |
context->getClientVersion() == 3)) | |
{ | |
return static_cast<es2::Context*>(context); | |
} | |
return 0; | |
} | |
egl::Display *getDisplay() | |
{ | |
return libEGL->clientGetCurrentDisplay(); | |
} | |
Device *getDevice() | |
{ | |
Context *context = getContext(); | |
return context ? context->getDevice() : 0; | |
} | |
// Records an error code | |
void error(GLenum errorCode) | |
{ | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
switch(errorCode) | |
{ | |
case GL_INVALID_ENUM: | |
context->recordInvalidEnum(); | |
TRACE("\t! Error generated: invalid enum\n"); | |
break; | |
case GL_INVALID_VALUE: | |
context->recordInvalidValue(); | |
TRACE("\t! Error generated: invalid value\n"); | |
break; | |
case GL_INVALID_OPERATION: | |
context->recordInvalidOperation(); | |
TRACE("\t! Error generated: invalid operation\n"); | |
break; | |
case GL_OUT_OF_MEMORY: | |
context->recordOutOfMemory(); | |
TRACE("\t! Error generated: out of memory\n"); | |
break; | |
case GL_INVALID_FRAMEBUFFER_OPERATION: | |
context->recordInvalidFramebufferOperation(); | |
TRACE("\t! Error generated: invalid framebuffer operation\n"); | |
break; | |
default: UNREACHABLE(); | |
} | |
} | |
} | |
} | |
namespace egl | |
{ | |
GLint getClientVersion() | |
{ | |
Context *context = libEGL->clientGetCurrentContext(); | |
return context ? context->getClientVersion() : 0; | |
} | |
} | |
egl::Context *es2CreateContext(const egl::Config *config, const egl::Context *shareContext, int clientVersion); | |
extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname); | |
egl::Image *createBackBuffer(int width, int height, const egl::Config *config); | |
egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); | |
sw::FrameBuffer *createFrameBuffer(EGLNativeDisplayType display, EGLNativeWindowType window, int width, int height); | |
LibGLESv2exports::LibGLESv2exports() | |
{ | |
this->es2CreateContext = ::es2CreateContext; | |
this->es2GetProcAddress = ::es2GetProcAddress; | |
this->createBackBuffer = ::createBackBuffer; | |
this->createDepthStencil = ::createDepthStencil; | |
this->createFrameBuffer = ::createFrameBuffer; | |
} | |
extern "C" LibGLESv2exports *libGLESv2_swiftshader() | |
{ | |
static LibGLESv2exports libGLESv2; | |
return &libGLESv2; | |
} | |
LibEGL libEGL; | |
LibGLES_CM libGLES_CM; |