| LOCAL_PATH:= $(call my-dir) |
| include $(CLEAR_VARS) |
| |
| LOCAL_CLANG := true |
| |
| LOCAL_MODULE_PATH := $(TARGET_OUT)/vendor/lib/egl |
| LOCAL_MODULE := libEGL_swiftshader |
| |
| LOCAL_SRC_FILES += \ |
| Config.cpp \ |
| Display.cpp \ |
| Surface.cpp \ |
| libEGL.cpp \ |
| main.cpp |
| |
| LOCAL_CFLAGS += -DLOG_TAG=\"libEGL_swiftshader\" |
| |
| # Android's make system also uses NDEBUG, so we need to set/unset it forcefully |
| # Uncomment for ON: |
| LOCAL_CFLAGS += -UNDEBUG -g -O0 |
| # Uncomment for OFF: |
| #LOCAL_CFLAGS += -DANGLE_DISABLE_TRACE |
| |
| LOCAL_CFLAGS += -std=c++11 |
| |
| # These changes tie the build to Cloud Android. Do something else |
| # for other Android builds. |
| LOCAL_STATIC_LIBRARIES += swiftshader_top libgceframebufferconfig libgcemetadata |
| LOCAL_C_INCLUDES += device/google/gce/include |
| |
| LOCAL_SHARED_LIBRARIES += libdl liblog libandroid libutils libcutils libhardware $(GCE_STLPORT_LIBS) |
| LOCAL_LDFLAGS += -Wl,--version-script=$(LOCAL_PATH)/exports.map -Wl,--hash-style=sysv |
| |
| LOCAL_C_INCLUDES += \ |
| $(LOCAL_PATH)/../include \ |
| $(LOCAL_PATH)/../ \ |
| $(LOCAL_PATH)/../../ |
| |
| include external/stlport/libstlport.mk |
| |
| include $(BUILD_SHARED_LIBRARY) |