blob: 8fb1bad023abd1bd79e06a5b5b7af71c8a0704d2 [file] [log] [blame]
# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("../../swiftshader.gni")
# Need a separate config to ensure the warnings are added to the end.
config("swiftshader_libGLESv2_private_config") {
defines = [
"GL_API=",
"GL_GLEXT_PROTOTYPES",
]
if (is_win) {
cflags = [
"/wd4201", # nameless struct/union
"/wd4324", # structure was padded due to alignment specifier
"/wd5030", # attribute is not recognized
]
defines += [
"GL_APICALL=",
"GLAPI=",
]
if (is_clang) {
defines += [
"__STDC_CONSTANT_MACROS",
"__STDC_LIMIT_MACROS",
]
}
} else {
cflags = [ "-Wno-sign-compare" ]
if (!is_clang) {
cflags += [ "-Wno-unused-but-set-variable" ]
}
defines += [
"__STDC_CONSTANT_MACROS",
"__STDC_LIMIT_MACROS",
"GLAPI=GL_APICALL",
]
if (is_mac) {
cflags += [ "-fvisibility=protected" ]
defines += [ "GL_APICALL=__attribute__((no_sanitize(\"function\")))" ]
} else {
defines += [ "GL_APICALL=__attribute__((visibility(\"protected\"))) __attribute__((no_sanitize(\"function\")))" ]
}
}
}
swiftshader_static_library("swiftshader_libGLESv2_static") {
deps = [
"../../OpenGL/compiler:swiftshader_opengl_compiler",
"../../Reactor:swiftshader_reactor",
"../../Renderer:swiftshader_renderer",
]
sources = [
"Buffer.cpp",
"Context.cpp",
"Device.cpp",
"Fence.cpp",
"Framebuffer.cpp",
"IndexDataManager.cpp",
"Program.cpp",
"Query.cpp",
"Renderbuffer.cpp",
"ResourceManager.cpp",
"Shader.cpp",
"Texture.cpp",
"TransformFeedback.cpp",
"VertexArray.cpp",
"VertexDataManager.cpp",
"libGLESv2.cpp",
"libGLESv3.cpp",
"main.cpp",
"resource.h",
"utilities.cpp",
]
configs = [ ":swiftshader_libGLESv2_private_config" ]
include_dirs = [
"../../../include",
"../..",
"..",
]
}
swiftshader_shared_library("swiftshader_libGLESv2") {
if (!is_mac && !is_fuchsia) {
output_name = "libGLESv2"
output_dir = "$root_out_dir/swiftshader"
}
deps = [
":swiftshader_libGLESv2_static",
]
sources = [
"entry_points.cpp",
"libGLESv2.def",
"libGLESv2.rc",
]
if (is_win) {
ldflags = [ "/DEF:" + rebase_path("libGLESv2.def", root_build_dir) ]
} else if (is_mac) {
libs = [
"CoreFoundation.framework",
"IOSurface.framework",
]
ldflags = [ "-Wl,-install_name,@rpath/libswiftshader_libGLESv2.dylib" ]
} else if (is_linux) {
ldflags =
[ "-Wl,--version-script=" + rebase_path("libGLESv2.lds", root_build_dir) ]
}
configs = [ ":swiftshader_libGLESv2_private_config" ]
include_dirs = [
"../../../include",
"../..",
"..",
]
}