| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Math.hpp" |
| |
| namespace sw { |
| |
| inline uint64_t FNV_1a(uint64_t hash, unsigned char data) |
| { |
| return (hash ^ data) * 1099511628211; |
| } |
| |
| uint64_t FNV_1a(const unsigned char *data, int size) |
| { |
| int64_t hash = 0xCBF29CE484222325; |
| |
| for(int i = 0; i < size; i++) |
| { |
| hash = FNV_1a(hash, data[i]); |
| } |
| |
| return hash; |
| } |
| |
| unsigned char sRGB8toLinear8(unsigned char value) |
| { |
| static unsigned char sRGBtoLinearTable[256] = { 255 }; |
| if(sRGBtoLinearTable[0] == 255) |
| { |
| for(int i = 0; i < 256; i++) |
| { |
| sRGBtoLinearTable[i] = static_cast<unsigned char>(sw::sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0.5f); |
| } |
| } |
| |
| return sRGBtoLinearTable[value]; |
| } |
| |
| } // namespace sw |