| // Copyright 2017 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "gtest/gtest.h" |
| #include "gmock/gmock.h" |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| |
| #if defined(_WIN32) |
| #include <Windows.h> |
| #endif |
| |
| class SwiftShaderTest : public testing::Test |
| { |
| protected: |
| void SetUp() override |
| { |
| #if defined(_WIN32) && !defined(STANDALONE) |
| // The DLLs are delay loaded (see BUILD.gn), so we can load |
| // the correct ones from Chrome's swiftshader subdirectory. |
| HMODULE libEGL = LoadLibraryA("swiftshader\\libEGL.dll"); |
| EXPECT_NE((HMODULE)NULL, libEGL); |
| |
| HMODULE libGLESv2 = LoadLibraryA("swiftshader\\libGLESv2.dll"); |
| EXPECT_NE((HMODULE)NULL, libGLESv2); |
| #endif |
| } |
| }; |
| |
| TEST_F(SwiftShaderTest, Initalization) |
| { |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_NE(EGL_NO_DISPLAY, display); |
| |
| eglQueryString(display, EGL_VENDOR); |
| EXPECT_EQ(EGL_NOT_INITIALIZED, eglGetError()); |
| |
| EGLint major; |
| EGLint minor; |
| EGLBoolean initialized = eglInitialize(display, &major, &minor); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ((EGLBoolean)EGL_TRUE, initialized); |
| EXPECT_EQ(1, major); |
| EXPECT_EQ(4, minor); |
| |
| const char *eglVendor = eglQueryString(display, EGL_VENDOR); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_STREQ("Google Inc.", eglVendor); |
| |
| const char *eglVersion = eglQueryString(display, EGL_VERSION); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_THAT(eglVersion, testing::HasSubstr("1.4 SwiftShader ")); |
| |
| eglBindAPI(EGL_OPENGL_ES_API); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| |
| const EGLint configAttributes[] = |
| { |
| EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_NONE |
| }; |
| |
| EGLConfig config; |
| EGLint num_config = -1; |
| EGLBoolean success = eglChooseConfig(display, configAttributes, &config, 1, &num_config); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ(num_config, 1); |
| EXPECT_EQ((EGLBoolean)EGL_TRUE, success); |
| |
| EGLint conformant = 0; |
| eglGetConfigAttrib(display, config, EGL_CONFORMANT, &conformant); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_TRUE(conformant & EGL_OPENGL_ES2_BIT); |
| |
| EGLint renderableType = 0; |
| eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_TRUE(renderableType & EGL_OPENGL_ES2_BIT); |
| |
| EGLint surfaceType = 0; |
| eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &surfaceType); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_TRUE(surfaceType & EGL_WINDOW_BIT); |
| |
| EGLint surfaceAttributes[] = |
| { |
| EGL_WIDTH, 1920, |
| EGL_HEIGHT, 1080, |
| EGL_NONE |
| }; |
| |
| EGLSurface surface = eglCreatePbufferSurface(display, config, surfaceAttributes); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_NE(EGL_NO_SURFACE, surface); |
| |
| EGLint contextAttributes[] = |
| { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE |
| }; |
| |
| EGLContext context = eglCreateContext(display, config, NULL, contextAttributes); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_NE(EGL_NO_CONTEXT, context); |
| |
| success = eglMakeCurrent(display, surface, surface, context); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ((EGLBoolean)EGL_TRUE, success); |
| |
| EGLDisplay currentDisplay = eglGetCurrentDisplay(); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ(display, currentDisplay); |
| |
| EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ(surface, currentDrawSurface); |
| |
| EGLSurface currentReadSurface = eglGetCurrentSurface(EGL_READ); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ(surface, currentReadSurface); |
| |
| EGLContext currentContext = eglGetCurrentContext(); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ(context, currentContext); |
| |
| EXPECT_EQ((GLenum)GL_NO_ERROR, glGetError()); |
| |
| const GLubyte *glVendor = glGetString(GL_VENDOR); |
| EXPECT_EQ((GLenum)GL_NO_ERROR, glGetError()); |
| EXPECT_STREQ("Google Inc.", (const char*)glVendor); |
| |
| const GLubyte *glRenderer = glGetString(GL_RENDERER); |
| EXPECT_EQ((GLenum)GL_NO_ERROR, glGetError()); |
| EXPECT_STREQ("Google SwiftShader", (const char*)glRenderer); |
| |
| const GLubyte *glVersion = glGetString(GL_VERSION); |
| EXPECT_EQ((GLenum)GL_NO_ERROR, glGetError()); |
| EXPECT_THAT((const char*)glVersion, testing::HasSubstr("OpenGL ES 2.0 SwiftShader ")); |
| |
| success = eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ((EGLBoolean)EGL_TRUE, success); |
| |
| currentDisplay = eglGetCurrentDisplay(); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ(EGL_NO_DISPLAY, currentDisplay); |
| |
| currentDrawSurface = eglGetCurrentSurface(EGL_DRAW); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ(EGL_NO_SURFACE, currentDrawSurface); |
| |
| currentReadSurface = eglGetCurrentSurface(EGL_READ); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ(EGL_NO_SURFACE, currentReadSurface); |
| |
| currentContext = eglGetCurrentContext(); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ(EGL_NO_CONTEXT, currentContext); |
| |
| success = eglDestroyContext(display, context); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ((EGLBoolean)EGL_TRUE, success); |
| |
| success = eglDestroySurface(display, surface); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ((EGLBoolean)EGL_TRUE, success); |
| |
| success = eglTerminate(display); |
| EXPECT_EQ(EGL_SUCCESS, eglGetError()); |
| EXPECT_EQ((EGLBoolean)EGL_TRUE, success); |
| } |