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swiftshader
/
SwiftShader
/
dc0f1319307ee723c6e8a09f2ac7efd9d7bf70c3
/
.
/
third_party
/
PowerVR_SDK
/
Examples
/
Advanced
/
ChameleonMan
/
OGLES2
/
DefaultFragShader.fsh
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uniform sampler2D sTexture
;
varying mediump vec2
TexCoord
;
void
main
()
{
gl_FragColor
=
texture2D
(
sTexture
,
TexCoord
);
}