|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_VertexProcessor_hpp | 
|  | #define sw_VertexProcessor_hpp | 
|  |  | 
|  | #include "Matrix.hpp" | 
|  | #include "Context.hpp" | 
|  | #include "RoutineCache.hpp" | 
|  | #include "Pipeline/SpirvShader.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | struct DrawData; | 
|  |  | 
|  | struct VertexCache   // FIXME: Variable size | 
|  | { | 
|  | void clear(); | 
|  |  | 
|  | Vertex vertex[16][4]; | 
|  | unsigned int tag[16]; | 
|  |  | 
|  | int drawCall; | 
|  | }; | 
|  |  | 
|  | struct VertexTask | 
|  | { | 
|  | unsigned int vertexCount; | 
|  | unsigned int primitiveStart; | 
|  | VertexCache vertexCache; | 
|  | }; | 
|  |  | 
|  | class VertexProcessor | 
|  | { | 
|  | public: | 
|  | struct States | 
|  | { | 
|  | unsigned int computeHash(); | 
|  |  | 
|  | uint64_t shaderID; | 
|  |  | 
|  | bool textureSampling           : 1;   // TODO: Eliminate by querying shader. | 
|  | unsigned char verticesPerPrimitive                : 2; // 1 (points), 2 (lines) or 3 (triangles) | 
|  |  | 
|  | Sampler::State sampler[VERTEX_TEXTURE_IMAGE_UNITS]; | 
|  |  | 
|  | struct Input | 
|  | { | 
|  | operator bool() const   // Returns true if stream contains data | 
|  | { | 
|  | return count != 0; | 
|  | } | 
|  |  | 
|  | StreamType type    : BITS(STREAMTYPE_LAST); | 
|  | unsigned int count : 3; | 
|  | bool normalized    : 1; | 
|  | unsigned int attribType : BITS(SpirvShader::ATTRIBTYPE_LAST); | 
|  | }; | 
|  |  | 
|  | Input input[MAX_VERTEX_INPUTS]; | 
|  | }; | 
|  |  | 
|  | struct State : States | 
|  | { | 
|  | State(); | 
|  |  | 
|  | bool operator==(const State &state) const; | 
|  |  | 
|  | unsigned int hash; | 
|  | }; | 
|  |  | 
|  | typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawData *draw); | 
|  |  | 
|  | VertexProcessor(Context *context); | 
|  |  | 
|  | virtual ~VertexProcessor(); | 
|  |  | 
|  | void setInputStream(int index, const Stream &stream); | 
|  | void resetInputStreams(); | 
|  |  | 
|  | void setInstanceID(int instanceID); | 
|  |  | 
|  | protected: | 
|  | const State update(DrawType drawType); | 
|  | Routine *routine(const State &state); | 
|  |  | 
|  | void setRoutineCacheSize(int cacheSize); | 
|  |  | 
|  | private: | 
|  | Context *const context; | 
|  |  | 
|  | RoutineCache<State> *routineCache; | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // sw_VertexProcessor_hpp |