|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef Plane_hpp | 
|  | #define Plane_hpp | 
|  |  | 
|  | #include "Vector.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | struct Matrix; | 
|  |  | 
|  | struct Plane | 
|  | { | 
|  | float A; | 
|  | float B; | 
|  | float C; | 
|  | float D; | 
|  |  | 
|  | Plane(); | 
|  | Plane(float A, float B, float C, float D);   // Plane equation | 
|  | Plane(const float ABCD[4]); | 
|  |  | 
|  | friend Plane operator*(const Plane &p, const Matrix &A);   // Transform plane by matrix (post-multiply) | 
|  | friend Plane operator*(const Matrix &A, const Plane &p);   // Transform plane by matrix (pre-multiply) | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // Plane_hpp |