// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2015 Google Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of Google Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// libGLESv3.cpp: Implements the exported OpenGL ES 3.0 functions. | |
#include "main.h" | |
#include "Framebuffer.h" | |
#include "Texture.h" | |
#include "common/debug.h" | |
#define GL_APICALL | |
#include <GLES3/gl3.h> | |
#include <GLES2/gl2ext.h> | |
typedef std::pair<GLenum, GLenum> InternalFormatTypePair; | |
typedef std::map<InternalFormatTypePair, GLenum> FormatMap; | |
// A helper function to insert data into the format map with fewer characters. | |
static void InsertFormatMapping(FormatMap& map, GLenum internalformat, GLenum format, GLenum type) | |
{ | |
map[InternalFormatTypePair(internalformat, type)] = format; | |
} | |
static bool validImageSize(GLint level, GLsizei width, GLsizei height) | |
{ | |
if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) | |
{ | |
return false; | |
} | |
return true; | |
} | |
static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture) | |
{ | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed != texture->isCompressed(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(format != GL_NONE && format != texture->getFormat(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed) | |
{ | |
if((width % 4 != 0 && width != texture->getWidth(target, 0)) || | |
(height % 4 != 0 && height != texture->getHeight(target, 0))) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
} | |
if(xoffset + width > texture->getWidth(target, level) || | |
yoffset + height > texture->getHeight(target, level)) | |
{ | |
return error(GL_INVALID_VALUE, false); | |
} | |
return true; | |
} | |
static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLsizei depth, GLint xoffset, GLint yoffset, GLint zoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture) | |
{ | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed != texture->isCompressed(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(format != GL_NONE && format != texture->getFormat(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed) | |
{ | |
if((width % 4 != 0 && width != texture->getWidth(target, 0)) || | |
(height % 4 != 0 && height != texture->getHeight(target, 0)) || | |
(depth % 4 != 0 && depth != texture->getDepth(target, 0))) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
} | |
if(xoffset + width > texture->getWidth(target, level) || | |
yoffset + height > texture->getHeight(target, level) || | |
zoffset + depth > texture->getDepth(target, level)) | |
{ | |
return error(GL_INVALID_VALUE, false); | |
} | |
return true; | |
} | |
static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat) | |
{ | |
switch(textureFormat) | |
{ | |
case GL_ALPHA: | |
if(colorbufferFormat != GL_ALPHA && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
break; | |
case GL_LUMINANCE: | |
case GL_RGB: | |
if(colorbufferFormat != GL_RGB && | |
colorbufferFormat != GL_RGB565 && | |
colorbufferFormat != GL_RGB8 && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
break; | |
case GL_LUMINANCE_ALPHA: | |
case GL_RGBA: | |
if(colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
break; | |
case GL_ETC1_RGB8_OES: | |
return error(GL_INVALID_OPERATION, false); | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM, false); | |
} | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_STENCIL: | |
return error(GL_INVALID_OPERATION, false); | |
default: | |
return error(GL_INVALID_ENUM, false); | |
} | |
return true; | |
} | |
static FormatMap BuildFormatMap3D() | |
{ | |
FormatMap map; | |
// Internal format | Format | Type | |
InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); | |
InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); | |
InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); | |
InsertFormatMapping(map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_R8, GL_RED, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_R8_SNORM, GL_RED, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_R16F, GL_RED, GL_HALF_FLOAT); | |
InsertFormatMapping(map, GL_R16F, GL_RED, GL_FLOAT); | |
InsertFormatMapping(map, GL_R32F, GL_RED, GL_FLOAT); | |
InsertFormatMapping(map, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_R8I, GL_RED_INTEGER, GL_BYTE); | |
InsertFormatMapping(map, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT); | |
InsertFormatMapping(map, GL_R16I, GL_RED_INTEGER, GL_SHORT); | |
InsertFormatMapping(map, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT); | |
InsertFormatMapping(map, GL_R32I, GL_RED_INTEGER, GL_INT); | |
InsertFormatMapping(map, GL_RG8, GL_RG, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RG8_SNORM, GL_RG, GL_BYTE); | |
InsertFormatMapping(map, GL_R16F, GL_RED, GL_HALF_FLOAT); | |
InsertFormatMapping(map, GL_R16F, GL_RED, GL_FLOAT); | |
InsertFormatMapping(map, GL_RG32F, GL_RG, GL_FLOAT); | |
InsertFormatMapping(map, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE); | |
InsertFormatMapping(map, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT); | |
InsertFormatMapping(map, GL_RG16I, GL_RG_INTEGER, GL_SHORT); | |
InsertFormatMapping(map, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT); | |
InsertFormatMapping(map, GL_RG32I, GL_RG_INTEGER, GL_INT); | |
InsertFormatMapping(map, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); | |
InsertFormatMapping(map, GL_RGB8_SNORM, GL_RGB, GL_BYTE); | |
InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV); | |
InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT); | |
InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT); | |
InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV); | |
InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT); | |
InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_FLOAT); | |
InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_HALF_FLOAT); | |
InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_FLOAT); | |
InsertFormatMapping(map, GL_RGB32F, GL_RGB, GL_FLOAT); | |
InsertFormatMapping(map, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE); | |
InsertFormatMapping(map, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT); | |
InsertFormatMapping(map, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT); | |
InsertFormatMapping(map, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT); | |
InsertFormatMapping(map, GL_RGB32I, GL_RGB_INTEGER, GL_INT); | |
InsertFormatMapping(map, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); | |
InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV); | |
InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); | |
InsertFormatMapping(map, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV); | |
InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT); | |
InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_FLOAT); | |
InsertFormatMapping(map, GL_RGBA32F, GL_RGBA, GL_FLOAT); | |
InsertFormatMapping(map, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE); | |
InsertFormatMapping(map, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV); | |
InsertFormatMapping(map, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT); | |
InsertFormatMapping(map, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT); | |
InsertFormatMapping(map, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); | |
InsertFormatMapping(map, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); | |
InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); | |
InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT); | |
InsertFormatMapping(map, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT); | |
InsertFormatMapping(map, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT); | |
InsertFormatMapping(map, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8); | |
InsertFormatMapping(map, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV); | |
return map; | |
} | |
static bool ValidateType3D(GLenum type) | |
{ | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_BYTE: | |
case GL_UNSIGNED_SHORT: | |
case GL_SHORT: | |
case GL_UNSIGNED_INT: | |
case GL_INT: | |
case GL_HALF_FLOAT: | |
case GL_FLOAT: | |
case GL_UNSIGNED_SHORT_5_6_5: | |
case GL_UNSIGNED_SHORT_4_4_4_4: | |
case GL_UNSIGNED_SHORT_5_5_5_1: | |
case GL_UNSIGNED_INT_2_10_10_10_REV: | |
case GL_UNSIGNED_INT_10F_11F_11F_REV: | |
case GL_UNSIGNED_INT_5_9_9_9_REV: | |
case GL_UNSIGNED_INT_24_8: | |
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: | |
return true; | |
default: | |
break; | |
} | |
return false; | |
} | |
static bool ValidateFormat3D(GLenum format) | |
{ | |
switch(format) | |
{ | |
case GL_RED: | |
case GL_RG: | |
case GL_RGB: | |
case GL_RGBA: | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_STENCIL: | |
case GL_LUMINANCE_ALPHA: | |
case GL_LUMINANCE: | |
case GL_ALPHA: | |
case GL_RED_INTEGER: | |
case GL_RG_INTEGER: | |
case GL_RGB_INTEGER: | |
case GL_RGBA_INTEGER: | |
return true; | |
default: | |
break; | |
} | |
return false; | |
} | |
static bool ValidateInternalFormat3D(GLenum internalformat, GLenum format, GLenum type) | |
{ | |
static const FormatMap formatMap = BuildFormatMap3D(); | |
FormatMap::const_iterator iter = formatMap.find(InternalFormatTypePair(internalformat, type)); | |
if(iter != formatMap.end()) | |
{ | |
return iter->second == format; | |
} | |
return false; | |
} | |
static bool ValidateQueryTarget(GLenum target) | |
{ | |
switch(target) | |
{ | |
case GL_ANY_SAMPLES_PASSED: | |
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: | |
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: | |
break; | |
default: | |
return false; | |
} | |
return true; | |
} | |
static bool ValidateBufferTarget(GLenum target) | |
{ | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
case GL_COPY_READ_BUFFER: | |
case GL_COPY_WRITE_BUFFER: | |
case GL_ELEMENT_ARRAY_BUFFER: | |
case GL_PIXEL_PACK_BUFFER: | |
case GL_PIXEL_UNPACK_BUFFER: | |
case GL_TRANSFORM_FEEDBACK_BUFFER: | |
case GL_UNIFORM_BUFFER: | |
break; | |
default: | |
return false; | |
} | |
return true; | |
} | |
extern "C" | |
{ | |
void GL_APIENTRY glReadBuffer(GLenum src) | |
{ | |
TRACE("(GLenum src = 0x%X)", src); | |
es2::Context *context = es2::getContext(); | |
switch(src) | |
{ | |
case GL_BACK: | |
case GL_NONE: | |
break; | |
case GL_COLOR_ATTACHMENT0: | |
case GL_COLOR_ATTACHMENT1: | |
case GL_COLOR_ATTACHMENT2: | |
case GL_COLOR_ATTACHMENT3: | |
case GL_COLOR_ATTACHMENT4: | |
case GL_COLOR_ATTACHMENT5: | |
case GL_COLOR_ATTACHMENT6: | |
case GL_COLOR_ATTACHMENT7: | |
case GL_COLOR_ATTACHMENT8: | |
case GL_COLOR_ATTACHMENT9: | |
case GL_COLOR_ATTACHMENT10: | |
case GL_COLOR_ATTACHMENT11: | |
case GL_COLOR_ATTACHMENT12: | |
case GL_COLOR_ATTACHMENT13: | |
case GL_COLOR_ATTACHMENT14: | |
case GL_COLOR_ATTACHMENT15: | |
if((src - GL_COLOR_ATTACHMENT0) >= es2::IMPLEMENTATION_MAX_COLOR_ATTACHMENTS) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
error(GL_INVALID_ENUM); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLuint start = %d, GLuint end = %d, " | |
"GLsizei count = %d, GLenum type = 0x%x, const void* indices = 0x%0.8p)", | |
mode, start, end, count, type, indices); | |
switch(mode) | |
{ | |
case GL_POINTS: | |
case GL_LINES: | |
case GL_LINE_LOOP: | |
case GL_LINE_STRIP: | |
case GL_TRIANGLES: | |
case GL_TRIANGLE_FAN: | |
case GL_TRIANGLE_STRIP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT: | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if((count < 0) || (end < start)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", | |
target, level, internalformat, width, height, depth, border, format, type, pixels); | |
switch(target) | |
{ | |
case GL_TEXTURE_3D: | |
case GL_TEXTURE_2D_ARRAY: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!ValidateType3D(type) || !ValidateFormat3D(format)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level; | |
if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(!ValidateInternalFormat3D(internalformat, format, type)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture3D *texture = context->getTexture3D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setImage(level, width, height, depth, internalformat, type, context->getUnpackAlignment(), pixels); | |
} | |
} | |
void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", | |
target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | |
switch(target) | |
{ | |
case GL_TEXTURE_3D: | |
case GL_TEXTURE_2D_ARRAY: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!ValidateType3D(type) || !ValidateFormat3D(format)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if((width < 0) || (height < 0) || (depth < 0)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture3D *texture = context->getTexture3D(); | |
if(validateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, format, texture)) | |
{ | |
texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels); | |
} | |
} | |
} | |
void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | |
target, level, xoffset, yoffset, zoffset, x, y, width, height); | |
switch(target) | |
{ | |
case GL_TEXTURE_3D: | |
case GL_TEXTURE_2D_ARRAY: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
es2::Renderbuffer *source = framebuffer->getColorbuffer(); | |
GLenum colorbufferFormat = source->getFormat(); | |
es2::Texture3D *texture = context->getTexture3D(); | |
if(!validateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture)) | |
{ | |
return; | |
} | |
GLenum textureFormat = texture->getFormat(target, level); | |
if(!validateColorBufferFormat(textureFormat, colorbufferFormat)) | |
{ | |
return; | |
} | |
texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer); | |
} | |
} | |
void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " | |
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", | |
target, level, internalformat, width, height, depth, border, imageSize, data); | |
switch(target) | |
{ | |
case GL_TEXTURE_3D: | |
case GL_TEXTURE_2D_ARRAY: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level; | |
if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) || (border != 0) || (imageSize < 0)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(internalformat) | |
{ | |
case GL_ETC1_RGB8_OES: | |
case GL_COMPRESSED_R11_EAC: | |
case GL_COMPRESSED_SIGNED_R11_EAC: | |
case GL_COMPRESSED_RG11_EAC: | |
case GL_COMPRESSED_SIGNED_RG11_EAC: | |
case GL_COMPRESSED_RGB8_ETC2: | |
case GL_COMPRESSED_SRGB8_ETC2: | |
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: | |
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: | |
case GL_COMPRESSED_RGBA8_ETC2_EAC: | |
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: | |
break; | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(!S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_COMPONENT16: | |
case GL_DEPTH_COMPONENT32_OES: | |
case GL_DEPTH_STENCIL: | |
case GL_DEPTH24_STENCIL8: | |
return error(GL_INVALID_OPERATION); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(imageSize != es2::ComputeCompressedSize(width, height, internalformat) * depth) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture3D *texture = context->getTexture3D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); | |
} | |
} | |
void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " | |
"GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)", | |
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
switch(target) | |
{ | |
case GL_TEXTURE_3D: | |
case GL_TEXTURE_2D_ARRAY: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(format) | |
{ | |
case GL_ETC1_RGB8_OES: | |
case GL_COMPRESSED_R11_EAC: | |
case GL_COMPRESSED_SIGNED_R11_EAC: | |
case GL_COMPRESSED_RG11_EAC: | |
case GL_COMPRESSED_SIGNED_RG11_EAC: | |
case GL_COMPRESSED_RGB8_ETC2: | |
case GL_COMPRESSED_SRGB8_ETC2: | |
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: | |
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: | |
case GL_COMPRESSED_RGBA8_ETC2_EAC: | |
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: | |
break; | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(!S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(width == 0 || height == 0 || depth == 0 || data == NULL) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture3D *texture = context->getTexture3D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
} | |
} | |
void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
UNIMPLEMENTED(); | |
} | |
GLboolean GL_APIENTRY glIsQuery(GLuint id) | |
{ | |
TRACE("(GLuint id = %d)", id); | |
UNIMPLEMENTED(); | |
return GL_FALSE; | |
} | |
void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id); | |
if(!ValidateQueryTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glEndQuery(GLenum target) | |
{ | |
TRACE("(GLenum target = 0x%X)", target); | |
if(!ValidateQueryTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", | |
target, pname, params); | |
if(!ValidateQueryTarget(target) || (pname != GL_CURRENT_QUERY)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | |
{ | |
TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", | |
id, pname, params); | |
switch(pname) | |
{ | |
case GL_QUERY_RESULT: | |
case GL_QUERY_RESULT_AVAILABLE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
UNIMPLEMENTED(); | |
} | |
GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) | |
{ | |
TRACE("(GLenum target = 0x%X)", target); | |
UNIMPLEMENTED(); | |
return GL_FALSE; | |
} | |
void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", | |
target, pname, params); | |
if(!ValidateBufferTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(pname != GL_BUFFER_MAP_POINTER) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) | |
{ | |
TRACE("(GLsizei n = %d, const GLenum *bufs = 0x%0.8p)", n, bufs); | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | |
{ | |
TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " | |
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " | |
"GLbitfield mask = 0x%X, GLenum filter = 0x%X)", | |
srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
switch(filter) | |
{ | |
case GL_NEAREST: | |
case GL_LINEAR: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(context->getReadFramebufferName() == context->getDrawFramebufferName()) | |
{ | |
ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); | |
return error(GL_INVALID_OPERATION); | |
} | |
context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask); | |
} | |
} | |
void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", | |
target, samples, internalformat, width, height); | |
switch(target) | |
{ | |
case GL_RENDERBUFFER: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!es2::IsColorRenderable(internalformat) && !es2::IsDepthRenderable(internalformat) && !es2::IsStencilRenderable(internalformat)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(width < 0 || height < 0 || samples < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || | |
height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || | |
samples > es2::IMPLEMENTATION_MAX_SAMPLES) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
GLuint handle = context->getRenderbufferName(); | |
if(handle == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(internalformat) | |
{ | |
case GL_DEPTH_COMPONENT16: | |
case GL_DEPTH_COMPONENT24: | |
case GL_DEPTH_COMPONENT32F: | |
context->setRenderbufferStorage(new es2::Depthbuffer(width, height, samples)); | |
break; | |
case GL_R8UI: | |
case GL_R8I: | |
case GL_R16UI: | |
case GL_R16I: | |
case GL_R32UI: | |
case GL_R32I: | |
case GL_RG8UI: | |
case GL_RG8I: | |
case GL_RG16UI: | |
case GL_RG16I: | |
case GL_RG32UI: | |
case GL_RG32I: | |
case GL_RGB8UI: | |
case GL_RGB8I: | |
case GL_RGB16UI: | |
case GL_RGB16I: | |
case GL_RGB32UI: | |
case GL_RGB32I: | |
case GL_RGBA8UI: | |
case GL_RGBA8I: | |
case GL_RGB10_A2UI: | |
case GL_RGBA16UI: | |
case GL_RGBA16I: | |
case GL_RGBA32UI: | |
case GL_RGBA32I: | |
if(samples > 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
case GL_RGBA4: | |
case GL_RGB5_A1: | |
case GL_RGB565: | |
case GL_SRGB8_ALPHA8: | |
case GL_RGB10_A2: | |
case GL_R8: | |
case GL_RG8: | |
case GL_RGB8: | |
case GL_RGBA8: | |
context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); | |
break; | |
case GL_STENCIL_INDEX8: | |
context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples)); | |
break; | |
case GL_DEPTH24_STENCIL8: | |
case GL_DEPTH32F_STENCIL8: | |
context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, samples)); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %d, GLint level = %d, GLint layer = %d)", | |
target, attachment, texture, level, layer); | |
switch(target) | |
{ | |
case GL_DRAW_FRAMEBUFFER: | |
case GL_READ_FRAMEBUFFER: | |
case GL_FRAMEBUFFER: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: | |
case GL_COLOR_ATTACHMENT1: | |
case GL_COLOR_ATTACHMENT2: | |
case GL_COLOR_ATTACHMENT3: | |
case GL_COLOR_ATTACHMENT4: | |
case GL_COLOR_ATTACHMENT5: | |
case GL_COLOR_ATTACHMENT6: | |
case GL_COLOR_ATTACHMENT7: | |
case GL_COLOR_ATTACHMENT8: | |
case GL_COLOR_ATTACHMENT9: | |
case GL_COLOR_ATTACHMENT10: | |
case GL_COLOR_ATTACHMENT11: | |
case GL_COLOR_ATTACHMENT12: | |
case GL_COLOR_ATTACHMENT13: | |
case GL_COLOR_ATTACHMENT14: | |
case GL_COLOR_ATTACHMENT15: | |
case GL_DEPTH_ATTACHMENT: | |
case GL_STENCIL_ATTACHMENT: | |
case GL_DEPTH_STENCIL_ATTACHMENT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
UNIMPLEMENTED(); | |
} | |
void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | |
{ | |
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = %X)", | |
target, offset, length, access); | |
GLint bufferSize; | |
glGetBufferParameteriv(target, GL_BUFFER_SIZE, &bufferSize); | |
if((offset < 0) || (length<0) || ((offset + length) > bufferSize)) | |
{ | |
error(GL_INVALID_VALUE); | |
} | |
if((access & ~(GL_MAP_READ_BIT | | |
GL_MAP_WRITE_BIT | | |
GL_MAP_INVALIDATE_RANGE_BIT | | |
GL_MAP_INVALIDATE_BUFFER_BIT | | |
GL_MAP_FLUSH_EXPLICIT_BIT | | |
GL_MAP_UNSYNCHRONIZED_BIT)) != 0) | |
{ | |
error(GL_INVALID_VALUE); | |
} | |
UNIMPLEMENTED(); | |
return nullptr; | |
} | |
void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | |
{ | |
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", | |
target, offset, length); | |
if(!ValidateBufferTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if((offset < 0) || (length<0)) // FIXME: also check if offset + length exceeds the size of the mapping | |
{ | |
error(GL_INVALID_VALUE); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glBindVertexArray(GLuint array) | |
{ | |
TRACE("(GLuint array = %d)", array); | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
UNIMPLEMENTED(); | |
} | |
GLboolean GL_APIENTRY glIsVertexArray(GLuint array) | |
{ | |
TRACE("(GLuint array = %d)", array); | |
UNIMPLEMENTED(); | |
return GL_FALSE; | |
} | |
void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint* data = 0x%0.8p)", | |
target, index, data); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(!context->getTransformFeedbackiv(index, target, data) && | |
!context->getIntegerv(target, data)) | |
{ | |
GLenum nativeType; | |
unsigned int numParams = 0; | |
if(!context->getQueryParameterInfo(target, &nativeType, &numParams)) | |
return error(GL_INVALID_ENUM); | |
if(numParams == 0) | |
return; // it is known that target is valid, but there are no parameters to return | |
if(nativeType == GL_BOOL) | |
{ | |
GLboolean *boolParams = NULL; | |
boolParams = new GLboolean[numParams]; | |
context->getBooleanv(target, boolParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(boolParams[i] == GL_FALSE) | |
data[i] = 0; | |
else | |
data[i] = 1; | |
} | |
delete[] boolParams; | |
} | |
else if(nativeType == GL_FLOAT) | |
{ | |
GLfloat *floatParams = NULL; | |
floatParams = new GLfloat[numParams]; | |
context->getFloatv(target, floatParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR) | |
{ | |
data[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); | |
} | |
else | |
{ | |
data[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); | |
} | |
} | |
delete[] floatParams; | |
} | |
} | |
} | |
} | |
void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) | |
{ | |
TRACE("(GLenum primitiveMode = 0x%X)", primitiveMode); | |
switch(primitiveMode) | |
{ | |
case GL_POINTS: | |
case GL_LINES: | |
case GL_TRIANGLES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glEndTransformFeedback(void) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d, GLintptr offset = %d, GLsizeiptr size = %d)", | |
target, index, buffer, offset, size); | |
switch(target) | |
{ | |
case GL_TRANSFORM_FEEDBACK_BUFFER: | |
case GL_UNIFORM_BUFFER: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d)", | |
target, index, buffer); | |
switch(target) | |
{ | |
case GL_TRANSFORM_FEEDBACK_BUFFER: | |
case GL_UNIFORM_BUFFER: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) | |
{ | |
UNIMPLEMENTED(); | |
return 0; | |
} | |
void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | |
{ | |
UNIMPLEMENTED(); | |
} | |
const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index) | |
{ | |
UNIMPLEMENTED(); | |
return nullptr; | |
} | |
void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | |
{ | |
UNIMPLEMENTED(); | |
return 0; | |
} | |
void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) | |
{ | |
UNIMPLEMENTED(); | |
} | |
GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) | |
{ | |
UNIMPLEMENTED(); | |
return nullptr; | |
} | |
GLboolean GL_APIENTRY glIsSync(GLsync sync) | |
{ | |
UNIMPLEMENTED(); | |
return GL_FALSE; | |
} | |
void GL_APIENTRY glDeleteSync(GLsync sync) | |
{ | |
UNIMPLEMENTED(); | |
} | |
GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
{ | |
UNIMPLEMENTED(); | |
return GL_FALSE; | |
} | |
void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) | |
{ | |
UNIMPLEMENTED(); | |
} | |
GLboolean GL_APIENTRY glIsSampler(GLuint sampler) | |
{ | |
UNIMPLEMENTED(); | |
return GL_FALSE; | |
} | |
void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) | |
{ | |
UNIMPLEMENTED(); | |
} | |
GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) | |
{ | |
UNIMPLEMENTED(); | |
return GL_FALSE; | |
} | |
void GL_APIENTRY glPauseTransformFeedback(void) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glResumeTransformFeedback(void) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
} |