| #ifndef OpenGL32_MatrixStack_hpp | |
| #define OpenGL32_MatrixStack_hpp | |
| #include "Renderer/Matrix.hpp" | |
| namespace sw | |
| { | |
| class MatrixStack | |
| { | |
| public: | |
| MatrixStack(int size = 2); | |
| ~MatrixStack(); | |
| void identity(); | |
| void load(const float *M); | |
| void load(const double *M); | |
| void translate(float x, float y, float z); | |
| void translate(double x, double y, double z); | |
| void rotate(float angle, float x, float y, float z); | |
| void rotate(double angle, double x, double y, double z); | |
| void scale(float x, float y, float z); | |
| void scale(double x, double y, double z); | |
| void multiply(const float *M); | |
| void multiply(const double *M); | |
| void frustum(float left, float right, float bottom, float top, float zNear, float zFar); | |
| void ortho(double left, double right, double bottom, double top, double zNear, double zFar); | |
| bool push(); // False on overflow | |
| bool pop(); // False on underflow | |
| const Matrix ¤t(); | |
| bool isIdentity() const; | |
| private: | |
| int top; | |
| int size; | |
| Matrix *stack; | |
| }; | |
| } | |
| #endif // OpenGL32_MatrixStack_hpp |