Rename createBlend4 to createShuffle4 To be consistent with https://swiftshader-review.googlesource.com/39050 Bug: b/145746360 Change-Id: I153999887e833da5c0e44277ccc71f529a412299 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40289 Tested-by: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/Reactor/Reactor.cpp b/src/Reactor/Reactor.cpp index 7e5f72b..5cf3bce 100644 --- a/src/Reactor/Reactor.cpp +++ b/src/Reactor/Reactor.cpp
@@ -124,11 +124,11 @@ // since each hex digit is a separate swizzle index. // // For example: -// createBlend4( [a,b,c,d], [e,f,g,h], 0x0123 ) -> [a,b,c,d] -// createBlend4( [a,b,c,d], [e,f,g,h], 0x4567 ) -> [e,f,g,h] -// createBlend4( [a,b,c,d], [e,f,g,h], 0x4012 ) -> [e,a,b,c] +// createShuffle4( [a,b,c,d], [e,f,g,h], 0x0123 ) -> [a,b,c,d] +// createShuffle4( [a,b,c,d], [e,f,g,h], 0x4567 ) -> [e,f,g,h] +// createShuffle4( [a,b,c,d], [e,f,g,h], 0x4012 ) -> [e,a,b,c] // -static Value *createBlend4(Value *lhs, Value *rhs, uint16_t select) +static Value *createShuffle4(Value *lhs, Value *rhs, uint16_t select) { int swizzle[4] = { (select >> 12) & 0x07, @@ -3534,7 +3534,7 @@ RValue<Int4> Shuffle(RValue<Int4> x, RValue<Int4> y, unsigned short select) { - return RValue<Int4>(createBlend4(x.value, y.value, select)); + return RValue<Int4>(createShuffle4(x.value, y.value, select)); } UInt4::UInt4() @@ -3788,7 +3788,7 @@ RValue<UInt4> Shuffle(RValue<UInt4> x, RValue<UInt4> y, unsigned short select) { - return RValue<UInt4>(createBlend4(x.value, y.value, select)); + return RValue<UInt4>(createShuffle4(x.value, y.value, select)); } Half::Half(RValue<Float> cast) @@ -4307,7 +4307,7 @@ RValue<Float4> Shuffle(RValue<Float4> x, RValue<Float4> y, uint16_t select) { - return RValue<Float4>(createBlend4(x.value, y.value, select)); + return RValue<Float4>(createShuffle4(x.value, y.value, select)); } RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, uint16_t imm)