Rename createBlend4 to createShuffle4
To be consistent with https://swiftshader-review.googlesource.com/39050
Bug: b/145746360
Change-Id: I153999887e833da5c0e44277ccc71f529a412299
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40289
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/Reactor/Reactor.cpp b/src/Reactor/Reactor.cpp
index 7e5f72b..5cf3bce 100644
--- a/src/Reactor/Reactor.cpp
+++ b/src/Reactor/Reactor.cpp
@@ -124,11 +124,11 @@
// since each hex digit is a separate swizzle index.
//
// For example:
-// createBlend4( [a,b,c,d], [e,f,g,h], 0x0123 ) -> [a,b,c,d]
-// createBlend4( [a,b,c,d], [e,f,g,h], 0x4567 ) -> [e,f,g,h]
-// createBlend4( [a,b,c,d], [e,f,g,h], 0x4012 ) -> [e,a,b,c]
+// createShuffle4( [a,b,c,d], [e,f,g,h], 0x0123 ) -> [a,b,c,d]
+// createShuffle4( [a,b,c,d], [e,f,g,h], 0x4567 ) -> [e,f,g,h]
+// createShuffle4( [a,b,c,d], [e,f,g,h], 0x4012 ) -> [e,a,b,c]
//
-static Value *createBlend4(Value *lhs, Value *rhs, uint16_t select)
+static Value *createShuffle4(Value *lhs, Value *rhs, uint16_t select)
{
int swizzle[4] = {
(select >> 12) & 0x07,
@@ -3534,7 +3534,7 @@
RValue<Int4> Shuffle(RValue<Int4> x, RValue<Int4> y, unsigned short select)
{
- return RValue<Int4>(createBlend4(x.value, y.value, select));
+ return RValue<Int4>(createShuffle4(x.value, y.value, select));
}
UInt4::UInt4()
@@ -3788,7 +3788,7 @@
RValue<UInt4> Shuffle(RValue<UInt4> x, RValue<UInt4> y, unsigned short select)
{
- return RValue<UInt4>(createBlend4(x.value, y.value, select));
+ return RValue<UInt4>(createShuffle4(x.value, y.value, select));
}
Half::Half(RValue<Float> cast)
@@ -4307,7 +4307,7 @@
RValue<Float4> Shuffle(RValue<Float4> x, RValue<Float4> y, uint16_t select)
{
- return RValue<Float4>(createBlend4(x.value, y.value, select));
+ return RValue<Float4>(createShuffle4(x.value, y.value, select));
}
RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, uint16_t imm)