|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // utilities.h: Conversion functions and other utility routines. | 
|  |  | 
|  | #ifndef LIBGL_UTILITIES_H | 
|  | #define LIBGL_UTILITIES_H | 
|  |  | 
|  | #include "Device.hpp" | 
|  | #include "Image.hpp" | 
|  | #include "Texture.h" | 
|  |  | 
|  | #define _GDI32_ | 
|  | #include <windows.h> | 
|  | #include <GL/GL.h> | 
|  | #include <GL/glext.h> | 
|  |  | 
|  | #include <string> | 
|  |  | 
|  | namespace gl | 
|  | { | 
|  | struct Color; | 
|  |  | 
|  | unsigned int UniformComponentCount(GLenum type); | 
|  | GLenum UniformComponentType(GLenum type); | 
|  | size_t UniformTypeSize(GLenum type); | 
|  | int VariableRowCount(GLenum type); | 
|  | int VariableColumnCount(GLenum type); | 
|  |  | 
|  | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); | 
|  |  | 
|  | int ComputePixelSize(GLenum format, GLenum type); | 
|  | GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment); | 
|  | GLsizei ComputeCompressedPitch(GLsizei width, GLenum format); | 
|  | GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format); | 
|  | bool IsCompressed(GLenum format); | 
|  | bool IsDepthTexture(GLenum format); | 
|  | bool IsStencilTexture(GLenum format); | 
|  | bool IsCubemapTextureTarget(GLenum target); | 
|  | int CubeFaceIndex(GLenum cubeTarget); | 
|  | bool IsTextureTarget(GLenum target); | 
|  | bool CheckTextureFormatType(GLenum format, GLenum type); | 
|  |  | 
|  | bool IsColorRenderable(GLenum internalformat); | 
|  | bool IsDepthRenderable(GLenum internalformat); | 
|  | bool IsStencilRenderable(GLenum internalformat); | 
|  | } | 
|  |  | 
|  | namespace es2sw | 
|  | { | 
|  | sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); | 
|  | sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); | 
|  | sw::Color<float> ConvertColor(gl::Color color); | 
|  | sw::BlendFactor ConvertBlendFunc(GLenum blend); | 
|  | sw::BlendOperation ConvertBlendOp(GLenum blendOp); | 
|  | sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation); | 
|  | sw::StencilOperation ConvertStencilOp(GLenum stencilOp); | 
|  | sw::AddressingMode ConvertTextureWrap(GLenum wrap); | 
|  | sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace); | 
|  | unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha); | 
|  | sw::MipmapType ConvertMipMapFilter(GLenum minFilter); | 
|  | sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy); | 
|  | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount,  gl::PrimitiveType &swPrimitiveType, int &primitiveCount); | 
|  | sw::Format ConvertRenderbufferFormat(GLenum format); | 
|  | } | 
|  |  | 
|  | namespace sw2es | 
|  | { | 
|  | GLuint GetAlphaSize(sw::Format colorFormat); | 
|  | GLuint GetRedSize(sw::Format colorFormat); | 
|  | GLuint GetGreenSize(sw::Format colorFormat); | 
|  | GLuint GetBlueSize(sw::Format colorFormat); | 
|  | GLuint GetDepthSize(sw::Format depthFormat); | 
|  | GLuint GetStencilSize(sw::Format stencilFormat); | 
|  |  | 
|  | GLenum ConvertBackBufferFormat(sw::Format format); | 
|  | GLenum ConvertDepthStencilFormat(sw::Format format); | 
|  | } | 
|  |  | 
|  | #endif  // LIBGL_UTILITIES_H |