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d76b5df8ab8c2095398a2fcf33570dde3a3028d9
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tests
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third_party
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PowerVR
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Examples
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Intermediate
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DisplacementMap
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OGLES2
/
FragShader.fsh
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uniform sampler2D sTexture
;
varying lowp
float
LightIntensity
;
varying mediump vec2
TexCoord
;
void
main
()
{
gl_FragColor
=
texture2D
(
sTexture
,
TexCoord
)
*
LightIntensity
;
}