|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "FrameBufferWin.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle) | 
|  | { | 
|  | if(!windowed) | 
|  | { | 
|  | // Force fullscreen window style (no borders) | 
|  | originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE); | 
|  | SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP); | 
|  | } | 
|  | } | 
|  |  | 
|  | FrameBufferWin::~FrameBufferWin() | 
|  | { | 
|  | if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) | 
|  | { | 
|  | SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle); | 
|  | } | 
|  | } | 
|  |  | 
|  | void FrameBufferWin::updateBounds(HWND windowOverride) | 
|  | { | 
|  | HWND window = windowOverride ? windowOverride : windowHandle; | 
|  |  | 
|  | if(windowed) | 
|  | { | 
|  | GetClientRect(window, &bounds); | 
|  | ClientToScreen(window, (POINT*)&bounds); | 
|  | ClientToScreen(window, (POINT*)&bounds + 1); | 
|  | } | 
|  | else | 
|  | { | 
|  | SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | #include "FrameBufferDD.hpp" | 
|  | #include "FrameBufferGDI.hpp" | 
|  | #include "Common/Configurator.hpp" | 
|  |  | 
|  | sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) | 
|  | { | 
|  | sw::Configurator ini("SwiftShader.ini"); | 
|  | int api = ini.getInteger("Testing", "FrameBufferAPI", 0); | 
|  |  | 
|  | if(api == 0 && topLeftOrigin) | 
|  | { | 
|  | return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin); | 
|  | } | 
|  | else | 
|  | { | 
|  | return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height) | 
|  | { | 
|  | return createFrameBufferWin(window, width, height, false, false); | 
|  | } |