Add swiftshader-named variants to library loading on Windows

Change-Id: I07234873cb8b64a158cd777d231367d56daf4255
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33069
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Presubmit-Ready: Nicolas Capens <nicolascapens@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Stuart Morgan <stuartmorgan@google.com>
diff --git a/src/OpenGL/libEGL/libEGL.hpp b/src/OpenGL/libEGL/libEGL.hpp
index 4a95a5f..68d2d80 100644
--- a/src/OpenGL/libEGL/libEGL.hpp
+++ b/src/OpenGL/libEGL/libEGL.hpp
@@ -94,9 +94,9 @@
 		{
 			#if defined(_WIN32)
 				#if defined(__LP64__)
-					const char *libEGL_lib[] = {"libEGL.dll", "lib64EGL_translator.dll"};
+					const char *libEGL_lib[] = {"libswiftshader_libEGL.dll", "libEGL.dll", "lib64EGL_translator.dll"};
 				#else
-					const char *libEGL_lib[] = {"libEGL.dll", "libEGL_translator.dll"};
+					const char *libEGL_lib[] = {"libswiftshader_libEGL.dll", "libEGL.dll", "libEGL_translator.dll"};
 				#endif
 			#elif defined(__ANDROID__)
 				const char *libEGL_lib[] = {"libEGL_swiftshader.so", "libEGL_swiftshader.so"};
diff --git a/src/OpenGL/libGLESv2/libGLESv2.hpp b/src/OpenGL/libGLESv2/libGLESv2.hpp
index 24d9e92..e6ebe9a 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.hpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.hpp
@@ -280,9 +280,9 @@
 		{
 			#if defined(_WIN32)
 				#if defined(__LP64__)
-					const char *libGLESv2_lib[] = {"libGLESv2.dll", "lib64GLES_V2_translator.dll"};
+					const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.dll", "libGLESv2.dll", "lib64GLES_V2_translator.dll"};
 				#else
-					const char *libGLESv2_lib[] = {"libGLESv2.dll", "libGLES_V2_translator.dll"};
+					const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.dll", "libGLESv2.dll", "libGLES_V2_translator.dll"};
 				#endif
 			#elif defined(__ANDROID__)
 				const char *libGLESv2_lib[] = {"libGLESv2_swiftshader.so", "libGLESv2_swiftshader.so"};