|  | // Copyright (c) 2019 Google LLC | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include <array> | 
|  | #include <sstream> | 
|  | #include <string> | 
|  | #include <vector> | 
|  |  | 
|  | #include "gmock/gmock.h" | 
|  | #include "pass_fixture.h" | 
|  | #include "pass_utils.h" | 
|  | #include "source/opt/graphics_robust_access_pass.h" | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | using namespace spvtools; | 
|  |  | 
|  | using opt::GraphicsRobustAccessPass; | 
|  | using GraphicsRobustAccessTest = opt::PassTest<::testing::Test>; | 
|  |  | 
|  | // Test incompatible module, determined at module-level. | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, FailNotShader) { | 
|  | const std::string text = R"( | 
|  | ; CHECK: Can only process Shader modules | 
|  | OpCapability Kernel | 
|  | )"; | 
|  |  | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(text); | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, FailCantProcessVariablePointers) { | 
|  | const std::string text = R"( | 
|  | ; CHECK: Can't process modules with VariablePointers capability | 
|  | OpCapability VariablePointers | 
|  | )"; | 
|  |  | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(text); | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, FailCantProcessVariablePointersStorageBuffer) { | 
|  | const std::string text = R"( | 
|  | ; CHECK: Can't process modules with VariablePointersStorageBuffer capability | 
|  | OpCapability VariablePointersStorageBuffer | 
|  | )"; | 
|  |  | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(text); | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, FailCantProcessRuntimeDescriptorArrayEXT) { | 
|  | const std::string text = R"( | 
|  | ; CHECK: Can't process modules with RuntimeDescriptorArrayEXT capability | 
|  | OpCapability RuntimeDescriptorArrayEXT | 
|  | )"; | 
|  |  | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(text); | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, FailCantProcessPhysical32AddressingModel) { | 
|  | const std::string text = R"( | 
|  | ; CHECK: Addressing model must be Logical.  Found OpMemoryModel Physical32 OpenCL | 
|  | OpCapability Shader | 
|  | OpMemoryModel Physical32 OpenCL | 
|  | )"; | 
|  |  | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(text); | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, FailCantProcessPhysical64AddressingModel) { | 
|  | const std::string text = R"( | 
|  | ; CHECK: Addressing model must be Logical.  Found OpMemoryModel Physical64 OpenCL | 
|  | OpCapability Shader | 
|  | OpMemoryModel Physical64 OpenCL | 
|  | )"; | 
|  |  | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(text); | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, | 
|  | FailCantProcessPhysicalStorageBuffer64EXTAddressingModel) { | 
|  | const std::string text = R"( | 
|  | ; CHECK: Addressing model must be Logical.  Found OpMemoryModel PhysicalStorageBuffer64 GLSL450 | 
|  | OpCapability Shader | 
|  | OpMemoryModel PhysicalStorageBuffer64EXT GLSL450 | 
|  | )"; | 
|  |  | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(text); | 
|  | } | 
|  |  | 
|  | // Test access chains | 
|  |  | 
|  | // Returns the names of access chain instructions handled by the pass. | 
|  | // For the purposes of this pass, regular and in-bounds access chains are the | 
|  | // same.) | 
|  | std::vector<const char*> AccessChains() { | 
|  | return {"OpAccessChain", "OpInBoundsAccessChain"}; | 
|  | } | 
|  |  | 
|  | std::string ShaderPreamble() { | 
|  | return R"( | 
|  | OpCapability Shader | 
|  | OpMemoryModel Logical Simple | 
|  | OpEntryPoint GLCompute %main "main" | 
|  | )"; | 
|  | } | 
|  |  | 
|  | std::string ShaderPreamble(const std::vector<std::string>& names) { | 
|  | std::ostringstream os; | 
|  | os << ShaderPreamble(); | 
|  | for (auto& name : names) { | 
|  | os << "  OpName %" << name << " \"" << name << "\"\n"; | 
|  | } | 
|  | return os.str(); | 
|  | } | 
|  |  | 
|  | std::string ShaderPreambleAC() { | 
|  | return ShaderPreamble({"ac", "ptr_ty", "var"}); | 
|  | } | 
|  |  | 
|  | std::string ShaderPreambleAC(const std::vector<std::string>& names) { | 
|  | auto names2 = names; | 
|  | names2.push_back("ac"); | 
|  | names2.push_back("ptr_ty"); | 
|  | names2.push_back("var"); | 
|  | return ShaderPreamble(names2); | 
|  | } | 
|  |  | 
|  | std::string DecoSSBO() { | 
|  | return R"( | 
|  | OpDecorate %ssbo_s BufferBlock | 
|  | OpMemberDecorate %ssbo_s 0 Offset 0 | 
|  | OpMemberDecorate %ssbo_s 1 Offset 4 | 
|  | OpMemberDecorate %ssbo_s 2 Offset 16 | 
|  | OpDecorate %var DescriptorSet 0 | 
|  | OpDecorate %var Binding 0 | 
|  | )"; | 
|  | } | 
|  |  | 
|  | std::string TypesVoid() { | 
|  | return R"( | 
|  | %void = OpTypeVoid | 
|  | %void_fn = OpTypeFunction %void | 
|  | )"; | 
|  | } | 
|  |  | 
|  | std::string TypesInt() { | 
|  | return R"( | 
|  | %uint = OpTypeInt 32 0 | 
|  | %int = OpTypeInt 32 1 | 
|  | )"; | 
|  | } | 
|  |  | 
|  | std::string TypesFloat() { | 
|  | return R"( | 
|  | %float = OpTypeFloat 32 | 
|  | )"; | 
|  | } | 
|  |  | 
|  | std::string TypesShort() { | 
|  | return R"( | 
|  | %ushort = OpTypeInt 16 0 | 
|  | %short = OpTypeInt 16 1 | 
|  | )"; | 
|  | } | 
|  |  | 
|  | std::string TypesLong() { | 
|  | return R"( | 
|  | %ulong = OpTypeInt 64 0 | 
|  | %long = OpTypeInt 64 1 | 
|  | )"; | 
|  | } | 
|  |  | 
|  | std::string MainPrefix() { | 
|  | return R"( | 
|  | %main = OpFunction %void None %void_fn | 
|  | %entry = OpLabel | 
|  | )"; | 
|  | } | 
|  |  | 
|  | std::string MainSuffix() { | 
|  | return R"( | 
|  | OpReturn | 
|  | OpFunctionEnd | 
|  | )"; | 
|  | } | 
|  |  | 
|  | std::string ACCheck(const std::string& access_chain_inst, | 
|  | const std::string& original, | 
|  | const std::string& transformed) { | 
|  | return "\n ; CHECK: %ac = " + access_chain_inst + " %ptr_ty %var" + | 
|  | (transformed.empty() ? "" : " ") + transformed + | 
|  | "\n ; CHECK-NOT: " + access_chain_inst + | 
|  | "\n ; CHECK-NEXT: OpReturn" | 
|  | "\n %ac = " + | 
|  | access_chain_inst + " %ptr_ty %var " + (original.empty() ? "" : " ") + | 
|  | original + "\n"; | 
|  | } | 
|  |  | 
|  | std::string ACCheckFail(const std::string& access_chain_inst, | 
|  | const std::string& original, | 
|  | const std::string& transformed) { | 
|  | return "\n ; CHECK: %ac = " + access_chain_inst + " %ptr_ty %var" + | 
|  | (transformed.empty() ? "" : " ") + transformed + | 
|  | "\n ; CHECK-NOT: " + access_chain_inst + | 
|  | "\n ; CHECK-NOT: OpReturn" | 
|  | "\n %ac = " + | 
|  | access_chain_inst + " %ptr_ty %var " + (original.empty() ? "" : " ") + | 
|  | original + "\n"; | 
|  | } | 
|  |  | 
|  | // Access chain into: | 
|  | //   Vector | 
|  | //     Vector sizes 2, 3, 4 | 
|  | //   Matrix | 
|  | //     Matrix columns 2, 4 | 
|  | //     Component is vector 2, 4 | 
|  | //   Array | 
|  | //   Struct | 
|  | //   TODO(dneto): RuntimeArray | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACVectorLeastInboundConstantUntouched) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"( | 
|  | %uvec2 = OpTypeVector %uint 2 | 
|  | %var_ty = OpTypePointer Function %uvec2 | 
|  | %ptr_ty = OpTypePointer Function %uint | 
|  | %uint_0 = OpConstant %uint 0 | 
|  | )" | 
|  | << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function)" << ACCheck(ac, "%uint_0", "%uint_0") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACVectorMostInboundConstantUntouched) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"( | 
|  | %v4uint = OpTypeVector %uint 4 | 
|  | %var_ty = OpTypePointer Function %v4uint | 
|  | %ptr_ty = OpTypePointer Function %uint | 
|  | %uint_3 = OpConstant %uint 3 | 
|  | )" | 
|  | << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function)" << ACCheck(ac, "%uint_3", "%uint_3") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACVectorExcessConstantClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"( | 
|  | %v4uint = OpTypeVector %uint 4 | 
|  | %var_ty = OpTypePointer Function %v4uint | 
|  | %ptr_ty = OpTypePointer Function %uint | 
|  | %uint_4 = OpConstant %uint 4 | 
|  | )" | 
|  | << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function)" << ACCheck(ac, "%uint_4", "%int_3") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACVectorNegativeConstantClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"( | 
|  | %v4uint = OpTypeVector %uint 4 | 
|  | %var_ty = OpTypePointer Function %v4uint | 
|  | %ptr_ty = OpTypePointer Function %uint | 
|  | %int_n1 = OpConstant %int -1 | 
|  | )" | 
|  | << MainPrefix() << R"( | 
|  | ; CHECK: %int_0 = OpConstant %int 0 | 
|  | %var = OpVariable %var_ty Function)" << ACCheck(ac, "%int_n1", "%int_0") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Like the previous test, but ensures the pass knows how to modify an index | 
|  | // which does not come first in the access chain. | 
|  | TEST_F(GraphicsRobustAccessTest, ACVectorInArrayNegativeConstantClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"( | 
|  | %v4uint = OpTypeVector %uint 4 | 
|  | %uint_1 = OpConstant %uint 1 | 
|  | %uint_2 = OpConstant %uint 2 | 
|  | %arr = OpTypeArray %v4uint %uint_2 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %uint | 
|  | %int_n1 = OpConstant %int -1 | 
|  | )" | 
|  | << MainPrefix() << R"( | 
|  | ; CHECK: %int_0 = OpConstant %int 0 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%uint_1 %int_n1", "%uint_1 %int_0") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACVectorGeneralClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() << R"( | 
|  | %v4uint = OpTypeVector %uint 4 | 
|  | %var_ty = OpTypePointer Function %v4uint | 
|  | %ptr_ty = OpTypePointer Function %uint | 
|  | %i = OpUndef %int)" | 
|  | << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_3 = OpConstant %int 3 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %i %int_0 %int_3 | 
|  | %var = OpVariable %var_ty Function)" << ACCheck(ac, "%i", "%[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACVectorGeneralShortClamped) { | 
|  | // Show that signed 16 bit integers are clamped as well. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int16\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesShort() << | 
|  | R"( | 
|  | %v4short = OpTypeVector %short 4 | 
|  | %var_ty = OpTypePointer Function %v4short | 
|  | %ptr_ty = OpTypePointer Function %short | 
|  | %i = OpUndef %short)" | 
|  | << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-NOT: = OpTypeInt 32 | 
|  | ; CHECK-DAG: %short_0 = OpConstant %short 0 | 
|  | ; CHECK-DAG: %short_3 = OpConstant %short 3 | 
|  | ; CHECK-NOT: = OpTypeInt 32 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %short %[[GLSLSTD450]] SClamp %i %short_0 %short_3 | 
|  | %var = OpVariable %var_ty Function)" << ACCheck(ac, "%i", "%[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACVectorGeneralUShortClamped) { | 
|  | // Show that unsigned 16 bit integers are clamped as well. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int16\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesShort() << | 
|  | R"( | 
|  | %v4ushort = OpTypeVector %ushort 4 | 
|  | %var_ty = OpTypePointer Function %v4ushort | 
|  | %ptr_ty = OpTypePointer Function %ushort | 
|  | %i = OpUndef %ushort)" | 
|  | << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-NOT: = OpTypeInt 32 | 
|  | ; CHECK-DAG: %short_0 = OpConstant %short 0 | 
|  | ; CHECK-DAG: %short_3 = OpConstant %short 3 | 
|  | ; CHECK-NOT: = OpTypeInt 32 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %ushort %[[GLSLSTD450]] SClamp %i %short_0 %short_3 | 
|  | %var = OpVariable %var_ty Function)" << ACCheck(ac, "%i", "%[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACVectorGeneralLongClamped) { | 
|  | // Show that signed 64 bit integers are clamped as well. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int64\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesLong() << | 
|  | R"( | 
|  | %v4long = OpTypeVector %long 4 | 
|  | %var_ty = OpTypePointer Function %v4long | 
|  | %ptr_ty = OpTypePointer Function %long | 
|  | %i = OpUndef %long)" | 
|  | << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-NOT: = OpTypeInt 32 | 
|  | ; CHECK-DAG: %long_0 = OpConstant %long 0 | 
|  | ; CHECK-DAG: %long_3 = OpConstant %long 3 | 
|  | ; CHECK-NOT: = OpTypeInt 32 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %long %[[GLSLSTD450]] SClamp %i %long_0 %long_3 | 
|  | %var = OpVariable %var_ty Function)" << ACCheck(ac, "%i", "%[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACVectorGeneralULongClamped) { | 
|  | // Show that unsigned 64 bit integers are clamped as well. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int64\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesLong() << | 
|  | R"( | 
|  | %v4ulong = OpTypeVector %ulong 4 | 
|  | %var_ty = OpTypePointer Function %v4ulong | 
|  | %ptr_ty = OpTypePointer Function %ulong | 
|  | %i = OpUndef %ulong)" | 
|  | << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-NOT: = OpTypeInt 32 | 
|  | ; CHECK-DAG: %long_0 = OpConstant %long 0 | 
|  | ; CHECK-DAG: %long_3 = OpConstant %long 3 | 
|  | ; CHECK-NOT: = OpTypeInt 32 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %ulong %[[GLSLSTD450]] SClamp %i %long_0 %long_3 | 
|  | %var = OpVariable %var_ty Function)" << ACCheck(ac, "%i", "%[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACMatrixLeastInboundConstantUntouched) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %v2float = OpTypeVector %float 2 | 
|  | %mat4v2float = OpTypeMatrix %v2float 4 | 
|  | %var_ty = OpTypePointer Function %mat4v2float | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %uint_0 = OpConstant %uint 0 | 
|  | %uint_1 = OpConstant %uint 1 | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%uint_0 %uint_1", "%uint_0 %uint_1") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACMatrixMostInboundConstantUntouched) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %v2float = OpTypeVector %float 2 | 
|  | %mat4v2float = OpTypeMatrix %v2float 4 | 
|  | %var_ty = OpTypePointer Function %mat4v2float | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %uint_1 = OpConstant %uint 1 | 
|  | %uint_3 = OpConstant %uint 3 | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%uint_3 %uint_1", "%uint_3 %uint_1") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACMatrixExcessConstantClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %v2float = OpTypeVector %float 2 | 
|  | %mat4v2float = OpTypeMatrix %v2float 4 | 
|  | %var_ty = OpTypePointer Function %mat4v2float | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %uint_1 = OpConstant %uint 1 | 
|  | %uint_4 = OpConstant %uint 4 | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %int_3 = OpConstant %int 3 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%uint_4 %uint_1", "%int_3 %uint_1") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACMatrixNegativeConstantClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %v2float = OpTypeVector %float 2 | 
|  | %mat4v2float = OpTypeMatrix %v2float 4 | 
|  | %var_ty = OpTypePointer Function %mat4v2float | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %uint_1 = OpConstant %uint 1 | 
|  | %int_n1 = OpConstant %int -1 | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %int_0 = OpConstant %int 0 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%int_n1 %uint_1", "%int_0 %uint_1") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACMatrixGeneralClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %v2float = OpTypeVector %float 2 | 
|  | %mat4v2float = OpTypeMatrix %v2float 4 | 
|  | %var_ty = OpTypePointer Function %mat4v2float | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %uint_1 = OpConstant %uint 1 | 
|  | %i = OpUndef %int | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_3 = OpConstant %int 3 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %i %int_0 %int_3 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%i %uint_1", "%[[clamp]] %uint_1") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArrayLeastInboundConstantUntouched) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %uint_200 = OpConstant %uint 200 | 
|  | %arr = OpTypeArray %float %uint_200 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %int_0 = OpConstant %int 0 | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%int_0", "%int_0") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArrayMostInboundConstantUntouched) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %uint_200 = OpConstant %uint 200 | 
|  | %arr = OpTypeArray %float %uint_200 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %int_199 = OpConstant %int 199 | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%int_199", "%int_199") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArrayGeneralClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %uint_200 = OpConstant %uint 200 | 
|  | %arr = OpTypeArray %float %uint_200 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %int | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_199 = OpConstant %int 199 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %i %int_0 %int_199 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%i", "%[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArrayGeneralShortIndexUIntBoundsClamped) { | 
|  | // Index is signed short, array bounds overflows the index type. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int16\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() | 
|  | << TypesShort() << TypesFloat() << R"( | 
|  | %uint_70000 = OpConstant %uint 70000 ; overflows 16bits | 
|  | %arr = OpTypeArray %float %uint_70000 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %short | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_69999 = OpConstant %int 69999 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[i_ext:\w+]] = OpSConvert %uint %i | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %uint %[[GLSLSTD450]] SClamp %[[i_ext]] %int_0 %int_69999 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%i", "%[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArrayGeneralUShortIndexIntBoundsClamped) { | 
|  | // Index is unsigned short, array bounds overflows the index type. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int16\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() | 
|  | << TypesShort() << TypesFloat() << R"( | 
|  | %int_70000 = OpConstant %int 70000 ; overflows 16bits | 
|  | %arr = OpTypeArray %float %int_70000 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %ushort | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_69999 = OpConstant %int 69999 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[i_ext:\w+]] = OpUConvert %uint %i | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %uint %[[GLSLSTD450]] SClamp %[[i_ext]] %int_0 %int_69999 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%i", "%[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArrayGeneralUIntIndexShortBoundsClamped) { | 
|  | // Signed int index i is wider than the array bounds type. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int16\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() | 
|  | << TypesShort() << TypesFloat() << R"( | 
|  | %short_200 = OpConstant %short 200 | 
|  | %arr = OpTypeArray %float %short_200 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %uint | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_199 = OpConstant %int 199 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %uint %[[GLSLSTD450]] SClamp %i %int_0 %int_199 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%i", "%[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArrayGeneralIntIndexUShortBoundsClamped) { | 
|  | // Unsigned int index i is wider than the array bounds type. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int16\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() | 
|  | << TypesShort() << TypesFloat() << R"( | 
|  | %ushort_200 = OpConstant %ushort 200 | 
|  | %arr = OpTypeArray %float %ushort_200 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %int | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_199 = OpConstant %int 199 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %i %int_0 %int_199 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%i", "%[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArrayGeneralLongIndexUIntBoundsClamped) { | 
|  | // Signed long index i is wider than the array bounds type. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int64\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() | 
|  | << TypesLong() << TypesFloat() << R"( | 
|  | %uint_200 = OpConstant %uint 200 | 
|  | %arr = OpTypeArray %float %uint_200 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %long | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %long_0 = OpConstant %long 0 | 
|  | ; CHECK-DAG: %long_199 = OpConstant %long 199 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %long %[[GLSLSTD450]] SClamp %i %long_0 %long_199 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%i", "%[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArrayGeneralULongIndexIntBoundsClamped) { | 
|  | // Unsigned long index i is wider than the array bounds type. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int64\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() | 
|  | << TypesLong() << TypesFloat() << R"( | 
|  | %int_200 = OpConstant %int 200 | 
|  | %arr = OpTypeArray %float %int_200 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %ulong | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %long_0 = OpConstant %long 0 | 
|  | ; CHECK-DAG: %long_199 = OpConstant %long 199 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %ulong %[[GLSLSTD450]] SClamp %i %long_0 %long_199 | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%i", "%[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, | 
|  | ACArrayGeneralShortIndeArrayBiggerThanShortMaxClipsToShortIntMax) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int16\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesShort() | 
|  | << TypesInt() << TypesFloat() << R"( | 
|  | %uint_50000 = OpConstant %uint 50000 | 
|  | %arr = OpTypeArray %float %uint_50000 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %ushort | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %short_0 = OpConstant %short 0 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %short 32767 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %ushort %[[GLSLSTD450]] SClamp %i %short_0 %[[intmax]] | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%i", "%[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, | 
|  | ACArrayGeneralIntIndexArrayBiggerThanIntMaxClipsToSignedIntMax) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %uint_3000000000 = OpConstant %uint 3000000000 | 
|  | %arr = OpTypeArray %float %uint_3000000000 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %uint | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %int 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %uint %[[GLSLSTD450]] SClamp %i %int_0 %[[intmax]] | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%i", "%[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, | 
|  | ACArrayGeneralLongIndexArrayBiggerThanLongMaxClipsToSignedLongMax) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int64\n" | 
|  | << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() | 
|  | << TypesLong() | 
|  | << TypesFloat() | 
|  | // 2^63 == 9,223,372,036,854,775,807 | 
|  | << R"( | 
|  | %ulong_9223372036854775999 = OpConstant %ulong 9223372036854775999 | 
|  | %arr = OpTypeArray %float %ulong_9223372036854775999 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %ulong | 
|  | )" | 
|  | << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %long_0 = OpConstant %long 0 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %long 9223372036854775807 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %ulong %[[GLSLSTD450]] SClamp %i %long_0 %[[intmax]] | 
|  | %var = OpVariable %var_ty Function)" << ACCheck(ac, "%i", "%[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArraySpecIdSizedAlwaysClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"spec200"}) << R"( | 
|  | OpDecorate %spec200 SpecId 0 )" << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %spec200 = OpSpecConstant %int 200 | 
|  | %arr = OpTypeArray %float %spec200 | 
|  | %var_ty = OpTypePointer Function %arr | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %uint_5 = OpConstant %uint 5 | 
|  | )" << MainPrefix() << R"( | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %uint_0 = OpConstant %uint 0 | 
|  | ; CHECK-DAG: %uint_1 = OpConstant %uint 1 | 
|  | ; CHECK-DAG: %[[uint_intmax:\w+]] = OpConstant %uint 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[max:\w+]] = OpISub %uint %spec200 %uint_1 | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %uint %[[GLSLSTD450]] UMin %[[max]] %[[uint_intmax]] | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %uint %[[GLSLSTD450]] SClamp %uint_5 %uint_0 %[[smin]] | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%uint_5", "%[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACStructLeastUntouched) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %struct = OpTypeStruct %float %float %float | 
|  | %var_ty = OpTypePointer Function %struct | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %int_0 = OpConstant %int 0 | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%int_0", "%int_0") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACStructMostUntouched) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %struct = OpTypeStruct %float %float %float | 
|  | %var_ty = OpTypePointer Function %struct | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %int_2 = OpConstant %int 2 | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function)" | 
|  | << ACCheck(ac, "%int_2", "%int_2") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACStructSpecConstantFail) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"struct", "spec200"}) | 
|  | << "OpDecorate %spec200 SpecId 0\n" | 
|  | << | 
|  |  | 
|  | TypesVoid() << TypesInt() << TypesFloat() << R"( | 
|  | %spec200 = OpSpecConstant %int 200 | 
|  | %struct = OpTypeStruct %float %float %float | 
|  | %var_ty = OpTypePointer Function %struct | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function | 
|  | ; CHECK: Member index into struct is not a constant integer | 
|  | ; CHECK-SAME: %spec200 = OpSpecConstant %int 200 | 
|  | )" | 
|  | << ACCheckFail(ac, "%spec200", "%spec200") << MainSuffix(); | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACStructFloatConstantFail) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"struct"}) << | 
|  |  | 
|  | TypesVoid() << TypesInt() << TypesFloat() << R"( | 
|  | %float_2 = OpConstant %float 2 | 
|  | %struct = OpTypeStruct %float %float %float | 
|  | %var_ty = OpTypePointer Function %struct | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function | 
|  | ; CHECK: Member index into struct is not a constant integer | 
|  | ; CHECK-SAME: %float_2 = OpConstant %float 2 | 
|  | )" | 
|  | << ACCheckFail(ac, "%float_2", "%float_2") << MainSuffix(); | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACStructNonConstantFail) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"struct", "i"}) << | 
|  |  | 
|  | TypesVoid() << TypesInt() << TypesFloat() << R"( | 
|  | %float_2 = OpConstant %float 2 | 
|  | %struct = OpTypeStruct %float %float %float | 
|  | %var_ty = OpTypePointer Function %struct | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpUndef %int | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function | 
|  | ; CHECK: Member index into struct is not a constant integer | 
|  | ; CHECK-SAME: %i = OpUndef %int | 
|  | )" | 
|  | << ACCheckFail(ac, "%i", "%i") << MainSuffix(); | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACStructExcessFail) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"struct", "i"}) << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %struct = OpTypeStruct %float %float %float | 
|  | %var_ty = OpTypePointer Function %struct | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpConstant %int 4 | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function | 
|  | ; CHECK: Member index 4 is out of bounds for struct type: | 
|  | ; CHECK-SAME: %struct = OpTypeStruct %float %float %float | 
|  | )" | 
|  | << ACCheckFail(ac, "%i", "%i") << MainSuffix(); | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACStructNegativeFail) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"struct", "i"}) << TypesVoid() << TypesInt() | 
|  | << TypesFloat() << R"( | 
|  | %struct = OpTypeStruct %float %float %float | 
|  | %var_ty = OpTypePointer Function %struct | 
|  | %ptr_ty = OpTypePointer Function %float | 
|  | %i = OpConstant %int -1 | 
|  | )" << MainPrefix() << R"( | 
|  | %var = OpVariable %var_ty Function | 
|  | ; CHECK: Member index -1 is out of bounds for struct type: | 
|  | ; CHECK-SAME: %struct = OpTypeStruct %float %float %float | 
|  | )" | 
|  | << ACCheckFail(ac, "%i", "%i") << MainSuffix(); | 
|  | SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACRTArrayLeastInboundClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC() << "OpDecorate %rtarr ArrayStride 4 " | 
|  | << DecoSSBO() << TypesVoid() << TypesInt() << TypesFloat() << R"( | 
|  | %rtarr = OpTypeRuntimeArray %float | 
|  | %ssbo_s = OpTypeStruct %uint %uint %rtarr | 
|  | %var_ty = OpTypePointer Uniform %ssbo_s | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %int_0 = OpConstant %int 0 | 
|  | %int_2 = OpConstant %int 2 | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_1 = OpConstant %int 1 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %int 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %var 2 | 
|  | ; CHECK: %[[max:\w+]] = OpISub %int %[[arrlen]] %int_1 | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %int %[[GLSLSTD450]] UMin %[[max]] %[[intmax]] | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %int_0 %int_0 %[[smin]] | 
|  | )" | 
|  | << MainPrefix() << ACCheck(ac, "%int_2 %int_0", "%int_2 %[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACRTArrayGeneralShortIndexClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int16\n" | 
|  | << ShaderPreambleAC({"i"}) << "OpDecorate %rtarr ArrayStride 4 " | 
|  | << DecoSSBO() << TypesVoid() << TypesShort() << TypesFloat() << R"( | 
|  | %rtarr = OpTypeRuntimeArray %float | 
|  | %ssbo_s = OpTypeStruct %short %short %rtarr | 
|  | %var_ty = OpTypePointer Uniform %ssbo_s | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %short_2 = OpConstant %short 2 | 
|  | %i = OpUndef %short | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK: %uint = OpTypeInt 32 0 | 
|  | ; CHECK-DAG: %uint_1 = OpConstant %uint 1 | 
|  | ; CHECK-DAG: %uint_0 = OpConstant %uint 0 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %uint 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %var 2 | 
|  | ; CHECK-DAG: %[[max:\w+]] = OpISub %uint %[[arrlen]] %uint_1 | 
|  | ; CHECK-DAG: %[[i_ext:\w+]] = OpSConvert %uint %i | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %uint %[[GLSLSTD450]] UMin %[[max]] %[[intmax]] | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %uint %[[GLSLSTD450]] SClamp %[[i_ext]] %uint_0 %[[smin]] | 
|  | )" | 
|  | << MainPrefix() << ACCheck(ac, "%short_2 %i", "%short_2 %[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACRTArrayGeneralUShortIndexClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int16\n" | 
|  | << ShaderPreambleAC({"i"}) << "OpDecorate %rtarr ArrayStride 4 " | 
|  | << DecoSSBO() << TypesVoid() << TypesShort() << TypesFloat() << R"( | 
|  | %rtarr = OpTypeRuntimeArray %float | 
|  | %ssbo_s = OpTypeStruct %short %short %rtarr | 
|  | %var_ty = OpTypePointer Uniform %ssbo_s | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %short_2 = OpConstant %short 2 | 
|  | %i = OpUndef %ushort | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK: %uint = OpTypeInt 32 0 | 
|  | ; CHECK-DAG: %uint_1 = OpConstant %uint 1 | 
|  | ; CHECK-DAG: %uint_0 = OpConstant %uint 0 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %uint 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %var 2 | 
|  | ; CHECK-DAG: %[[max:\w+]] = OpISub %uint %[[arrlen]] %uint_1 | 
|  | ; CHECK-DAG: %[[i_ext:\w+]] = OpSConvert %uint %i | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %uint %[[GLSLSTD450]] UMin %[[max]] %[[intmax]] | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %uint %[[GLSLSTD450]] SClamp %[[i_ext]] %uint_0 %[[smin]] | 
|  | )" | 
|  | << MainPrefix() << ACCheck(ac, "%short_2 %i", "%short_2 %[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACRTArrayGeneralIntIndexClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"i"}) << "OpDecorate %rtarr ArrayStride 4 " | 
|  | << DecoSSBO() << TypesVoid() << TypesInt() << TypesFloat() << R"( | 
|  | %rtarr = OpTypeRuntimeArray %float | 
|  | %ssbo_s = OpTypeStruct %int %int %rtarr | 
|  | %var_ty = OpTypePointer Uniform %ssbo_s | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %int_2 = OpConstant %int 2 | 
|  | %i = OpUndef %int | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_1 = OpConstant %int 1 | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %int 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %var 2 | 
|  | ; CHECK: %[[max:\w+]] = OpISub %int %[[arrlen]] %int_1 | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %int %[[GLSLSTD450]] UMin %[[max]] %[[intmax]] | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %i %int_0 %[[smin]] | 
|  | )" | 
|  | << MainPrefix() << ACCheck(ac, "%int_2 %i", "%int_2 %[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACRTArrayGeneralUIntIndexClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"i"}) << "OpDecorate %rtarr ArrayStride 4 " | 
|  | << DecoSSBO() << TypesVoid() << TypesInt() << TypesFloat() << R"( | 
|  | %rtarr = OpTypeRuntimeArray %float | 
|  | %ssbo_s = OpTypeStruct %int %int %rtarr | 
|  | %var_ty = OpTypePointer Uniform %ssbo_s | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %int_2 = OpConstant %int 2 | 
|  | %i = OpUndef %uint | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %uint_1 = OpConstant %uint 1 | 
|  | ; CHECK-DAG: %uint_0 = OpConstant %uint 0 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %uint 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %var 2 | 
|  | ; CHECK: %[[max:\w+]] = OpISub %uint %[[arrlen]] %uint_1 | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %uint %[[GLSLSTD450]] UMin %[[max]] %[[intmax]] | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %uint %[[GLSLSTD450]] SClamp %i %uint_0 %[[smin]] | 
|  | )" | 
|  | << MainPrefix() << ACCheck(ac, "%int_2 %i", "%int_2 %[[clamp]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACRTArrayGeneralLongIndexClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int64" << ShaderPreambleAC({"i"}) | 
|  | << "OpDecorate %rtarr ArrayStride 4 " << DecoSSBO() << TypesVoid() | 
|  | << TypesInt() << TypesLong() << TypesFloat() << R"( | 
|  | %rtarr = OpTypeRuntimeArray %float | 
|  | %ssbo_s = OpTypeStruct %int %int %rtarr | 
|  | %var_ty = OpTypePointer Uniform %ssbo_s | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %int_2 = OpConstant %int 2 | 
|  | %i = OpUndef %long | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %long_0 = OpConstant %long 0 | 
|  | ; CHECK-DAG: %long_1 = OpConstant %long 1 | 
|  | ; CHECK-DAG: %[[longmax:\w+]] = OpConstant %long 9223372036854775807 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %var 2 | 
|  | ; CHECK: %[[arrlen_ext:\w+]] = OpUConvert %ulong %[[arrlen]] | 
|  | ; CHECK: %[[max:\w+]] = OpISub %long %[[arrlen_ext]] %long_1 | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %long %[[GLSLSTD450]] UMin %[[max]] %[[longmax]] | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %long %[[GLSLSTD450]] SClamp %i %long_0 %[[smin]] | 
|  | )" << MainPrefix() | 
|  | << ACCheck(ac, "%int_2 %i", "%int_2 %[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACRTArrayGeneralULongIndexClamped) { | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << "OpCapability Int64" << ShaderPreambleAC({"i"}) | 
|  | << "OpDecorate %rtarr ArrayStride 4 " << DecoSSBO() << TypesVoid() | 
|  | << TypesInt() << TypesLong() << TypesFloat() << R"( | 
|  | %rtarr = OpTypeRuntimeArray %float | 
|  | %ssbo_s = OpTypeStruct %int %int %rtarr | 
|  | %var_ty = OpTypePointer Uniform %ssbo_s | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %int_2 = OpConstant %int 2 | 
|  | %i = OpUndef %ulong | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %ulong_0 = OpConstant %ulong 0 | 
|  | ; CHECK-DAG: %ulong_1 = OpConstant %ulong 1 | 
|  | ; CHECK-DAG: %[[longmax:\w+]] = OpConstant %ulong 9223372036854775807 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %var 2 | 
|  | ; CHECK: %[[arrlen_ext:\w+]] = OpUConvert %ulong %[[arrlen]] | 
|  | ; CHECK: %[[max:\w+]] = OpISub %ulong %[[arrlen_ext]] %ulong_1 | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %ulong %[[GLSLSTD450]] UMin %[[max]] %[[longmax]] | 
|  | ; CHECK: %[[clamp:\w+]] = OpExtInst %ulong %[[GLSLSTD450]] SClamp %i %ulong_0 %[[smin]] | 
|  | )" << MainPrefix() | 
|  | << ACCheck(ac, "%int_2 %i", "%int_2 %[[clamp]]") << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACRTArrayStructVectorElem) { | 
|  | // The point of this test is that the access chain can have indices past the | 
|  | // index into the runtime array.  For good measure, the index into the final | 
|  | // struct is out of bounds.  We have to clamp that index too. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"i", "j"}) | 
|  | << "OpDecorate %rtarr ArrayStride 32\n" | 
|  | << DecoSSBO() << "OpMemberDecorate %rtelem 0 Offset 0\n" | 
|  | << "OpMemberDecorate %rtelem 1 Offset 16\n" | 
|  | << TypesVoid() << TypesInt() << TypesFloat() << R"( | 
|  | %v4float = OpTypeVector %float 4 | 
|  | %rtelem = OpTypeStruct %v4float %v4float | 
|  | %rtarr = OpTypeRuntimeArray %rtelem | 
|  | %ssbo_s = OpTypeStruct %int %int %rtarr | 
|  | %var_ty = OpTypePointer Uniform %ssbo_s | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %int_1 = OpConstant %int 1 | 
|  | %int_2 = OpConstant %int 2 | 
|  | %i = OpUndef %int | 
|  | %j = OpUndef %int | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_3 = OpConstant %int 3 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %int 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %var 2 | 
|  | ; CHECK: %[[max:\w+]] = OpISub %int %[[arrlen]] %int_1 | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %int %[[GLSLSTD450]] UMin %[[max]] %[[intmax]] | 
|  | ; CHECK: %[[clamp_i:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %i %int_0 %[[smin]] | 
|  | ; CHECK: %[[clamp_j:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %j %int_0 %int_3 | 
|  | )" << MainPrefix() | 
|  | << ACCheck(ac, "%int_2 %i %int_1 %j", | 
|  | "%int_2 %[[clamp_i]] %int_1 %[[clamp_j]]") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACArrayRTArrayStructVectorElem) { | 
|  | // Now add an additional level of arrays around the Block-decorated struct. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"i", "ssbo_s"}) | 
|  | << "OpDecorate %rtarr ArrayStride 32\n" | 
|  | << DecoSSBO() << "OpMemberDecorate %rtelem 0 Offset 0\n" | 
|  | << "OpMemberDecorate %rtelem 1 Offset 16\n" | 
|  | << TypesVoid() << TypesInt() << TypesFloat() << R"( | 
|  | %v4float = OpTypeVector %float 4 | 
|  | %rtelem = OpTypeStruct %v4float %v4float | 
|  | %rtarr = OpTypeRuntimeArray %rtelem | 
|  | %ssbo_s = OpTypeStruct %int %int %rtarr | 
|  | %arr_size = OpConstant %int 10 | 
|  | %arr_ssbo = OpTypeArray %ssbo_s %arr_size | 
|  | %var_ty = OpTypePointer Uniform %arr_ssbo | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %int_1 = OpConstant %int 1 | 
|  | %int_2 = OpConstant %int 2 | 
|  | %int_17 = OpConstant %int 17 | 
|  | %i = OpUndef %int | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %[[ssbo_p:\w+]] = OpTypePointer Uniform %ssbo_s | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_9 = OpConstant %int 9 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %int 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; This access chain is manufatured only so we can compute the array length. | 
|  | ; Note that the %int_9 is already clamped | 
|  | ; CHECK: %[[ssbo_base:\w+]] = )" << ac | 
|  | << R"( %[[ssbo_p]] %var %int_9 | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %[[ssbo_base]] 2 | 
|  | ; CHECK: %[[max:\w+]] = OpISub %int %[[arrlen]] %int_1 | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %int %[[GLSLSTD450]] UMin %[[max]] %[[intmax]] | 
|  | ; CHECK: %[[clamp_i:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %i %int_0 %[[smin]] | 
|  | )" << MainPrefix() | 
|  | << ACCheck(ac, "%int_17 %int_2 %i %int_1 %int_2", | 
|  | "%int_9 %int_2 %[[clamp_i]] %int_1 %int_2") | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, ACSplitACArrayRTArrayStructVectorElem) { | 
|  | // Split the address calculation across two access chains.  Force | 
|  | // the transform to walk up the access chains to find the base variable. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"i", "j", "k", "ssbo_s", "ssbo_pty", | 
|  | "rtarr_pty", "ac_ssbo", "ac_rtarr"}) | 
|  | << "OpDecorate %rtarr ArrayStride 32\n" | 
|  | << DecoSSBO() << "OpMemberDecorate %rtelem 0 Offset 0\n" | 
|  | << "OpMemberDecorate %rtelem 1 Offset 16\n" | 
|  | << TypesVoid() << TypesInt() << TypesFloat() << R"( | 
|  | %v4float = OpTypeVector %float 4 | 
|  | %rtelem = OpTypeStruct %v4float %v4float | 
|  | %rtarr = OpTypeRuntimeArray %rtelem | 
|  | %ssbo_s = OpTypeStruct %int %int %rtarr | 
|  | %arr_size = OpConstant %int 10 | 
|  | %arr_ssbo = OpTypeArray %ssbo_s %arr_size | 
|  | %var_ty = OpTypePointer Uniform %arr_ssbo | 
|  | %ssbo_pty = OpTypePointer Uniform %ssbo_s | 
|  | %rtarr_pty = OpTypePointer Uniform %rtarr | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %int_1 = OpConstant %int 1 | 
|  | %int_2 = OpConstant %int 2 | 
|  | %i = OpUndef %int | 
|  | %j = OpUndef %int | 
|  | %k = OpUndef %int | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_9 = OpConstant %int 9 | 
|  | ; CHECK-DAG: %int_3 = OpConstant %int 3 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %int 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp_i:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %i %int_0 %int_9 | 
|  | ; CHECK: %ac_ssbo = )" << ac | 
|  | << R"( %ssbo_pty %var %[[clamp_i]] | 
|  | ; CHECK: %ac_rtarr = )" | 
|  | << ac << R"( %rtarr_pty %ac_ssbo %int_2 | 
|  |  | 
|  | ; This is the interesting bit.  This array length is needed for an OpAccessChain | 
|  | ; computing %ac, but the algorithm had to track back through %ac_rtarr's | 
|  | ; definition to find the base pointer %ac_ssbo. | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %ac_ssbo 2 | 
|  | ; CHECK: %[[max:\w+]] = OpISub %int %[[arrlen]] %int_1 | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %int %[[GLSLSTD450]] UMin %[[max]] %[[intmax]] | 
|  | ; CHECK: %[[clamp_j:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %j %int_0 %[[smin]] | 
|  | ; CHECK: %[[clamp_k:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %k %int_0 %int_3 | 
|  | ; CHECK: %ac = )" << ac | 
|  | << R"( %ptr_ty %ac_rtarr %[[clamp_j]] %int_1 %[[clamp_k]] | 
|  | ; CHECK-NOT: AccessChain | 
|  | )" << MainPrefix() | 
|  | << "%ac_ssbo = " << ac << " %ssbo_pty %var %i\n" | 
|  | << "%ac_rtarr = " << ac << " %rtarr_pty %ac_ssbo %int_2\n" | 
|  | << "%ac = " << ac << " %ptr_ty %ac_rtarr %j %int_1 %k\n" | 
|  |  | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, | 
|  | ACSplitACArrayRTArrayStructVectorElemAcrossBasicBlocks) { | 
|  | // Split the address calculation across two access chains.  Force | 
|  | // the transform to walk up the access chains to find the base variable. | 
|  | // This time, put the different access chains in different basic blocks. | 
|  | // This is an integrity check to ensure that we keep the instruction-to-block | 
|  | // mapping consistent. | 
|  | for (auto* ac : AccessChains()) { | 
|  | std::ostringstream shaders; | 
|  | shaders << ShaderPreambleAC({"i", "j", "k", "bb1", "bb2", "ssbo_s", | 
|  | "ssbo_pty", "rtarr_pty", "ac_ssbo", | 
|  | "ac_rtarr"}) | 
|  | << "OpDecorate %rtarr ArrayStride 32\n" | 
|  | << DecoSSBO() << "OpMemberDecorate %rtelem 0 Offset 0\n" | 
|  | << "OpMemberDecorate %rtelem 1 Offset 16\n" | 
|  | << TypesVoid() << TypesInt() << TypesFloat() << R"( | 
|  | %v4float = OpTypeVector %float 4 | 
|  | %rtelem = OpTypeStruct %v4float %v4float | 
|  | %rtarr = OpTypeRuntimeArray %rtelem | 
|  | %ssbo_s = OpTypeStruct %int %int %rtarr | 
|  | %arr_size = OpConstant %int 10 | 
|  | %arr_ssbo = OpTypeArray %ssbo_s %arr_size | 
|  | %var_ty = OpTypePointer Uniform %arr_ssbo | 
|  | %ssbo_pty = OpTypePointer Uniform %ssbo_s | 
|  | %rtarr_pty = OpTypePointer Uniform %rtarr | 
|  | %ptr_ty = OpTypePointer Uniform %float | 
|  | %var = OpVariable %var_ty Uniform | 
|  | %int_1 = OpConstant %int 1 | 
|  | %int_2 = OpConstant %int 2 | 
|  | %i = OpUndef %int | 
|  | %j = OpUndef %int | 
|  | %k = OpUndef %int | 
|  | ; CHECK: %[[GLSLSTD450:\w+]] = OpExtInstImport "GLSL.std.450" | 
|  | ; CHECK-DAG: %int_0 = OpConstant %int 0 | 
|  | ; CHECK-DAG: %int_9 = OpConstant %int 9 | 
|  | ; CHECK-DAG: %int_3 = OpConstant %int 3 | 
|  | ; CHECK-DAG: %[[intmax:\w+]] = OpConstant %int 2147483647 | 
|  | ; CHECK: OpLabel | 
|  | ; CHECK: %[[clamp_i:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %i %int_0 %int_9 | 
|  | ; CHECK: %ac_ssbo = )" << ac | 
|  | << R"( %ssbo_pty %var %[[clamp_i]] | 
|  | ; CHECK: %bb1 = OpLabel | 
|  | ; CHECK: %ac_rtarr = )" | 
|  | << ac << R"( %rtarr_pty %ac_ssbo %int_2 | 
|  | ; CHECK: %bb2 = OpLabel | 
|  |  | 
|  | ; This is the interesting bit.  This array length is needed for an OpAccessChain | 
|  | ; computing %ac, but the algorithm had to track back through %ac_rtarr's | 
|  | ; definition to find the base pointer %ac_ssbo. | 
|  | ; CHECK: %[[arrlen:\w+]] = OpArrayLength %uint %ac_ssbo 2 | 
|  | ; CHECK: %[[max:\w+]] = OpISub %int %[[arrlen]] %int_1 | 
|  | ; CHECK: %[[smin:\w+]] = OpExtInst %int %[[GLSLSTD450]] UMin %[[max]] %[[intmax]] | 
|  | ; CHECK: %[[clamp_j:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %j %int_0 %[[smin]] | 
|  | ; CHECK: %[[clamp_k:\w+]] = OpExtInst %int %[[GLSLSTD450]] SClamp %k %int_0 %int_3 | 
|  | ; CHECK: %ac = )" << ac | 
|  | << R"( %ptr_ty %ac_rtarr %[[clamp_j]] %int_1 %[[clamp_k]] | 
|  | ; CHECK-NOT: AccessChain | 
|  | )" << MainPrefix() | 
|  | << "%ac_ssbo = " << ac << " %ssbo_pty %var %i\n" | 
|  | << "OpBranch %bb1\n%bb1 = OpLabel\n" | 
|  | << "%ac_rtarr = " << ac << " %rtarr_pty %ac_ssbo %int_2\n" | 
|  | << "OpBranch %bb2\n%bb2 = OpLabel\n" | 
|  | << "%ac = " << ac << " %ptr_ty %ac_rtarr %j %int_1 %k\n" | 
|  |  | 
|  | << MainSuffix(); | 
|  | SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GraphicsRobustAccessTest, bug3813) { | 
|  | // This shader comes from Dawn's | 
|  | // TextureViewSamplingTest.TextureCubeMapOnWholeTexture, converted from GLSL | 
|  | // by glslang. | 
|  | // The pass was inserting a signed 32-bit int type, but not correctly marking | 
|  | // the shader as changed. | 
|  | std::string shader = R"( | 
|  | ; SPIR-V | 
|  | ; Version: 1.0 | 
|  | ; Generator: Google Shaderc over Glslang; 10 | 
|  | ; Bound: 46 | 
|  | ; Schema: 0 | 
|  | OpCapability Shader | 
|  | %1 = OpExtInstImport "GLSL.std.450" | 
|  | OpMemoryModel Logical GLSL450 | 
|  | OpEntryPoint Fragment %4 "main" %12 %29 | 
|  | OpExecutionMode %4 OriginUpperLeft | 
|  | OpSource GLSL 450 | 
|  | OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" | 
|  | OpSourceExtension "GL_GOOGLE_include_directive" | 
|  | OpName %4 "main" | 
|  | OpName %8 "sc" | 
|  | OpName %12 "texCoord" | 
|  | OpName %21 "tc" | 
|  | OpName %29 "fragColor" | 
|  | OpName %32 "texture0" | 
|  | OpName %36 "sampler0" | 
|  | OpDecorate %12 Location 0 | 
|  | OpDecorate %29 Location 0 | 
|  | OpDecorate %32 DescriptorSet 0 | 
|  | OpDecorate %32 Binding 1 | 
|  | OpDecorate %36 DescriptorSet 0 | 
|  | OpDecorate %36 Binding 0 | 
|  | %2 = OpTypeVoid | 
|  | %3 = OpTypeFunction %2 | 
|  | %6 = OpTypeFloat 32 | 
|  | %7 = OpTypePointer Function %6 | 
|  | %9 = OpConstant %6 2 | 
|  | %10 = OpTypeVector %6 2 | 
|  | %11 = OpTypePointer Input %10 | 
|  | %12 = OpVariable %11 Input | 
|  | %13 = OpTypeInt 32 0 | 
|  | %14 = OpConstant %13 0 | 
|  | %15 = OpTypePointer Input %6 | 
|  | %19 = OpConstant %6 1 | 
|  | %22 = OpConstant %13 1 | 
|  | %27 = OpTypeVector %6 4 | 
|  | %28 = OpTypePointer Output %27 | 
|  | %29 = OpVariable %28 Output | 
|  | %30 = OpTypeImage %6 Cube 0 0 0 1 Unknown | 
|  | %31 = OpTypePointer UniformConstant %30 | 
|  | %32 = OpVariable %31 UniformConstant | 
|  | %34 = OpTypeSampler | 
|  | %35 = OpTypePointer UniformConstant %34 | 
|  | %36 = OpVariable %35 UniformConstant | 
|  | %38 = OpTypeSampledImage %30 | 
|  | %43 = OpTypeVector %6 3 | 
|  | %4 = OpFunction %2 None %3 | 
|  | %5 = OpLabel | 
|  | %8 = OpVariable %7 Function | 
|  | %21 = OpVariable %7 Function | 
|  | %16 = OpAccessChain %15 %12 %14 | 
|  | %17 = OpLoad %6 %16 | 
|  | %18 = OpFMul %6 %9 %17 | 
|  | %20 = OpFSub %6 %18 %19 | 
|  | OpStore %8 %20 | 
|  | %23 = OpAccessChain %15 %12 %22 | 
|  | %24 = OpLoad %6 %23 | 
|  | %25 = OpFMul %6 %9 %24 | 
|  | %26 = OpFSub %6 %25 %19 | 
|  | OpStore %21 %26 | 
|  | %33 = OpLoad %30 %32 | 
|  | %37 = OpLoad %34 %36 | 
|  | %39 = OpSampledImage %38 %33 %37 | 
|  | %40 = OpLoad %6 %21 | 
|  | %41 = OpLoad %6 %8 | 
|  | %42 = OpFNegate %6 %41 | 
|  | %44 = OpCompositeConstruct %43 %19 %40 %42 | 
|  | %45 = OpImageSampleImplicitLod %27 %39 %44 | 
|  | OpStore %29 %45 | 
|  | OpReturn | 
|  | OpFunctionEnd | 
|  | )"; | 
|  |  | 
|  | std::string expected = R"(OpCapability Shader | 
|  | %1 = OpExtInstImport "GLSL.std.450" | 
|  | OpMemoryModel Logical GLSL450 | 
|  | OpEntryPoint Fragment %main "main" %texCoord %fragColor | 
|  | OpExecutionMode %main OriginUpperLeft | 
|  | OpSource GLSL 450 | 
|  | OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" | 
|  | OpSourceExtension "GL_GOOGLE_include_directive" | 
|  | OpName %main "main" | 
|  | OpName %sc "sc" | 
|  | OpName %texCoord "texCoord" | 
|  | OpName %tc "tc" | 
|  | OpName %fragColor "fragColor" | 
|  | OpName %texture0 "texture0" | 
|  | OpName %sampler0 "sampler0" | 
|  | OpDecorate %texCoord Location 0 | 
|  | OpDecorate %fragColor Location 0 | 
|  | OpDecorate %texture0 DescriptorSet 0 | 
|  | OpDecorate %texture0 Binding 1 | 
|  | OpDecorate %sampler0 DescriptorSet 0 | 
|  | OpDecorate %sampler0 Binding 0 | 
|  | %void = OpTypeVoid | 
|  | %10 = OpTypeFunction %void | 
|  | %float = OpTypeFloat 32 | 
|  | %_ptr_Function_float = OpTypePointer Function %float | 
|  | %float_2 = OpConstant %float 2 | 
|  | %v2float = OpTypeVector %float 2 | 
|  | %_ptr_Input_v2float = OpTypePointer Input %v2float | 
|  | %texCoord = OpVariable %_ptr_Input_v2float Input | 
|  | %uint = OpTypeInt 32 0 | 
|  | %uint_0 = OpConstant %uint 0 | 
|  | %_ptr_Input_float = OpTypePointer Input %float | 
|  | %float_1 = OpConstant %float 1 | 
|  | %uint_1 = OpConstant %uint 1 | 
|  | %v4float = OpTypeVector %float 4 | 
|  | %_ptr_Output_v4float = OpTypePointer Output %v4float | 
|  | %fragColor = OpVariable %_ptr_Output_v4float Output | 
|  | %23 = OpTypeImage %float Cube 0 0 0 1 Unknown | 
|  | %_ptr_UniformConstant_23 = OpTypePointer UniformConstant %23 | 
|  | %texture0 = OpVariable %_ptr_UniformConstant_23 UniformConstant | 
|  | %25 = OpTypeSampler | 
|  | %_ptr_UniformConstant_25 = OpTypePointer UniformConstant %25 | 
|  | %sampler0 = OpVariable %_ptr_UniformConstant_25 UniformConstant | 
|  | %27 = OpTypeSampledImage %23 | 
|  | %v3float = OpTypeVector %float 3 | 
|  | %int = OpTypeInt 32 1 | 
|  | %main = OpFunction %void None %10 | 
|  | %29 = OpLabel | 
|  | %sc = OpVariable %_ptr_Function_float Function | 
|  | %tc = OpVariable %_ptr_Function_float Function | 
|  | %30 = OpAccessChain %_ptr_Input_float %texCoord %uint_0 | 
|  | %31 = OpLoad %float %30 | 
|  | %32 = OpFMul %float %float_2 %31 | 
|  | %33 = OpFSub %float %32 %float_1 | 
|  | OpStore %sc %33 | 
|  | %34 = OpAccessChain %_ptr_Input_float %texCoord %uint_1 | 
|  | %35 = OpLoad %float %34 | 
|  | %36 = OpFMul %float %float_2 %35 | 
|  | %37 = OpFSub %float %36 %float_1 | 
|  | OpStore %tc %37 | 
|  | %38 = OpLoad %23 %texture0 | 
|  | %39 = OpLoad %25 %sampler0 | 
|  | %40 = OpSampledImage %27 %38 %39 | 
|  | %41 = OpLoad %float %tc | 
|  | %42 = OpLoad %float %sc | 
|  | %43 = OpFNegate %float %42 | 
|  | %44 = OpCompositeConstruct %v3float %float_1 %41 %43 | 
|  | %45 = OpImageSampleImplicitLod %v4float %40 %44 | 
|  | OpStore %fragColor %45 | 
|  | OpReturn | 
|  | OpFunctionEnd | 
|  | )"; | 
|  |  | 
|  | SinglePassRunAndCheck<GraphicsRobustAccessPass>(shader, expected, false, | 
|  | true); | 
|  | } | 
|  |  | 
|  | // TODO(dneto): Test access chain index wider than 64 bits? | 
|  | // TODO(dneto): Test struct access chain index wider than 64 bits? | 
|  | // TODO(dneto): OpImageTexelPointer | 
|  | //   - all Dim types: 1D 2D Cube 3D Rect Buffer | 
|  | //   - all Dim types that can be arrayed: 1D 2D 3D | 
|  | //   - sample index: set to 0 if not multisampled | 
|  | //   - Dim (2D, Cube Rect} with multisampling | 
|  | //      -1 0 max excess | 
|  | // TODO(dneto): Test OpImageTexelPointer with coordinate component index other | 
|  | // than 32 bits. | 
|  |  | 
|  | }  // namespace |