| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | // Fence.h: Defines the Fence class, which supports the GL_NV_fence extension. | 
 |  | 
 | #ifndef LIBGLESV2_FENCE_H_ | 
 | #define LIBGLESV2_FENCE_H_ | 
 |  | 
 | #include "common/Object.hpp" | 
 | #include <GLES2/gl2.h> | 
 |  | 
 | namespace es2 | 
 | { | 
 |  | 
 | class Fence | 
 | { | 
 | public: | 
 | 	Fence(); | 
 | 	virtual ~Fence(); | 
 |  | 
 | 	GLboolean isFence(); | 
 | 	void setFence(GLenum condition); | 
 | 	GLboolean testFence(); | 
 | 	void finishFence(); | 
 | 	void getFenceiv(GLenum pname, GLint *params); | 
 |  | 
 | private: | 
 | 	bool mQuery; | 
 | 	GLenum mCondition; | 
 | 	GLboolean mStatus; | 
 | }; | 
 |  | 
 | class FenceSync : public gl::NamedObject | 
 | { | 
 | public: | 
 | 	FenceSync(GLuint name, GLenum condition, GLbitfield flags); | 
 | 	virtual ~FenceSync(); | 
 |  | 
 | 	GLenum clientWait(GLbitfield flags, GLuint64 timeout); | 
 | 	void serverWait(GLbitfield flags, GLuint64 timeout); | 
 | 	void getSynciv(GLenum pname, GLsizei *length, GLint *values); | 
 |  | 
 | 	GLenum getCondition() const { return mCondition; } | 
 | 	GLbitfield getFlags() const { return mFlags; } | 
 |  | 
 | private: | 
 | 	GLenum mCondition; | 
 | 	GLbitfield mFlags; | 
 | }; | 
 |  | 
 | } | 
 |  | 
 | #endif   // LIBGLESV2_FENCE_H_ |