| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // main.h: Management of thread-local data. | |
| #ifndef LIBEGL_MAIN_H_ | |
| #define LIBEGL_MAIN_H_ | |
| namespace sw | |
| { | |
| class FrameBuffer; | |
| enum Format : unsigned char; | |
| } | |
| #endif // LIBEGL_MAIN_H_ |