| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "VkCommandBuffer.hpp" | |
| #include "VkFence.hpp" | |
| #include "VkQueue.hpp" | |
| #include "VkSemaphore.hpp" | |
| #include "Device/Renderer.hpp" | |
| namespace vk | |
| { | |
| Queue::Queue(uint32_t pFamilyIndex, float pPriority) : familyIndex(pFamilyIndex), priority(pPriority) | |
| { | |
| context = new sw::Context(); | |
| renderer = new sw::Renderer(context, sw::OpenGL, true); | |
| } | |
| void Queue::destroy() | |
| { | |
| delete context; | |
| delete renderer; | |
| } | |
| void Queue::submit(uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence) | |
| { | |
| for(uint32_t i = 0; i < submitCount; i++) | |
| { | |
| auto& submitInfo = pSubmits[i]; | |
| for(uint32_t j = 0; j < submitInfo.waitSemaphoreCount; j++) | |
| { | |
| vk::Cast(submitInfo.pWaitSemaphores[j])->wait(submitInfo.pWaitDstStageMask[j]); | |
| } | |
| { | |
| CommandBuffer::ExecutionState executionState; | |
| executionState.renderer = renderer; | |
| for(uint32_t j = 0; j < submitInfo.commandBufferCount; j++) | |
| { | |
| vk::Cast(submitInfo.pCommandBuffers[j])->submit(executionState); | |
| } | |
| } | |
| for(uint32_t j = 0; j < submitInfo.signalSemaphoreCount; j++) | |
| { | |
| vk::Cast(submitInfo.pSignalSemaphores[j])->signal(); | |
| } | |
| } | |
| // FIXME (b/117835459): signal the fence only once the work is completed | |
| if(fence != VK_NULL_HANDLE) | |
| { | |
| vk::Cast(fence)->signal(); | |
| } | |
| } | |
| void Queue::waitIdle() | |
| { | |
| // equivalent to submitting a fence to a queue and waiting | |
| // with an infinite timeout for that fence to signal | |
| // FIXME (b/117835459): implement once we have working fences | |
| } | |
| } // namespace vk |