| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef VK_COMMAND_BUFFER_HPP_ | |
| #define VK_COMMAND_BUFFER_HPP_ | |
| #include "VkConfig.h" | |
| #include "VkObject.hpp" | |
| #include <memory> | |
| #include <vector> | |
| namespace sw | |
| { | |
| class Renderer; | |
| } | |
| namespace vk | |
| { | |
| class Framebuffer; | |
| class Pipeline; | |
| class RenderPass; | |
| class CommandBuffer | |
| { | |
| public: | |
| static constexpr VkSystemAllocationScope GetAllocationScope() { return VK_SYSTEM_ALLOCATION_SCOPE_OBJECT; } | |
| CommandBuffer(VkCommandBufferLevel pLevel); | |
| void destroy(const VkAllocationCallbacks* pAllocator); | |
| VkResult begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo* pInheritanceInfo); | |
| VkResult end(); | |
| VkResult reset(VkCommandPoolResetFlags flags); | |
| void beginRenderPass(VkRenderPass renderPass, VkFramebuffer framebuffer, VkRect2D renderArea, | |
| uint32_t clearValueCount, const VkClearValue* pClearValues, VkSubpassContents contents); | |
| void nextSubpass(VkSubpassContents contents); | |
| void endRenderPass(); | |
| void executeCommands(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); | |
| void setDeviceMask(uint32_t deviceMask); | |
| void dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, | |
| uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); | |
| void pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, | |
| uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, | |
| uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, | |
| uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); | |
| void bindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); | |
| void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, | |
| const VkBuffer* pBuffers, const VkDeviceSize* pOffsets); | |
| void beginQuery(VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); | |
| void endQuery(VkQueryPool queryPool, uint32_t query); | |
| void resetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); | |
| void writeTimestamp(VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); | |
| void copyQueryPoolResults(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, | |
| VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); | |
| void pushConstants(VkPipelineLayout layout, VkShaderStageFlags stageFlags, | |
| uint32_t offset, uint32_t size, const void* pValues); | |
| void setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports); | |
| void setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors); | |
| void setLineWidth(float lineWidth); | |
| void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); | |
| void setBlendConstants(const float blendConstants[4]); | |
| void setDepthBounds(float minDepthBounds, float maxDepthBounds); | |
| void setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask); | |
| void setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask); | |
| void setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference); | |
| void bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, | |
| uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, | |
| uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets); | |
| void bindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); | |
| void dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); | |
| void dispatchIndirect(VkBuffer buffer, VkDeviceSize offset); | |
| void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); | |
| void copyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, | |
| uint32_t regionCount, const VkImageCopy* pRegions); | |
| void blitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, | |
| uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter); | |
| void copyBufferToImage(VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, | |
| uint32_t regionCount, const VkBufferImageCopy* pRegions); | |
| void copyImageToBuffer(VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, | |
| uint32_t regionCount, const VkBufferImageCopy* pRegions); | |
| void updateBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData); | |
| void fillBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); | |
| void clearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, | |
| uint32_t rangeCount, const VkImageSubresourceRange* pRanges); | |
| void clearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, | |
| uint32_t rangeCount, const VkImageSubresourceRange* pRanges); | |
| void clearAttachments(uint32_t attachmentCount, const VkClearAttachment* pAttachments, | |
| uint32_t rectCount, const VkClearRect* pRects); | |
| void resolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, | |
| uint32_t regionCount, const VkImageResolve* pRegions); | |
| void setEvent(VkEvent event, VkPipelineStageFlags stageMask); | |
| void resetEvent(VkEvent event, VkPipelineStageFlags stageMask); | |
| void waitEvents(uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, | |
| VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, | |
| uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, | |
| uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); | |
| void draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); | |
| void drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); | |
| void drawIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); | |
| void drawIndexedIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); | |
| // TODO(sugoi): Move ExecutionState out of CommandBuffer (possibly into Device) | |
| struct ExecutionState | |
| { | |
| sw::Renderer* renderer = nullptr; | |
| RenderPass* renderPass = nullptr; | |
| Framebuffer* renderPassFramebuffer = nullptr; | |
| Pipeline* pipelines[VK_PIPELINE_BIND_POINT_RANGE_SIZE] = {}; | |
| struct VertexInputBinding | |
| { | |
| VkBuffer buffer; | |
| VkDeviceSize offset; | |
| }; | |
| VertexInputBinding vertexInputBindings[MAX_VERTEX_INPUT_BINDINGS] = {}; | |
| }; | |
| void submit(CommandBuffer::ExecutionState& executionState); | |
| class Command; | |
| private: | |
| void resetState(); | |
| template<typename T, typename... Args> void addCommand(Args&&... args); | |
| enum State { INITIAL, RECORDING, EXECUTABLE, PENDING, INVALID }; | |
| State state = INITIAL; | |
| VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; | |
| // FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations | |
| std::vector<std::unique_ptr<Command>>* commands; | |
| }; | |
| using DispatchableCommandBuffer = DispatchableObject<CommandBuffer, VkCommandBuffer>; | |
| static inline CommandBuffer* Cast(VkCommandBuffer object) | |
| { | |
| return DispatchableCommandBuffer::Cast(object); | |
| } | |
| } // namespace vk | |
| #endif // VK_COMMAND_BUFFER_HPP_ |