| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "VertexProcessor.hpp" | |
| #include "Pipeline/VertexProgram.hpp" | |
| #include "Pipeline/Constants.hpp" | |
| #include "System/Math.hpp" | |
| #include "Vulkan/VkDebug.hpp" | |
| #include <string.h> | |
| namespace sw | |
| { | |
| bool precacheVertex = false; | |
| void VertexCache::clear() | |
| { | |
| for(int i = 0; i < 16; i++) | |
| { | |
| tag[i] = 0x80000000; | |
| } | |
| } | |
| unsigned int VertexProcessor::States::computeHash() | |
| { | |
| unsigned int *state = (unsigned int*)this; | |
| unsigned int hash = 0; | |
| for(unsigned int i = 0; i < sizeof(States) / 4; i++) | |
| { | |
| hash ^= state[i]; | |
| } | |
| return hash; | |
| } | |
| VertexProcessor::State::State() | |
| { | |
| memset(this, 0, sizeof(State)); | |
| } | |
| bool VertexProcessor::State::operator==(const State &state) const | |
| { | |
| if(hash != state.hash) | |
| { | |
| return false; | |
| } | |
| return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; | |
| } | |
| VertexProcessor::UniformBufferInfo::UniformBufferInfo() | |
| { | |
| buffer = nullptr; | |
| offset = 0; | |
| } | |
| VertexProcessor::VertexProcessor(Context *context) : context(context) | |
| { | |
| routineCache = nullptr; | |
| setRoutineCacheSize(1024); | |
| } | |
| VertexProcessor::~VertexProcessor() | |
| { | |
| delete routineCache; | |
| routineCache = nullptr; | |
| } | |
| void VertexProcessor::setInputStream(int index, const Stream &stream) | |
| { | |
| context->input[index] = stream; | |
| } | |
| void VertexProcessor::resetInputStreams() | |
| { | |
| for(int i = 0; i < MAX_VERTEX_INPUTS; i++) | |
| { | |
| context->input[i].defaults(); | |
| } | |
| } | |
| void VertexProcessor::setUniformBuffer(int index, sw::Resource* buffer, int offset) | |
| { | |
| uniformBufferInfo[index].buffer = buffer; | |
| uniformBufferInfo[index].offset = offset; | |
| } | |
| void VertexProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) | |
| { | |
| for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; ++i) | |
| { | |
| u[i] = uniformBufferInfo[i].buffer ? static_cast<byte*>(uniformBufferInfo[i].buffer->lock(PUBLIC, PRIVATE)) + uniformBufferInfo[i].offset : nullptr; | |
| uniformBuffers[i] = uniformBufferInfo[i].buffer; | |
| } | |
| } | |
| void VertexProcessor::setInstanceID(int instanceID) | |
| { | |
| context->instanceID = instanceID; | |
| } | |
| void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapFilter(mipmapFilter); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setGatherEnable(unsigned int sampler, bool enable) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setGatherEnable(enable); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setReadSRGB(unsigned int sampler, bool sRGB) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setReadSRGB(sRGB); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setMipmapLOD(unsigned int sampler, float bias) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapLOD(bias); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setBorderColor(unsigned int sampler, const Color<float> &borderColor) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBorderColor(borderColor); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxAnisotropy(maxAnisotropy); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleG(swizzleG); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setCompareFunc(unsigned int sampler, CompareFunc compFunc) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setCompareFunc(compFunc); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setBaseLevel(unsigned int sampler, int baseLevel) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBaseLevel(baseLevel); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setMaxLevel(unsigned int sampler, int maxLevel) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxLevel(maxLevel); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setMinLod(unsigned int sampler, float minLod) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMinLod(minLod); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setMaxLod(unsigned int sampler, float maxLod) | |
| { | |
| if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxLod(maxLod); | |
| } | |
| else ASSERT(false); | |
| } | |
| void VertexProcessor::setPointSizeMin(float pointSizeMin) | |
| { | |
| this->pointSizeMin = pointSizeMin; | |
| } | |
| void VertexProcessor::setPointSizeMax(float pointSizeMax) | |
| { | |
| this->pointSizeMax = pointSizeMax; | |
| } | |
| void VertexProcessor::setRoutineCacheSize(int cacheSize) | |
| { | |
| delete routineCache; | |
| routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536), precacheVertex ? "sw-vertex" : 0); | |
| } | |
| const VertexProcessor::State VertexProcessor::update(DrawType drawType) | |
| { | |
| State state; | |
| state.shaderID = context->vertexShader->getSerialID(); | |
| state.multiSampling = context->getMultiSampleCount() > 1; | |
| // Note: Quads aren't handled for verticesPerPrimitive, but verticesPerPrimitive is used for transform feedback, | |
| // which is an OpenGL ES 3.0 feature, and OpenGL ES 3.0 doesn't support quads as a primitive type. | |
| DrawType type = static_cast<DrawType>(static_cast<unsigned int>(drawType) & 0xF); | |
| state.verticesPerPrimitive = 1 + (type >= DRAW_LINELIST) + (type >= DRAW_TRIANGLELIST); | |
| state.hash = state.computeHash(); | |
| return state; | |
| } | |
| Routine *VertexProcessor::routine(const State &state) | |
| { | |
| Routine *routine = routineCache->query(state); | |
| if(!routine) // Create one | |
| { | |
| VertexRoutine *generator = new VertexProgram(state, context->vertexShader); | |
| generator->generate(); | |
| routine = (*generator)("VertexRoutine_%0.8X", state.shaderID); | |
| delete generator; | |
| routineCache->add(state, routine); | |
| } | |
| return routine; | |
| } | |
| } |