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//===- HexagonMachineScheduler.h - Custom Hexagon MI scheduler --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Custom Hexagon MI scheduler.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
#define LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/Twine.h"
#include "llvm/CodeGen/DFAPacketizer.h"
#include "llvm/CodeGen/MachineScheduler.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/CodeGen/TargetSchedule.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include <algorithm>
#include <cassert>
#include <limits>
#include <memory>
#include <vector>
namespace llvm {
class SUnit;
class VLIWResourceModel {
/// ResourcesModel - Represents VLIW state.
/// Not limited to VLIW targets per se, but assumes
/// definition of DFA by a target.
DFAPacketizer *ResourcesModel;
const TargetSchedModel *SchedModel;
/// Local packet/bundle model. Purely
/// internal to the MI schedulre at the time.
std::vector<SUnit *> Packet;
/// Total packets created.
unsigned TotalPackets = 0;
public:
VLIWResourceModel(const TargetSubtargetInfo &STI, const TargetSchedModel *SM)
: SchedModel(SM) {
ResourcesModel = STI.getInstrInfo()->CreateTargetScheduleState(STI);
// This hard requirement could be relaxed,
// but for now do not let it proceed.
assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
Packet.resize(SchedModel->getIssueWidth());
Packet.clear();
ResourcesModel->clearResources();
}
~VLIWResourceModel() {
delete ResourcesModel;
}
void resetPacketState() {
Packet.clear();
}
void resetDFA() {
ResourcesModel->clearResources();
}
void reset() {
Packet.clear();
ResourcesModel->clearResources();
}
bool isResourceAvailable(SUnit *SU, bool IsTop);
bool reserveResources(SUnit *SU, bool IsTop);
unsigned getTotalPackets() const { return TotalPackets; }
bool isInPacket(SUnit *SU) const { return is_contained(Packet, SU); }
};
/// Extend the standard ScheduleDAGMI to provide more context and override the
/// top-level schedule() driver.
class VLIWMachineScheduler : public ScheduleDAGMILive {
public:
VLIWMachineScheduler(MachineSchedContext *C,
std::unique_ptr<MachineSchedStrategy> S)
: ScheduleDAGMILive(C, std::move(S)) {}
/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
/// time to do some work.
void schedule() override;
RegisterClassInfo *getRegClassInfo() { return RegClassInfo; }
int getBBSize() { return BB->size(); }
};
//===----------------------------------------------------------------------===//
// ConvergingVLIWScheduler - Implementation of the standard
// MachineSchedStrategy.
//===----------------------------------------------------------------------===//
/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics
/// to balance the schedule.
class ConvergingVLIWScheduler : public MachineSchedStrategy {
/// Store the state used by ConvergingVLIWScheduler heuristics, required
/// for the lifetime of one invocation of pickNode().
struct SchedCandidate {
// The best SUnit candidate.
SUnit *SU = nullptr;
// Register pressure values for the best candidate.
RegPressureDelta RPDelta;
// Best scheduling cost.
int SCost = 0;
SchedCandidate() = default;
};
/// Represent the type of SchedCandidate found within a single queue.
enum CandResult {
NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
BestCost, Weak};
/// Each Scheduling boundary is associated with ready queues. It tracks the
/// current cycle in whichever direction at has moved, and maintains the state
/// of "hazards" and other interlocks at the current cycle.
struct VLIWSchedBoundary {
VLIWMachineScheduler *DAG = nullptr;
const TargetSchedModel *SchedModel = nullptr;
ReadyQueue Available;
ReadyQueue Pending;
bool CheckPending = false;
ScheduleHazardRecognizer *HazardRec = nullptr;
VLIWResourceModel *ResourceModel = nullptr;
unsigned CurrCycle = 0;
unsigned IssueCount = 0;
unsigned CriticalPathLength = 0;
/// MinReadyCycle - Cycle of the soonest available instruction.
unsigned MinReadyCycle = std::numeric_limits<unsigned>::max();
// Remember the greatest min operand latency.
unsigned MaxMinLatency = 0;
/// Pending queues extend the ready queues with the same ID and the
/// PendingFlag set.
VLIWSchedBoundary(unsigned ID, const Twine &Name)
: Available(ID, Name+".A"),
Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P") {}
~VLIWSchedBoundary() {
delete ResourceModel;
delete HazardRec;
}
void init(VLIWMachineScheduler *dag, const TargetSchedModel *smodel) {
DAG = dag;
SchedModel = smodel;
CurrCycle = 0;
IssueCount = 0;
// Initialize the critical path length limit, which used by the scheduling
// cost model to determine the value for scheduling an instruction. We use
// a slightly different heuristic for small and large functions. For small
// functions, it's important to use the height/depth of the instruction.
// For large functions, prioritizing by height or depth increases spills.
CriticalPathLength = DAG->getBBSize() / SchedModel->getIssueWidth();
if (DAG->getBBSize() < 50)
// We divide by two as a cheap and simple heuristic to reduce the
// critcal path length, which increases the priority of using the graph
// height/depth in the scheduler's cost computation.
CriticalPathLength >>= 1;
else {
// For large basic blocks, we prefer a larger critical path length to
// decrease the priority of using the graph height/depth.
unsigned MaxPath = 0;
for (auto &SU : DAG->SUnits)
MaxPath = std::max(MaxPath, isTop() ? SU.getHeight() : SU.getDepth());
CriticalPathLength = std::max(CriticalPathLength, MaxPath) + 1;
}
}
bool isTop() const {
return Available.getID() == ConvergingVLIWScheduler::TopQID;
}
bool checkHazard(SUnit *SU);
void releaseNode(SUnit *SU, unsigned ReadyCycle);
void bumpCycle();
void bumpNode(SUnit *SU);
void releasePending();
void removeReady(SUnit *SU);
SUnit *pickOnlyChoice();
bool isLatencyBound(SUnit *SU) {
if (CurrCycle >= CriticalPathLength)
return true;
unsigned PathLength = isTop() ? SU->getHeight() : SU->getDepth();
return CriticalPathLength - CurrCycle <= PathLength;
}
};
VLIWMachineScheduler *DAG = nullptr;
const TargetSchedModel *SchedModel = nullptr;
// State of the top and bottom scheduled instruction boundaries.
VLIWSchedBoundary Top;
VLIWSchedBoundary Bot;
/// List of pressure sets that have a high pressure level in the region.
std::vector<bool> HighPressureSets;
public:
/// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
enum {
TopQID = 1,
BotQID = 2,
LogMaxQID = 2
};
ConvergingVLIWScheduler() : Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
void initialize(ScheduleDAGMI *dag) override;
SUnit *pickNode(bool &IsTopNode) override;
void schedNode(SUnit *SU, bool IsTopNode) override;
void releaseTopNode(SUnit *SU) override;
void releaseBottomNode(SUnit *SU) override;
unsigned reportPackets() {
return Top.ResourceModel->getTotalPackets() +
Bot.ResourceModel->getTotalPackets();
}
protected:
SUnit *pickNodeBidrectional(bool &IsTopNode);
int pressureChange(const SUnit *SU, bool isBotUp);
int SchedulingCost(ReadyQueue &Q,
SUnit *SU, SchedCandidate &Candidate,
RegPressureDelta &Delta, bool verbose);
CandResult pickNodeFromQueue(VLIWSchedBoundary &Zone,
const RegPressureTracker &RPTracker,
SchedCandidate &Candidate);
#ifndef NDEBUG
void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
int Cost, PressureChange P = PressureChange());
void readyQueueVerboseDump(const RegPressureTracker &RPTracker,
SchedCandidate &Candidate, ReadyQueue &Q);
#endif
};
} // end namespace llvm
#endif // LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H