| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef D3D9_Direct3D9Ex_hpp | 
 | #define D3D9_Direct3D9Ex_hpp | 
 |  | 
 | #include "Direct3D9.hpp" | 
 |  | 
 | //#include <stdio.h> | 
 | #include <d3d9.h> | 
 |  | 
 | namespace D3D9 | 
 | { | 
 | 	class Direct3DDevice9; | 
 |  | 
 | 	class Direct3D9Ex : public IDirect3D9Ex, public Direct3D9 | 
 | 	{ | 
 | 	public: | 
 | 		Direct3D9Ex(int version, const HINSTANCE instance); | 
 |  | 
 | 		virtual ~Direct3D9Ex(); | 
 |  | 
 | 		// IUnknown methods | 
 | 		long __stdcall QueryInterface(const IID &iid, void **object); | 
 | 		unsigned long __stdcall AddRef(); | 
 | 		unsigned long __stdcall Release(); | 
 |  | 
 | 		// IDirect3D9 methods | 
 | 		long __stdcall RegisterSoftwareDevice(void *initializeFunction); | 
 | 		unsigned int __stdcall GetAdapterCount(); | 
 | 		long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier); | 
 | 		unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format); | 
 | 		long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode); | 
 | 		long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode); | 
 | 		long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed); | 
 | 		long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat); | 
 | 		long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels); | 
 | 		long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat); | 
 | 		long __stdcall CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat); | 
 | 		long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *caps); | 
 | 		HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter); | 
 | 		long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface); | 
 |  | 
 | 		// IDirect3D9Ex methods | 
 | 		unsigned int __stdcall GetAdapterModeCountEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter); | 
 | 		long __stdcall EnumAdapterModesEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter, unsigned int index, D3DDISPLAYMODEEX *mode); | 
 | 		long __stdcall GetAdapterDisplayModeEx(unsigned int adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation); | 
 | 		long __stdcall CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode, IDirect3DDevice9Ex **returnedDeviceInterface); | 
 | 		long __stdcall GetAdapterLUID(unsigned int adapter, LUID *luid); | 
 |  | 
 | 	private: | 
 | 		void loadSystemD3D9ex(); | 
 |  | 
 | 		// Real IDirect3D9Ex object | 
 | 		IDirect3D9Ex *d3d9ex; | 
 | 	}; | 
 | } | 
 |  | 
 | #endif   // D3D9_Direct3D9Ex_hpp |