blob: 43e9c90b0ba5a1a8138e32fa6e0527036d24df1b [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#include "FrameBufferX11.hpp"
#include <sys/ipc.h>
#include <sys/shm.h>
#include <string.h>
namespace sw
{
FrameBufferX11::FrameBufferX11(Window window, int width, int height) : FrameBuffer(width, height, false, false), x_window(window)
{
x_display = XOpenDisplay(0);
int screen = DefaultScreen(x_display);
x_gc = XDefaultGC(x_display, screen);
Visual *x_visual = XDefaultVisual(x_display, screen);
int depth = XDefaultDepth(x_display, screen);
mit_shm = XShmQueryExtension(x_display) == True;
if(!mit_shm)
{
buffer = new char[width * height * 4];
x_image = XCreateImage(x_display, x_visual, depth, ZPixmap, 0, buffer, width, height, 32, width * 4);
}
else
{
x_image = XShmCreateImage(x_display, x_visual, depth, ZPixmap, 0, &shminfo, width, height);
shminfo.shmid = shmget(IPC_PRIVATE, x_image->bytes_per_line * x_image->height, IPC_CREAT | 0777);
shminfo.shmaddr = x_image->data = buffer = (char*)shmat(shminfo.shmid, 0, 0);
shminfo.readOnly = False;
XShmAttach(x_display, &shminfo);
}
}
FrameBufferX11::~FrameBufferX11()
{
if(!mit_shm)
{
x_image->data = 0;
XDestroyImage(x_image);
delete[] buffer;
buffer = 0;
}
else
{
XShmDetach(x_display, &shminfo);
XDestroyImage(x_image);
shmdt(shminfo.shmaddr);
shmctl(shminfo.shmid, IPC_RMID, 0);
}
XCloseDisplay(x_display);
}
void *FrameBufferX11::lock()
{
stride = x_image->bytes_per_line;
locked = buffer;
return locked;
}
void FrameBufferX11::unlock()
{
locked = 0;
}
void FrameBufferX11::blit(void *source, const Rect *sourceRect, const Rect *destRect, bool HDR)
{
copy(source, HDR);
if(!mit_shm)
{
XPutImage(x_display, x_window, x_gc, x_image, 0, 0, 0, 0, width, height);
}
else
{
XShmPutImage(x_display, x_window, x_gc, x_image, 0, 0, 0, 0, width, height, False);
}
XSync(x_display, False);
}
}