| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Sampler.hpp" |
| |
| #include "Context.hpp" |
| #include "Surface.hpp" |
| #include "Shader/PixelRoutine.hpp" |
| #include "Common/Debug.hpp" |
| |
| #include <memory.h> |
| #include <string.h> |
| |
| namespace sw |
| { |
| FilterType Sampler::maximumTextureFilterQuality = FILTER_LINEAR; |
| MipmapType Sampler::maximumMipmapFilterQuality = MIPMAP_POINT; |
| |
| Sampler::State::State() |
| { |
| memset(this, 0, sizeof(State)); |
| } |
| |
| Sampler::Sampler() |
| { |
| // FIXME: Mipmap::init |
| static const unsigned int zero = 0x00FF00FF; |
| |
| for(int level = 0; level < MIPMAP_LEVELS; level++) |
| { |
| Mipmap &mipmap = texture.mipmap[level]; |
| |
| memset(&mipmap, 0, sizeof(Mipmap)); |
| |
| for(int face = 0; face < 6; face++) |
| { |
| mipmap.buffer[face] = &zero; |
| } |
| } |
| |
| externalTextureFormat = FORMAT_NULL; |
| internalTextureFormat = FORMAT_NULL; |
| textureType = TEXTURE_NULL; |
| |
| textureFilter = FILTER_LINEAR; |
| addressingModeU = ADDRESSING_WRAP; |
| addressingModeV = ADDRESSING_WRAP; |
| addressingModeW = ADDRESSING_WRAP; |
| mipmapFilterState = MIPMAP_NONE; |
| sRGB = false; |
| gather = false; |
| highPrecisionFiltering = false; |
| border = 0; |
| |
| swizzleR = SWIZZLE_RED; |
| swizzleG = SWIZZLE_GREEN; |
| swizzleB = SWIZZLE_BLUE; |
| swizzleA = SWIZZLE_ALPHA; |
| |
| compare = COMPARE_BYPASS; |
| |
| texture.LOD = 0.0f; |
| exp2LOD = 1.0f; |
| |
| texture.baseLevel = 0; |
| texture.maxLevel = 1000; |
| texture.maxLod = MAX_TEXTURE_LOD; |
| texture.minLod = 0; |
| } |
| |
| Sampler::~Sampler() |
| { |
| } |
| |
| Sampler::State Sampler::samplerState() const |
| { |
| State state; |
| |
| if(textureType != TEXTURE_NULL) |
| { |
| state.textureType = textureType; |
| state.textureFormat = internalTextureFormat; |
| state.textureFilter = getTextureFilter(); |
| state.addressingModeU = getAddressingModeU(); |
| state.addressingModeV = getAddressingModeV(); |
| state.addressingModeW = getAddressingModeW(); |
| state.mipmapFilter = mipmapFilter(); |
| state.sRGB = (sRGB && Surface::isSRGBreadable(externalTextureFormat)) || Surface::isSRGBformat(internalTextureFormat); |
| state.swizzleR = swizzleR; |
| state.swizzleG = swizzleG; |
| state.swizzleB = swizzleB; |
| state.swizzleA = swizzleA; |
| state.highPrecisionFiltering = highPrecisionFiltering; |
| state.compare = getCompareFunc(); |
| |
| #if PERF_PROFILE |
| state.compressedFormat = Surface::isCompressed(externalTextureFormat); |
| #endif |
| } |
| |
| return state; |
| } |
| |
| void Sampler::setTextureLevel(int face, int level, Surface *surface, TextureType type) |
| { |
| if(surface) |
| { |
| Mipmap &mipmap = texture.mipmap[level]; |
| |
| border = surface->getBorder(); |
| mipmap.buffer[face] = surface->lockInternal(-border, -border, 0, LOCK_UNLOCKED, PRIVATE); |
| |
| if(face == 0) |
| { |
| externalTextureFormat = surface->getExternalFormat(); |
| internalTextureFormat = surface->getInternalFormat(); |
| |
| int width = surface->getWidth(); |
| int height = surface->getHeight(); |
| int depth = surface->getDepth(); |
| int pitchP = surface->getInternalPitchP(); |
| int sliceP = surface->getInternalSliceP(); |
| |
| if(level == 0) |
| { |
| texture.widthHeightLOD[0] = width * exp2LOD; |
| texture.widthHeightLOD[1] = width * exp2LOD; |
| texture.widthHeightLOD[2] = height * exp2LOD; |
| texture.widthHeightLOD[3] = height * exp2LOD; |
| |
| texture.widthLOD[0] = width * exp2LOD; |
| texture.widthLOD[1] = width * exp2LOD; |
| texture.widthLOD[2] = width * exp2LOD; |
| texture.widthLOD[3] = width * exp2LOD; |
| |
| texture.heightLOD[0] = height * exp2LOD; |
| texture.heightLOD[1] = height * exp2LOD; |
| texture.heightLOD[2] = height * exp2LOD; |
| texture.heightLOD[3] = height * exp2LOD; |
| |
| texture.depthLOD[0] = depth * exp2LOD; |
| texture.depthLOD[1] = depth * exp2LOD; |
| texture.depthLOD[2] = depth * exp2LOD; |
| texture.depthLOD[3] = depth * exp2LOD; |
| } |
| |
| if(Surface::isFloatFormat(internalTextureFormat)) |
| { |
| mipmap.fWidth[0] = (float)width / 65536.0f; |
| mipmap.fWidth[1] = (float)width / 65536.0f; |
| mipmap.fWidth[2] = (float)width / 65536.0f; |
| mipmap.fWidth[3] = (float)width / 65536.0f; |
| |
| mipmap.fHeight[0] = (float)height / 65536.0f; |
| mipmap.fHeight[1] = (float)height / 65536.0f; |
| mipmap.fHeight[2] = (float)height / 65536.0f; |
| mipmap.fHeight[3] = (float)height / 65536.0f; |
| |
| mipmap.fDepth[0] = (float)depth / 65536.0f; |
| mipmap.fDepth[1] = (float)depth / 65536.0f; |
| mipmap.fDepth[2] = (float)depth / 65536.0f; |
| mipmap.fDepth[3] = (float)depth / 65536.0f; |
| } |
| |
| short halfTexelU = 0x8000 / width; |
| short halfTexelV = 0x8000 / height; |
| short halfTexelW = 0x8000 / depth; |
| |
| mipmap.uHalf[0] = halfTexelU; |
| mipmap.uHalf[1] = halfTexelU; |
| mipmap.uHalf[2] = halfTexelU; |
| mipmap.uHalf[3] = halfTexelU; |
| |
| mipmap.vHalf[0] = halfTexelV; |
| mipmap.vHalf[1] = halfTexelV; |
| mipmap.vHalf[2] = halfTexelV; |
| mipmap.vHalf[3] = halfTexelV; |
| |
| mipmap.wHalf[0] = halfTexelW; |
| mipmap.wHalf[1] = halfTexelW; |
| mipmap.wHalf[2] = halfTexelW; |
| mipmap.wHalf[3] = halfTexelW; |
| |
| mipmap.width[0] = width; |
| mipmap.width[1] = width; |
| mipmap.width[2] = width; |
| mipmap.width[3] = width; |
| |
| mipmap.height[0] = height; |
| mipmap.height[1] = height; |
| mipmap.height[2] = height; |
| mipmap.height[3] = height; |
| |
| mipmap.depth[0] = depth; |
| mipmap.depth[1] = depth; |
| mipmap.depth[2] = depth; |
| mipmap.depth[3] = depth; |
| |
| mipmap.onePitchP[0] = 1; |
| mipmap.onePitchP[1] = pitchP; |
| mipmap.onePitchP[2] = 1; |
| mipmap.onePitchP[3] = pitchP; |
| |
| mipmap.pitchP[0] = pitchP; |
| mipmap.pitchP[1] = pitchP; |
| mipmap.pitchP[2] = pitchP; |
| mipmap.pitchP[3] = pitchP; |
| |
| mipmap.sliceP[0] = sliceP; |
| mipmap.sliceP[1] = sliceP; |
| mipmap.sliceP[2] = sliceP; |
| mipmap.sliceP[3] = sliceP; |
| |
| if(internalTextureFormat == FORMAT_YV12_BT601 || |
| internalTextureFormat == FORMAT_YV12_BT709 || |
| internalTextureFormat == FORMAT_YV12_JFIF) |
| { |
| unsigned int YStride = pitchP; |
| unsigned int YSize = YStride * height; |
| unsigned int CStride = align<16>(YStride / 2); |
| unsigned int CSize = CStride * height / 2; |
| |
| mipmap.buffer[1] = (byte*)mipmap.buffer[0] + YSize; |
| mipmap.buffer[2] = (byte*)mipmap.buffer[1] + CSize; |
| |
| texture.mipmap[1].width[0] = width / 2; |
| texture.mipmap[1].width[1] = width / 2; |
| texture.mipmap[1].width[2] = width / 2; |
| texture.mipmap[1].width[3] = width / 2; |
| texture.mipmap[1].height[0] = height / 2; |
| texture.mipmap[1].height[1] = height / 2; |
| texture.mipmap[1].height[2] = height / 2; |
| texture.mipmap[1].height[3] = height / 2; |
| texture.mipmap[1].onePitchP[0] = 1; |
| texture.mipmap[1].onePitchP[1] = CStride; |
| texture.mipmap[1].onePitchP[2] = 1; |
| texture.mipmap[1].onePitchP[3] = CStride; |
| } |
| } |
| } |
| |
| textureType = type; |
| } |
| |
| void Sampler::setTextureFilter(FilterType textureFilter) |
| { |
| this->textureFilter = (FilterType)min(textureFilter, maximumTextureFilterQuality); |
| } |
| |
| void Sampler::setMipmapFilter(MipmapType mipmapFilter) |
| { |
| mipmapFilterState = (MipmapType)min(mipmapFilter, maximumMipmapFilterQuality); |
| } |
| |
| void Sampler::setGatherEnable(bool enable) |
| { |
| gather = enable; |
| } |
| |
| void Sampler::setAddressingModeU(AddressingMode addressingMode) |
| { |
| addressingModeU = addressingMode; |
| } |
| |
| void Sampler::setAddressingModeV(AddressingMode addressingMode) |
| { |
| addressingModeV = addressingMode; |
| } |
| |
| void Sampler::setAddressingModeW(AddressingMode addressingMode) |
| { |
| addressingModeW = addressingMode; |
| } |
| |
| void Sampler::setReadSRGB(bool sRGB) |
| { |
| this->sRGB = sRGB; |
| } |
| |
| void Sampler::setBorderColor(const Color<float> &borderColor) |
| { |
| // FIXME: Compact into generic function // FIXME: Clamp |
| short r = iround(0xFFFF * borderColor.r); |
| short g = iround(0xFFFF * borderColor.g); |
| short b = iround(0xFFFF * borderColor.b); |
| short a = iround(0xFFFF * borderColor.a); |
| |
| texture.borderColor4[0][0] = texture.borderColor4[0][1] = texture.borderColor4[0][2] = texture.borderColor4[0][3] = r; |
| texture.borderColor4[1][0] = texture.borderColor4[1][1] = texture.borderColor4[1][2] = texture.borderColor4[1][3] = g; |
| texture.borderColor4[2][0] = texture.borderColor4[2][1] = texture.borderColor4[2][2] = texture.borderColor4[2][3] = b; |
| texture.borderColor4[3][0] = texture.borderColor4[3][1] = texture.borderColor4[3][2] = texture.borderColor4[3][3] = a; |
| |
| texture.borderColorF[0][0] = texture.borderColorF[0][1] = texture.borderColorF[0][2] = texture.borderColorF[0][3] = borderColor.r; |
| texture.borderColorF[1][0] = texture.borderColorF[1][1] = texture.borderColorF[1][2] = texture.borderColorF[1][3] = borderColor.g; |
| texture.borderColorF[2][0] = texture.borderColorF[2][1] = texture.borderColorF[2][2] = texture.borderColorF[2][3] = borderColor.b; |
| texture.borderColorF[3][0] = texture.borderColorF[3][1] = texture.borderColorF[3][2] = texture.borderColorF[3][3] = borderColor.a; |
| } |
| |
| void Sampler::setMaxAnisotropy(float maxAnisotropy) |
| { |
| texture.maxAnisotropy = maxAnisotropy; |
| } |
| |
| void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) |
| { |
| this->highPrecisionFiltering = highPrecisionFiltering; |
| } |
| |
| void Sampler::setSwizzleR(SwizzleType swizzleR) |
| { |
| this->swizzleR = swizzleR; |
| } |
| |
| void Sampler::setSwizzleG(SwizzleType swizzleG) |
| { |
| this->swizzleG = swizzleG; |
| } |
| |
| void Sampler::setSwizzleB(SwizzleType swizzleB) |
| { |
| this->swizzleB = swizzleB; |
| } |
| |
| void Sampler::setSwizzleA(SwizzleType swizzleA) |
| { |
| this->swizzleA = swizzleA; |
| } |
| |
| void Sampler::setCompareFunc(CompareFunc compare) |
| { |
| this->compare = compare; |
| } |
| |
| void Sampler::setBaseLevel(int baseLevel) |
| { |
| texture.baseLevel = baseLevel; |
| } |
| |
| void Sampler::setMaxLevel(int maxLevel) |
| { |
| texture.maxLevel = maxLevel; |
| } |
| |
| void Sampler::setMinLod(float minLod) |
| { |
| texture.minLod = clamp(minLod, 0.0f, (float)(MAX_TEXTURE_LOD)); |
| } |
| |
| void Sampler::setMaxLod(float maxLod) |
| { |
| texture.maxLod = clamp(maxLod, 0.0f, (float)(MAX_TEXTURE_LOD)); |
| } |
| |
| void Sampler::setFilterQuality(FilterType maximumFilterQuality) |
| { |
| Sampler::maximumTextureFilterQuality = maximumFilterQuality; |
| } |
| |
| void Sampler::setMipmapQuality(MipmapType maximumFilterQuality) |
| { |
| Sampler::maximumMipmapFilterQuality = maximumFilterQuality; |
| } |
| |
| void Sampler::setMipmapLOD(float LOD) |
| { |
| texture.LOD = LOD; |
| exp2LOD = exp2(LOD); |
| } |
| |
| bool Sampler::hasTexture() const |
| { |
| return textureType != TEXTURE_NULL; |
| } |
| |
| bool Sampler::hasUnsignedTexture() const |
| { |
| return Surface::isUnsignedComponent(internalTextureFormat, 0) && |
| Surface::isUnsignedComponent(internalTextureFormat, 1) && |
| Surface::isUnsignedComponent(internalTextureFormat, 2) && |
| Surface::isUnsignedComponent(internalTextureFormat, 3); |
| } |
| |
| bool Sampler::hasCubeTexture() const |
| { |
| return textureType == TEXTURE_CUBE; |
| } |
| |
| bool Sampler::hasVolumeTexture() const |
| { |
| return textureType == TEXTURE_3D || textureType == TEXTURE_2D_ARRAY; |
| } |
| |
| void Sampler::setSyncRequired(bool isSyncRequired) |
| { |
| syncRequired = isSyncRequired; |
| } |
| |
| bool Sampler::requiresSync() const |
| { |
| return syncRequired; |
| } |
| |
| const Texture &Sampler::getTextureData() |
| { |
| return texture; |
| } |
| |
| MipmapType Sampler::mipmapFilter() const |
| { |
| if(mipmapFilterState != MIPMAP_NONE) |
| { |
| for(int i = 1; i < MIPMAP_LEVELS; i++) |
| { |
| if(texture.mipmap[0].buffer[0] != texture.mipmap[i].buffer[0]) |
| { |
| return mipmapFilterState; |
| } |
| } |
| } |
| |
| // Only one mipmap level |
| return MIPMAP_NONE; |
| } |
| |
| TextureType Sampler::getTextureType() const |
| { |
| return textureType; |
| } |
| |
| FilterType Sampler::getTextureFilter() const |
| { |
| // Don't filter 1x1 textures. |
| if(texture.mipmap[0].width[0] == 1 && texture.mipmap[0].height[0] == 1 && texture.mipmap[0].depth[0] == 1) |
| { |
| if(mipmapFilter() == MIPMAP_NONE) |
| { |
| return FILTER_POINT; |
| } |
| } |
| |
| FilterType filter = textureFilter; |
| |
| if(gather && Surface::componentCount(internalTextureFormat) == 1) |
| { |
| filter = FILTER_GATHER; |
| } |
| |
| if(textureType != TEXTURE_2D || texture.maxAnisotropy == 1.0f) |
| { |
| return (FilterType)min(filter, FILTER_LINEAR); |
| } |
| |
| return filter; |
| } |
| |
| AddressingMode Sampler::getAddressingModeU() const |
| { |
| if(textureType == TEXTURE_CUBE) |
| { |
| return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; |
| } |
| |
| return addressingModeU; |
| } |
| |
| AddressingMode Sampler::getAddressingModeV() const |
| { |
| if(textureType == TEXTURE_CUBE) |
| { |
| return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; |
| } |
| |
| return addressingModeV; |
| } |
| |
| AddressingMode Sampler::getAddressingModeW() const |
| { |
| if(textureType == TEXTURE_2D_ARRAY || |
| textureType == TEXTURE_2D || |
| textureType == TEXTURE_CUBE || |
| textureType == TEXTURE_RECTANGLE) |
| { |
| return ADDRESSING_LAYER; |
| } |
| |
| return addressingModeW; |
| } |
| |
| CompareFunc Sampler::getCompareFunc() const |
| { |
| if(getTextureFilter() == FILTER_GATHER) |
| { |
| return COMPARE_BYPASS; |
| } |
| |
| if(internalTextureFormat == FORMAT_D32FS8_SHADOW) |
| { |
| return COMPARE_LESSEQUAL; |
| } |
| |
| return compare; |
| } |
| } |