| //=- llvm/CodeGen/MachineDominators.h - Machine Dom Calculation --*- C++ -*-==// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file defines classes mirroring those in llvm/Analysis/Dominators.h, |
| // but for target-specific code rather than target-independent IR. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_MACHINEDOMINATORS_H |
| #define LLVM_CODEGEN_MACHINEDOMINATORS_H |
| |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/CodeGen/MachineFunction.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/Analysis/Dominators.h" |
| #include "llvm/Analysis/DominatorInternals.h" |
| |
| namespace llvm { |
| |
| template<> |
| inline void DominatorTreeBase<MachineBasicBlock>::addRoot(MachineBasicBlock* MBB) { |
| this->Roots.push_back(MBB); |
| } |
| |
| EXTERN_TEMPLATE_INSTANTIATION(class DomTreeNodeBase<MachineBasicBlock>); |
| EXTERN_TEMPLATE_INSTANTIATION(class DominatorTreeBase<MachineBasicBlock>); |
| |
| typedef DomTreeNodeBase<MachineBasicBlock> MachineDomTreeNode; |
| |
| //===------------------------------------- |
| /// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to |
| /// compute a normal dominator tree. |
| /// |
| class MachineDominatorTree : public MachineFunctionPass { |
| public: |
| static char ID; // Pass ID, replacement for typeid |
| DominatorTreeBase<MachineBasicBlock>* DT; |
| |
| MachineDominatorTree(); |
| |
| ~MachineDominatorTree(); |
| |
| DominatorTreeBase<MachineBasicBlock>& getBase() { return *DT; } |
| |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const; |
| |
| /// getRoots - Return the root blocks of the current CFG. This may include |
| /// multiple blocks if we are computing post dominators. For forward |
| /// dominators, this will always be a single block (the entry node). |
| /// |
| inline const std::vector<MachineBasicBlock*> &getRoots() const { |
| return DT->getRoots(); |
| } |
| |
| inline MachineBasicBlock *getRoot() const { |
| return DT->getRoot(); |
| } |
| |
| inline MachineDomTreeNode *getRootNode() const { |
| return DT->getRootNode(); |
| } |
| |
| virtual bool runOnMachineFunction(MachineFunction &F); |
| |
| inline bool dominates(MachineDomTreeNode* A, MachineDomTreeNode* B) const { |
| return DT->dominates(A, B); |
| } |
| |
| inline bool dominates(MachineBasicBlock* A, MachineBasicBlock* B) const { |
| return DT->dominates(A, B); |
| } |
| |
| // dominates - Return true if A dominates B. This performs the |
| // special checks necessary if A and B are in the same basic block. |
| bool dominates(MachineInstr *A, MachineInstr *B) const { |
| MachineBasicBlock *BBA = A->getParent(), *BBB = B->getParent(); |
| if (BBA != BBB) return DT->dominates(BBA, BBB); |
| |
| // Loop through the basic block until we find A or B. |
| MachineBasicBlock::iterator I = BBA->begin(); |
| for (; &*I != A && &*I != B; ++I) |
| /*empty*/ ; |
| |
| //if(!DT.IsPostDominators) { |
| // A dominates B if it is found first in the basic block. |
| return &*I == A; |
| //} else { |
| // // A post-dominates B if B is found first in the basic block. |
| // return &*I == B; |
| //} |
| } |
| |
| inline bool properlyDominates(const MachineDomTreeNode* A, |
| MachineDomTreeNode* B) const { |
| return DT->properlyDominates(A, B); |
| } |
| |
| inline bool properlyDominates(MachineBasicBlock* A, |
| MachineBasicBlock* B) const { |
| return DT->properlyDominates(A, B); |
| } |
| |
| /// findNearestCommonDominator - Find nearest common dominator basic block |
| /// for basic block A and B. If there is no such block then return NULL. |
| inline MachineBasicBlock *findNearestCommonDominator(MachineBasicBlock *A, |
| MachineBasicBlock *B) { |
| return DT->findNearestCommonDominator(A, B); |
| } |
| |
| inline MachineDomTreeNode *operator[](MachineBasicBlock *BB) const { |
| return DT->getNode(BB); |
| } |
| |
| /// getNode - return the (Post)DominatorTree node for the specified basic |
| /// block. This is the same as using operator[] on this class. |
| /// |
| inline MachineDomTreeNode *getNode(MachineBasicBlock *BB) const { |
| return DT->getNode(BB); |
| } |
| |
| /// addNewBlock - Add a new node to the dominator tree information. This |
| /// creates a new node as a child of DomBB dominator node,linking it into |
| /// the children list of the immediate dominator. |
| inline MachineDomTreeNode *addNewBlock(MachineBasicBlock *BB, |
| MachineBasicBlock *DomBB) { |
| return DT->addNewBlock(BB, DomBB); |
| } |
| |
| /// changeImmediateDominator - This method is used to update the dominator |
| /// tree information when a node's immediate dominator changes. |
| /// |
| inline void changeImmediateDominator(MachineBasicBlock *N, |
| MachineBasicBlock* NewIDom) { |
| DT->changeImmediateDominator(N, NewIDom); |
| } |
| |
| inline void changeImmediateDominator(MachineDomTreeNode *N, |
| MachineDomTreeNode* NewIDom) { |
| DT->changeImmediateDominator(N, NewIDom); |
| } |
| |
| /// eraseNode - Removes a node from the dominator tree. Block must not |
| /// dominate any other blocks. Removes node from its immediate dominator's |
| /// children list. Deletes dominator node associated with basic block BB. |
| inline void eraseNode(MachineBasicBlock *BB) { |
| DT->eraseNode(BB); |
| } |
| |
| /// splitBlock - BB is split and now it has one successor. Update dominator |
| /// tree to reflect this change. |
| inline void splitBlock(MachineBasicBlock* NewBB) { |
| DT->splitBlock(NewBB); |
| } |
| |
| /// isReachableFromEntry - Return true if A is dominated by the entry |
| /// block of the function containing it. |
| bool isReachableFromEntry(MachineBasicBlock *A) { |
| return DT->isReachableFromEntry(A); |
| } |
| |
| virtual void releaseMemory(); |
| |
| virtual void print(raw_ostream &OS, const Module*) const; |
| }; |
| |
| //===------------------------------------- |
| /// DominatorTree GraphTraits specialization so the DominatorTree can be |
| /// iterable by generic graph iterators. |
| /// |
| |
| template<class T> struct GraphTraits; |
| |
| template <> struct GraphTraits<MachineDomTreeNode *> { |
| typedef MachineDomTreeNode NodeType; |
| typedef NodeType::iterator ChildIteratorType; |
| |
| static NodeType *getEntryNode(NodeType *N) { |
| return N; |
| } |
| static inline ChildIteratorType child_begin(NodeType* N) { |
| return N->begin(); |
| } |
| static inline ChildIteratorType child_end(NodeType* N) { |
| return N->end(); |
| } |
| }; |
| |
| template <> struct GraphTraits<MachineDominatorTree*> |
| : public GraphTraits<MachineDomTreeNode *> { |
| static NodeType *getEntryNode(MachineDominatorTree *DT) { |
| return DT->getRootNode(); |
| } |
| }; |
| |
| } |
| |
| #endif |