|  | // Copyright 2022 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "System/CPUID.hpp" | 
|  | #include "System/Math.hpp" | 
|  |  | 
|  | #include "benchmark/benchmark.h" | 
|  |  | 
|  | #include <limits> | 
|  |  | 
|  | using namespace sw; | 
|  |  | 
|  | // Global variable the C++ compiler can't eliminate. | 
|  | volatile float y; | 
|  |  | 
|  | static void Subnormals(benchmark::State &state, bool FTZ, bool DAZ) | 
|  | { | 
|  | CPUID::setFlushToZero(FTZ); | 
|  | CPUID::setDenormalsAreZero(DAZ); | 
|  |  | 
|  | for(auto _ : state) | 
|  | { | 
|  | // 2^-64 is a normalized value which when squared produces 2^-128, a denormalized value. | 
|  | volatile float x = exp2(-64); | 
|  |  | 
|  | for(int i = 0; i < state.range(); i++) | 
|  | { | 
|  | y = x * x; | 
|  | } | 
|  | } | 
|  |  | 
|  | CPUID::setFlushToZero(false); | 
|  | CPUID::setDenormalsAreZero(false); | 
|  | } | 
|  |  | 
|  | BENCHMARK_CAPTURE(Subnormals, Default, false, false)->Arg(100000)->Unit(benchmark::kMillisecond); | 
|  | BENCHMARK_CAPTURE(Subnormals, FlushToZero, true, false)->Arg(100000)->Unit(benchmark::kMillisecond); | 
|  | BENCHMARK_CAPTURE(Subnormals, DenormalsAreZero, false, true)->Arg(100000)->Unit(benchmark::kMillisecond); | 
|  | BENCHMARK_CAPTURE(Subnormals, FTZ_and_DAZ, true, true)->Arg(100000)->Unit(benchmark::kMillisecond); |