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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Unknown.hpp"
#include "Debug.hpp"
#include <assert.h>
namespace D3D8
{
Unknown::Unknown()
{
referenceCount = 0;
bindCount = 0;
}
Unknown::~Unknown()
{
ASSERT(referenceCount == 0);
ASSERT(bindCount == 0);
}
long Unknown::QueryInterface(const IID &iid, void **object)
{
if(iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Unknown::AddRef()
{
return InterlockedIncrement(&referenceCount);
}
unsigned long Unknown::Release()
{
int current = referenceCount;
if(referenceCount > 0)
{
current = InterlockedDecrement(&referenceCount);
}
if(referenceCount == 0 && bindCount == 0)
{
delete this;
}
return current;
}
void Unknown::bind()
{
InterlockedIncrement(&bindCount);
}
void Unknown::unbind()
{
ASSERT(bindCount > 0);
InterlockedDecrement(&bindCount);
if(referenceCount == 0 && bindCount == 0)
{
delete this;
}
}
}