commit | d0b5f1bce8301e4b56a9b4bfdd89cf7ed256f9d7 | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Fri Mar 02 12:59:36 2018 -0500 |
committer | Nicolas Capens <nicolascapens@google.com> | Fri Mar 02 19:22:42 2018 +0000 |
tree | 9b40f223f669b4697e036065b123494163e53893 | |
parent | 2ce08b140252b43dfb10d4d79acac26a1787dac9 [diff] |
Fix marking all cube faces as clean after update. Change-Id: I85886ea83f4d748dce98d79acff204bf855da1ad Reviewed-on: https://swiftshader-review.googlesource.com/17569 Tested-by: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/OpenGL/libGLESv2/Texture.cpp b/src/OpenGL/libGLESv2/Texture.cpp index 364fef8..dc0e807 100644 --- a/src/OpenGL/libGLESv2/Texture.cpp +++ b/src/OpenGL/libGLESv2/Texture.cpp
@@ -1200,7 +1200,7 @@ posZ->markContentsClean(); negX->markContentsClean(); negY->markContentsClean(); - negY->markContentsClean(); + negZ->markContentsClean(); } bool TextureCubeMap::isCompressed(GLenum target, GLint level) const