| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_Resource_hpp |
| #define sw_Resource_hpp |
| |
| #include "MutexLock.hpp" |
| |
| namespace sw |
| { |
| enum Accessor |
| { |
| PUBLIC, // Application/API access |
| PRIVATE, // Renderer access, shared by multiple threads if read-only |
| MANAGED, // Renderer access, shared read/write access if partitioned |
| EXCLUSIVE |
| }; |
| |
| // Resource is a form of shared mutex that guards an internally allocated |
| // buffer. Resource has an exclusive lock mode (sw::Accessor) and lock |
| // count, defaulting to sw::Accessor::PUBLIC and 0, respectively. |
| // Resource doesn't treat any of the sw::Accessor enumerator lock modes |
| // differently, all semantic meaning comes from the usage of Resource. |
| // You can have multiple locks in mode sw::Accessor::EXCLUSIVE. |
| class Resource |
| { |
| public: |
| Resource(size_t bytes); |
| |
| // destruct() is an asynchronous destructor, that will atomically: |
| // When the resource is unlocked: |
| // * Delete itself. |
| // When the resource is locked: |
| // * Flag itself for deletion when next fully unlocked. |
| void destruct(); |
| |
| // lock() will atomically: |
| // When the resource is unlocked OR the lock mode equals claimer: |
| // * Increment the lock count. |
| // * Return a pointer to the buffer. |
| // When the resource is locked AND the lock mode does not equal claimer: |
| // * Block until all existing locks are released (lock count equals 0). |
| // * Switch lock mode to claimer. |
| // * Increment the lock count. |
| // * Return a pointer to the buffer. |
| void *lock(Accessor claimer); |
| |
| // lock() will atomically: |
| // When the resource is unlocked OR the lock mode equals claimer: |
| // * Increment the lock count. |
| // * Return a pointer to the buffer. |
| // When the resource is locked AND the lock mode equals relinquisher: |
| // * Release *all* existing locks (regardless of prior count). |
| // * Delete itself and return nullptr if Resource::destruct() had been called while locked. |
| // * Switch lock mode to claimer. |
| // * Increment the lock count to 1. |
| // * Return a pointer to the buffer. |
| // When the resource is locked AND the lock mode does not equal relinquisher: |
| // * Block until all existing locks are released (lock count equals 0) |
| // * Switch lock mode to claimer |
| // * Increment the lock count to 1. |
| // * Return a pointer to the buffer. |
| void *lock(Accessor relinquisher, Accessor claimer); |
| |
| // unlock() will atomically: |
| // * Assert if there are no locks. |
| // * Release a single lock. |
| // * Delete itself if Resource::destruct() had been called while locked. |
| void unlock(); |
| |
| // unlock() will atomically: |
| // When the resource is locked AND the lock mode equals relinquisher: |
| // * Release *all* existing locks (regardless of prior count). |
| // * Delete itself if Resource::destruct() had been called while locked. |
| // When the resource is not locked OR the lock mode does not equal relinquisher: |
| // * Do nothing. |
| void unlock(Accessor relinquisher); |
| |
| // data() will return the Resource's buffer pointer regardless of lock |
| // state. |
| const void *data() const; |
| |
| // size is the size in bytes of the Resource's buffer. |
| const size_t size; |
| |
| private: |
| ~Resource(); // Always call destruct() instead |
| |
| MutexLock criticalSection; |
| Event unblock; |
| volatile int blocked; |
| |
| volatile Accessor accessor; |
| volatile int count; |
| bool orphaned; |
| |
| void *buffer; |
| }; |
| } |
| |
| #endif // sw_Resource_hpp |