| // Copyright (c) 2016 Google Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef INCLUDE_SPIRV_TOOLS_OPTIMIZER_HPP_ |
| #define INCLUDE_SPIRV_TOOLS_OPTIMIZER_HPP_ |
| |
| #include <memory> |
| #include <ostream> |
| #include <string> |
| #include <unordered_map> |
| #include <unordered_set> |
| #include <utility> |
| #include <vector> |
| |
| #include "libspirv.hpp" |
| |
| namespace spvtools { |
| |
| namespace opt { |
| class Pass; |
| struct DescriptorSetAndBinding; |
| } // namespace opt |
| |
| // C++ interface for SPIR-V optimization functionalities. It wraps the context |
| // (including target environment and the corresponding SPIR-V grammar) and |
| // provides methods for registering optimization passes and optimizing. |
| // |
| // Instances of this class provides basic thread-safety guarantee. |
| class Optimizer { |
| public: |
| // The token for an optimization pass. It is returned via one of the |
| // Create*Pass() standalone functions at the end of this header file and |
| // consumed by the RegisterPass() method. Tokens are one-time objects that |
| // only support move; copying is not allowed. |
| struct PassToken { |
| struct Impl; // Opaque struct for holding internal data. |
| |
| PassToken(std::unique_ptr<Impl>); |
| |
| // Tokens for built-in passes should be created using Create*Pass functions |
| // below; for out-of-tree passes, use this constructor instead. |
| // Note that this API isn't guaranteed to be stable and may change without |
| // preserving source or binary compatibility in the future. |
| PassToken(std::unique_ptr<opt::Pass>&& pass); |
| |
| // Tokens can only be moved. Copying is disabled. |
| PassToken(const PassToken&) = delete; |
| PassToken(PassToken&&); |
| PassToken& operator=(const PassToken&) = delete; |
| PassToken& operator=(PassToken&&); |
| |
| ~PassToken(); |
| |
| std::unique_ptr<Impl> impl_; // Unique pointer to internal data. |
| }; |
| |
| // Constructs an instance with the given target |env|, which is used to decode |
| // the binaries to be optimized later. |
| // |
| // The instance will have an empty message consumer, which ignores all |
| // messages from the library. Use SetMessageConsumer() to supply a consumer |
| // if messages are of concern. |
| explicit Optimizer(spv_target_env env); |
| |
| // Disables copy/move constructor/assignment operations. |
| Optimizer(const Optimizer&) = delete; |
| Optimizer(Optimizer&&) = delete; |
| Optimizer& operator=(const Optimizer&) = delete; |
| Optimizer& operator=(Optimizer&&) = delete; |
| |
| // Destructs this instance. |
| ~Optimizer(); |
| |
| // Sets the message consumer to the given |consumer|. The |consumer| will be |
| // invoked once for each message communicated from the library. |
| void SetMessageConsumer(MessageConsumer consumer); |
| |
| // Returns a reference to the registered message consumer. |
| const MessageConsumer& consumer() const; |
| |
| // Registers the given |pass| to this optimizer. Passes will be run in the |
| // exact order of registration. The token passed in will be consumed by this |
| // method. |
| Optimizer& RegisterPass(PassToken&& pass); |
| |
| // Registers passes that attempt to improve performance of generated code. |
| // This sequence of passes is subject to constant review and will change |
| // from time to time. |
| Optimizer& RegisterPerformancePasses(); |
| |
| // Registers passes that attempt to improve the size of generated code. |
| // This sequence of passes is subject to constant review and will change |
| // from time to time. |
| Optimizer& RegisterSizePasses(); |
| |
| // Registers passes that attempt to legalize the generated code. |
| // |
| // Note: this recipe is specially designed for legalizing SPIR-V. It should be |
| // used by compilers after translating HLSL source code literally. It should |
| // *not* be used by general workloads for performance or size improvement. |
| // |
| // This sequence of passes is subject to constant review and will change |
| // from time to time. |
| Optimizer& RegisterLegalizationPasses(); |
| |
| // Register passes specified in the list of |flags|. Each flag must be a |
| // string of a form accepted by Optimizer::FlagHasValidForm(). |
| // |
| // If the list of flags contains an invalid entry, it returns false and an |
| // error message is emitted to the MessageConsumer object (use |
| // Optimizer::SetMessageConsumer to define a message consumer, if needed). |
| // |
| // If all the passes are registered successfully, it returns true. |
| bool RegisterPassesFromFlags(const std::vector<std::string>& flags); |
| |
| // Registers the optimization pass associated with |flag|. This only accepts |
| // |flag| values of the form "--pass_name[=pass_args]". If no such pass |
| // exists, it returns false. Otherwise, the pass is registered and it returns |
| // true. |
| // |
| // The following flags have special meaning: |
| // |
| // -O: Registers all performance optimization passes |
| // (Optimizer::RegisterPerformancePasses) |
| // |
| // -Os: Registers all size optimization passes |
| // (Optimizer::RegisterSizePasses). |
| // |
| // --legalize-hlsl: Registers all passes that legalize SPIR-V generated by an |
| // HLSL front-end. |
| bool RegisterPassFromFlag(const std::string& flag); |
| |
| // Validates that |flag| has a valid format. Strings accepted: |
| // |
| // --pass_name[=pass_args] |
| // -O |
| // -Os |
| // |
| // If |flag| takes one of the forms above, it returns true. Otherwise, it |
| // returns false. |
| bool FlagHasValidForm(const std::string& flag) const; |
| |
| // Allows changing, after creation time, the target environment to be |
| // optimized for and validated. Should be called before calling Run(). |
| void SetTargetEnv(const spv_target_env env); |
| |
| // Optimizes the given SPIR-V module |original_binary| and writes the |
| // optimized binary into |optimized_binary|. The optimized binary uses |
| // the same SPIR-V version as the original binary. |
| // |
| // Returns true on successful optimization, whether or not the module is |
| // modified. Returns false if |original_binary| fails to validate or if errors |
| // occur when processing |original_binary| using any of the registered passes. |
| // In that case, no further passes are executed and the contents in |
| // |optimized_binary| may be invalid. |
| // |
| // By default, the binary is validated before any transforms are performed, |
| // and optionally after each transform. Validation uses SPIR-V spec rules |
| // for the SPIR-V version named in the binary's header (at word offset 1). |
| // Additionally, if the target environment is a client API (such as |
| // Vulkan 1.1), then validate for that client API version, to the extent |
| // that it is verifiable from data in the binary itself. |
| // |
| // It's allowed to alias |original_binary| to the start of |optimized_binary|. |
| bool Run(const uint32_t* original_binary, size_t original_binary_size, |
| std::vector<uint32_t>* optimized_binary) const; |
| |
| // DEPRECATED: Same as above, except passes |options| to the validator when |
| // trying to validate the binary. If |skip_validation| is true, then the |
| // caller is guaranteeing that |original_binary| is valid, and the validator |
| // will not be run. The |max_id_bound| is the limit on the max id in the |
| // module. |
| bool Run(const uint32_t* original_binary, const size_t original_binary_size, |
| std::vector<uint32_t>* optimized_binary, |
| const ValidatorOptions& options, bool skip_validation) const; |
| |
| // Same as above, except it takes an options object. See the documentation |
| // for |OptimizerOptions| to see which options can be set. |
| // |
| // By default, the binary is validated before any transforms are performed, |
| // and optionally after each transform. Validation uses SPIR-V spec rules |
| // for the SPIR-V version named in the binary's header (at word offset 1). |
| // Additionally, if the target environment is a client API (such as |
| // Vulkan 1.1), then validate for that client API version, to the extent |
| // that it is verifiable from data in the binary itself, or from the |
| // validator options set on the optimizer options. |
| bool Run(const uint32_t* original_binary, const size_t original_binary_size, |
| std::vector<uint32_t>* optimized_binary, |
| const spv_optimizer_options opt_options) const; |
| |
| // Returns a vector of strings with all the pass names added to this |
| // optimizer's pass manager. These strings are valid until the associated |
| // pass manager is destroyed. |
| std::vector<const char*> GetPassNames() const; |
| |
| // Sets the option to print the disassembly before each pass and after the |
| // last pass. If |out| is null, then no output is generated. Otherwise, |
| // output is sent to the |out| output stream. |
| Optimizer& SetPrintAll(std::ostream* out); |
| |
| // Sets the option to print the resource utilization of each pass. If |out| |
| // is null, then no output is generated. Otherwise, output is sent to the |
| // |out| output stream. |
| Optimizer& SetTimeReport(std::ostream* out); |
| |
| // Sets the option to validate the module after each pass. |
| Optimizer& SetValidateAfterAll(bool validate); |
| |
| private: |
| struct Impl; // Opaque struct for holding internal data. |
| std::unique_ptr<Impl> impl_; // Unique pointer to internal data. |
| }; |
| |
| // Creates a null pass. |
| // A null pass does nothing to the SPIR-V module to be optimized. |
| Optimizer::PassToken CreateNullPass(); |
| |
| // Creates a strip-debug-info pass. |
| // A strip-debug-info pass removes all debug instructions (as documented in |
| // Section 3.42.2 of the SPIR-V spec) of the SPIR-V module to be optimized. |
| Optimizer::PassToken CreateStripDebugInfoPass(); |
| |
| // [Deprecated] This will create a strip-nonsemantic-info pass. See below. |
| Optimizer::PassToken CreateStripReflectInfoPass(); |
| |
| // Creates a strip-nonsemantic-info pass. |
| // A strip-nonsemantic-info pass removes all reflections and explicitly |
| // non-semantic instructions. |
| Optimizer::PassToken CreateStripNonSemanticInfoPass(); |
| |
| // Creates an eliminate-dead-functions pass. |
| // An eliminate-dead-functions pass will remove all functions that are not in |
| // the call trees rooted at entry points and exported functions. These |
| // functions are not needed because they will never be called. |
| Optimizer::PassToken CreateEliminateDeadFunctionsPass(); |
| |
| // Creates an eliminate-dead-members pass. |
| // An eliminate-dead-members pass will remove all unused members of structures. |
| // This will not affect the data layout of the remaining members. |
| Optimizer::PassToken CreateEliminateDeadMembersPass(); |
| |
| // Creates a set-spec-constant-default-value pass from a mapping from spec-ids |
| // to the default values in the form of string. |
| // A set-spec-constant-default-value pass sets the default values for the |
| // spec constants that have SpecId decorations (i.e., those defined by |
| // OpSpecConstant{|True|False} instructions). |
| Optimizer::PassToken CreateSetSpecConstantDefaultValuePass( |
| const std::unordered_map<uint32_t, std::string>& id_value_map); |
| |
| // Creates a set-spec-constant-default-value pass from a mapping from spec-ids |
| // to the default values in the form of bit pattern. |
| // A set-spec-constant-default-value pass sets the default values for the |
| // spec constants that have SpecId decorations (i.e., those defined by |
| // OpSpecConstant{|True|False} instructions). |
| Optimizer::PassToken CreateSetSpecConstantDefaultValuePass( |
| const std::unordered_map<uint32_t, std::vector<uint32_t>>& id_value_map); |
| |
| // Creates a flatten-decoration pass. |
| // A flatten-decoration pass replaces grouped decorations with equivalent |
| // ungrouped decorations. That is, it replaces each OpDecorationGroup |
| // instruction and associated OpGroupDecorate and OpGroupMemberDecorate |
| // instructions with equivalent OpDecorate and OpMemberDecorate instructions. |
| // The pass does not attempt to preserve debug information for instructions |
| // it removes. |
| Optimizer::PassToken CreateFlattenDecorationPass(); |
| |
| // Creates a freeze-spec-constant-value pass. |
| // A freeze-spec-constant pass specializes the value of spec constants to |
| // their default values. This pass only processes the spec constants that have |
| // SpecId decorations (defined by OpSpecConstant, OpSpecConstantTrue, or |
| // OpSpecConstantFalse instructions) and replaces them with their normal |
| // counterparts (OpConstant, OpConstantTrue, or OpConstantFalse). The |
| // corresponding SpecId annotation instructions will also be removed. This |
| // pass does not fold the newly added normal constants and does not process |
| // other spec constants defined by OpSpecConstantComposite or |
| // OpSpecConstantOp. |
| Optimizer::PassToken CreateFreezeSpecConstantValuePass(); |
| |
| // Creates a fold-spec-constant-op-and-composite pass. |
| // A fold-spec-constant-op-and-composite pass folds spec constants defined by |
| // OpSpecConstantOp or OpSpecConstantComposite instruction, to normal Constants |
| // defined by OpConstantTrue, OpConstantFalse, OpConstant, OpConstantNull, or |
| // OpConstantComposite instructions. Note that spec constants defined with |
| // OpSpecConstant, OpSpecConstantTrue, or OpSpecConstantFalse instructions are |
| // not handled, as these instructions indicate their value are not determined |
| // and can be changed in future. A spec constant is foldable if all of its |
| // value(s) can be determined from the module. E.g., an integer spec constant |
| // defined with OpSpecConstantOp instruction can be folded if its value won't |
| // change later. This pass will replace the original OpSpecConstantOp |
| // instruction with an OpConstant instruction. When folding composite spec |
| // constants, new instructions may be inserted to define the components of the |
| // composite constant first, then the original spec constants will be replaced |
| // by OpConstantComposite instructions. |
| // |
| // There are some operations not supported yet: |
| // OpSConvert, OpFConvert, OpQuantizeToF16 and |
| // all the operations under Kernel capability. |
| // TODO(qining): Add support for the operations listed above. |
| Optimizer::PassToken CreateFoldSpecConstantOpAndCompositePass(); |
| |
| // Creates a unify-constant pass. |
| // A unify-constant pass de-duplicates the constants. Constants with the exact |
| // same value and identical form will be unified and only one constant will |
| // be kept for each unique pair of type and value. |
| // There are several cases not handled by this pass: |
| // 1) Constants defined by OpConstantNull instructions (null constants) and |
| // constants defined by OpConstantFalse, OpConstant or OpConstantComposite |
| // with value 0 (zero-valued normal constants) are not considered equivalent. |
| // So null constants won't be used to replace zero-valued normal constants, |
| // vice versa. |
| // 2) Whenever there are decorations to the constant's result id id, the |
| // constant won't be handled, which means, it won't be used to replace any |
| // other constants, neither can other constants replace it. |
| // 3) NaN in float point format with different bit patterns are not unified. |
| Optimizer::PassToken CreateUnifyConstantPass(); |
| |
| // Creates a eliminate-dead-constant pass. |
| // A eliminate-dead-constant pass removes dead constants, including normal |
| // constants defined by OpConstant, OpConstantComposite, OpConstantTrue, or |
| // OpConstantFalse and spec constants defined by OpSpecConstant, |
| // OpSpecConstantComposite, OpSpecConstantTrue, OpSpecConstantFalse or |
| // OpSpecConstantOp. |
| Optimizer::PassToken CreateEliminateDeadConstantPass(); |
| |
| // Creates a strength-reduction pass. |
| // A strength-reduction pass will look for opportunities to replace an |
| // instruction with an equivalent and less expensive one. For example, |
| // multiplying by a power of 2 can be replaced by a bit shift. |
| Optimizer::PassToken CreateStrengthReductionPass(); |
| |
| // Creates a block merge pass. |
| // This pass searches for blocks with a single Branch to a block with no |
| // other predecessors and merges the blocks into a single block. Continue |
| // blocks and Merge blocks are not candidates for the second block. |
| // |
| // The pass is most useful after Dead Branch Elimination, which can leave |
| // such sequences of blocks. Merging them makes subsequent passes more |
| // effective, such as single block local store-load elimination. |
| // |
| // While this pass reduces the number of occurrences of this sequence, at |
| // this time it does not guarantee all such sequences are eliminated. |
| // |
| // Presence of phi instructions can inhibit this optimization. Handling |
| // these is left for future improvements. |
| Optimizer::PassToken CreateBlockMergePass(); |
| |
| // Creates an exhaustive inline pass. |
| // An exhaustive inline pass attempts to exhaustively inline all function |
| // calls in all functions in an entry point call tree. The intent is to enable, |
| // albeit through brute force, analysis and optimization across function |
| // calls by subsequent optimization passes. As the inlining is exhaustive, |
| // there is no attempt to optimize for size or runtime performance. Functions |
| // that are not in the call tree of an entry point are not changed. |
| Optimizer::PassToken CreateInlineExhaustivePass(); |
| |
| // Creates an opaque inline pass. |
| // An opaque inline pass inlines all function calls in all functions in all |
| // entry point call trees where the called function contains an opaque type |
| // in either its parameter types or return type. An opaque type is currently |
| // defined as Image, Sampler or SampledImage. The intent is to enable, albeit |
| // through brute force, analysis and optimization across these function calls |
| // by subsequent passes in order to remove the storing of opaque types which is |
| // not legal in Vulkan. Functions that are not in the call tree of an entry |
| // point are not changed. |
| Optimizer::PassToken CreateInlineOpaquePass(); |
| |
| // Creates a single-block local variable load/store elimination pass. |
| // For every entry point function, do single block memory optimization of |
| // function variables referenced only with non-access-chain loads and stores. |
| // For each targeted variable load, if previous store to that variable in the |
| // block, replace the load's result id with the value id of the store. |
| // If previous load within the block, replace the current load's result id |
| // with the previous load's result id. In either case, delete the current |
| // load. Finally, check if any remaining stores are useless, and delete store |
| // and variable if possible. |
| // |
| // The presence of access chain references and function calls can inhibit |
| // the above optimization. |
| // |
| // Only modules with relaxed logical addressing (see opt/instruction.h) are |
| // currently processed. |
| // |
| // This pass is most effective if preceded by Inlining and |
| // LocalAccessChainConvert. This pass will reduce the work needed to be done |
| // by LocalSingleStoreElim and LocalMultiStoreElim. |
| // |
| // Only functions in the call tree of an entry point are processed. |
| Optimizer::PassToken CreateLocalSingleBlockLoadStoreElimPass(); |
| |
| // Create dead branch elimination pass. |
| // For each entry point function, this pass will look for SelectionMerge |
| // BranchConditionals with constant condition and convert to a Branch to |
| // the indicated label. It will delete resulting dead blocks. |
| // |
| // For all phi functions in merge block, replace all uses with the id |
| // corresponding to the living predecessor. |
| // |
| // Note that some branches and blocks may be left to avoid creating invalid |
| // control flow. Improving this is left to future work. |
| // |
| // This pass is most effective when preceded by passes which eliminate |
| // local loads and stores, effectively propagating constant values where |
| // possible. |
| Optimizer::PassToken CreateDeadBranchElimPass(); |
| |
| // Creates an SSA local variable load/store elimination pass. |
| // For every entry point function, eliminate all loads and stores of function |
| // scope variables only referenced with non-access-chain loads and stores. |
| // Eliminate the variables as well. |
| // |
| // The presence of access chain references and function calls can inhibit |
| // the above optimization. |
| // |
| // Only shader modules with relaxed logical addressing (see opt/instruction.h) |
| // are currently processed. Currently modules with any extensions enabled are |
| // not processed. This is left for future work. |
| // |
| // This pass is most effective if preceded by Inlining and |
| // LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim |
| // will reduce the work that this pass has to do. |
| Optimizer::PassToken CreateLocalMultiStoreElimPass(); |
| |
| // Creates a local access chain conversion pass. |
| // A local access chain conversion pass identifies all function scope |
| // variables which are accessed only with loads, stores and access chains |
| // with constant indices. It then converts all loads and stores of such |
| // variables into equivalent sequences of loads, stores, extracts and inserts. |
| // |
| // This pass only processes entry point functions. It currently only converts |
| // non-nested, non-ptr access chains. It does not process modules with |
| // non-32-bit integer types present. Optional memory access options on loads |
| // and stores are ignored as we are only processing function scope variables. |
| // |
| // This pass unifies access to these variables to a single mode and simplifies |
| // subsequent analysis and elimination of these variables along with their |
| // loads and stores allowing values to propagate to their points of use where |
| // possible. |
| Optimizer::PassToken CreateLocalAccessChainConvertPass(); |
| |
| // Creates a local single store elimination pass. |
| // For each entry point function, this pass eliminates loads and stores for |
| // function scope variable that are stored to only once, where possible. Only |
| // whole variable loads and stores are eliminated; access-chain references are |
| // not optimized. Replace all loads of such variables with the value that is |
| // stored and eliminate any resulting dead code. |
| // |
| // Currently, the presence of access chains and function calls can inhibit this |
| // pass, however the Inlining and LocalAccessChainConvert passes can make it |
| // more effective. In additional, many non-load/store memory operations are |
| // not supported and will prohibit optimization of a function. Support of |
| // these operations are future work. |
| // |
| // Only shader modules with relaxed logical addressing (see opt/instruction.h) |
| // are currently processed. |
| // |
| // This pass will reduce the work needed to be done by LocalSingleBlockElim |
| // and LocalMultiStoreElim and can improve the effectiveness of other passes |
| // such as DeadBranchElimination which depend on values for their analysis. |
| Optimizer::PassToken CreateLocalSingleStoreElimPass(); |
| |
| // Creates an insert/extract elimination pass. |
| // This pass processes each entry point function in the module, searching for |
| // extracts on a sequence of inserts. It further searches the sequence for an |
| // insert with indices identical to the extract. If such an insert can be |
| // found before hitting a conflicting insert, the extract's result id is |
| // replaced with the id of the values from the insert. |
| // |
| // Besides removing extracts this pass enables subsequent dead code elimination |
| // passes to delete the inserts. This pass performs best after access chains are |
| // converted to inserts and extracts and local loads and stores are eliminated. |
| Optimizer::PassToken CreateInsertExtractElimPass(); |
| |
| // Creates a dead insert elimination pass. |
| // This pass processes each entry point function in the module, searching for |
| // unreferenced inserts into composite types. These are most often unused |
| // stores to vector components. They are unused because they are never |
| // referenced, or because there is another insert to the same component between |
| // the insert and the reference. After removing the inserts, dead code |
| // elimination is attempted on the inserted values. |
| // |
| // This pass performs best after access chains are converted to inserts and |
| // extracts and local loads and stores are eliminated. While executing this |
| // pass can be advantageous on its own, it is also advantageous to execute |
| // this pass after CreateInsertExtractPass() as it will remove any unused |
| // inserts created by that pass. |
| Optimizer::PassToken CreateDeadInsertElimPass(); |
| |
| // Create aggressive dead code elimination pass |
| // This pass eliminates unused code from the module. In addition, |
| // it detects and eliminates code which may have spurious uses but which do |
| // not contribute to the output of the function. The most common cause of |
| // such code sequences is summations in loops whose result is no longer used |
| // due to dead code elimination. This optimization has additional compile |
| // time cost over standard dead code elimination. |
| // |
| // This pass only processes entry point functions. It also only processes |
| // shaders with relaxed logical addressing (see opt/instruction.h). It |
| // currently will not process functions with function calls. Unreachable |
| // functions are deleted. |
| // |
| // This pass will be made more effective by first running passes that remove |
| // dead control flow and inlines function calls. |
| // |
| // This pass can be especially useful after running Local Access Chain |
| // Conversion, which tends to cause cycles of dead code to be left after |
| // Store/Load elimination passes are completed. These cycles cannot be |
| // eliminated with standard dead code elimination. |
| // |
| // If |preserve_interface| is true, all non-io variables in the entry point |
| // interface are considered live and are not eliminated. This mode is needed |
| // by GPU-Assisted validation instrumentation, where a change in the interface |
| // is not allowed. |
| // |
| // If |remove_outputs| is true, allow outputs to be removed from the interface. |
| // This is only safe if the caller knows that there is no corresponding input |
| // variable in the following shader. It is false by default. |
| Optimizer::PassToken CreateAggressiveDCEPass(); |
| Optimizer::PassToken CreateAggressiveDCEPass(bool preserve_interface); |
| Optimizer::PassToken CreateAggressiveDCEPass(bool preserve_interface, |
| bool remove_outputs); |
| |
| // Creates a remove-unused-interface-variables pass. |
| // Removes variables referenced on the |OpEntryPoint| instruction that are not |
| // referenced in the entry point function or any function in its call tree. Note |
| // that this could cause the shader interface to no longer match other shader |
| // stages. |
| Optimizer::PassToken CreateRemoveUnusedInterfaceVariablesPass(); |
| |
| // Creates an empty pass. |
| // This is deprecated and will be removed. |
| // TODO(jaebaek): remove this pass after handling glslang's broken unit tests. |
| // https://github.com/KhronosGroup/glslang/pull/2440 |
| Optimizer::PassToken CreatePropagateLineInfoPass(); |
| |
| // Creates an empty pass. |
| // This is deprecated and will be removed. |
| // TODO(jaebaek): remove this pass after handling glslang's broken unit tests. |
| // https://github.com/KhronosGroup/glslang/pull/2440 |
| Optimizer::PassToken CreateRedundantLineInfoElimPass(); |
| |
| // Creates a compact ids pass. |
| // The pass remaps result ids to a compact and gapless range starting from %1. |
| Optimizer::PassToken CreateCompactIdsPass(); |
| |
| // Creates a remove duplicate pass. |
| // This pass removes various duplicates: |
| // * duplicate capabilities; |
| // * duplicate extended instruction imports; |
| // * duplicate types; |
| // * duplicate decorations. |
| Optimizer::PassToken CreateRemoveDuplicatesPass(); |
| |
| // Creates a CFG cleanup pass. |
| // This pass removes cruft from the control flow graph of functions that are |
| // reachable from entry points and exported functions. It currently includes the |
| // following functionality: |
| // |
| // - Removal of unreachable basic blocks. |
| Optimizer::PassToken CreateCFGCleanupPass(); |
| |
| // Create dead variable elimination pass. |
| // This pass will delete module scope variables, along with their decorations, |
| // that are not referenced. |
| Optimizer::PassToken CreateDeadVariableEliminationPass(); |
| |
| // create merge return pass. |
| // changes functions that have multiple return statements so they have a single |
| // return statement. |
| // |
| // for structured control flow it is assumed that the only unreachable blocks in |
| // the function are trivial merge and continue blocks. |
| // |
| // a trivial merge block contains the label and an opunreachable instructions, |
| // nothing else. a trivial continue block contain a label and an opbranch to |
| // the header, nothing else. |
| // |
| // these conditions are guaranteed to be met after running dead-branch |
| // elimination. |
| Optimizer::PassToken CreateMergeReturnPass(); |
| |
| // Create value numbering pass. |
| // This pass will look for instructions in the same basic block that compute the |
| // same value, and remove the redundant ones. |
| Optimizer::PassToken CreateLocalRedundancyEliminationPass(); |
| |
| // Create LICM pass. |
| // This pass will look for invariant instructions inside loops and hoist them to |
| // the loops preheader. |
| Optimizer::PassToken CreateLoopInvariantCodeMotionPass(); |
| |
| // Creates a loop fission pass. |
| // This pass will split all top level loops whose register pressure exceedes the |
| // given |threshold|. |
| Optimizer::PassToken CreateLoopFissionPass(size_t threshold); |
| |
| // Creates a loop fusion pass. |
| // This pass will look for adjacent loops that are compatible and legal to be |
| // fused. The fuse all such loops as long as the register usage for the fused |
| // loop stays under the threshold defined by |max_registers_per_loop|. |
| Optimizer::PassToken CreateLoopFusionPass(size_t max_registers_per_loop); |
| |
| // Creates a loop peeling pass. |
| // This pass will look for conditions inside a loop that are true or false only |
| // for the N first or last iteration. For loop with such condition, those N |
| // iterations of the loop will be executed outside of the main loop. |
| // To limit code size explosion, the loop peeling can only happen if the code |
| // size growth for each loop is under |code_growth_threshold|. |
| Optimizer::PassToken CreateLoopPeelingPass(); |
| |
| // Creates a loop unswitch pass. |
| // This pass will look for loop independent branch conditions and move the |
| // condition out of the loop and version the loop based on the taken branch. |
| // Works best after LICM and local multi store elimination pass. |
| Optimizer::PassToken CreateLoopUnswitchPass(); |
| |
| // Create global value numbering pass. |
| // This pass will look for instructions where the same value is computed on all |
| // paths leading to the instruction. Those instructions are deleted. |
| Optimizer::PassToken CreateRedundancyEliminationPass(); |
| |
| // Create scalar replacement pass. |
| // This pass replaces composite function scope variables with variables for each |
| // element if those elements are accessed individually. The parameter is a |
| // limit on the number of members in the composite variable that the pass will |
| // consider replacing. |
| Optimizer::PassToken CreateScalarReplacementPass(uint32_t size_limit = 100); |
| |
| // Create a private to local pass. |
| // This pass looks for variables declared in the private storage class that are |
| // used in only one function. Those variables are moved to the function storage |
| // class in the function that they are used. |
| Optimizer::PassToken CreatePrivateToLocalPass(); |
| |
| // Creates a conditional constant propagation (CCP) pass. |
| // This pass implements the SSA-CCP algorithm in |
| // |
| // Constant propagation with conditional branches, |
| // Wegman and Zadeck, ACM TOPLAS 13(2):181-210. |
| // |
| // Constant values in expressions and conditional jumps are folded and |
| // simplified. This may reduce code size by removing never executed jump targets |
| // and computations with constant operands. |
| Optimizer::PassToken CreateCCPPass(); |
| |
| // Creates a workaround driver bugs pass. This pass attempts to work around |
| // a known driver bug (issue #1209) by identifying the bad code sequences and |
| // rewriting them. |
| // |
| // Current workaround: Avoid OpUnreachable instructions in loops. |
| Optimizer::PassToken CreateWorkaround1209Pass(); |
| |
| // Creates a pass that converts if-then-else like assignments into OpSelect. |
| Optimizer::PassToken CreateIfConversionPass(); |
| |
| // Creates a pass that will replace instructions that are not valid for the |
| // current shader stage by constants. Has no effect on non-shader modules. |
| Optimizer::PassToken CreateReplaceInvalidOpcodePass(); |
| |
| // Creates a pass that simplifies instructions using the instruction folder. |
| Optimizer::PassToken CreateSimplificationPass(); |
| |
| // Create loop unroller pass. |
| // Creates a pass to unroll loops which have the "Unroll" loop control |
| // mask set. The loops must meet a specific criteria in order to be unrolled |
| // safely this criteria is checked before doing the unroll by the |
| // LoopUtils::CanPerformUnroll method. Any loop that does not meet the criteria |
| // won't be unrolled. See CanPerformUnroll LoopUtils.h for more information. |
| Optimizer::PassToken CreateLoopUnrollPass(bool fully_unroll, int factor = 0); |
| |
| // Create the SSA rewrite pass. |
| // This pass converts load/store operations on function local variables into |
| // operations on SSA IDs. This allows SSA optimizers to act on these variables. |
| // Only variables that are local to the function and of supported types are |
| // processed (see IsSSATargetVar for details). |
| Optimizer::PassToken CreateSSARewritePass(); |
| |
| // Create pass to convert relaxed precision instructions to half precision. |
| // This pass converts as many relaxed float32 arithmetic operations to half as |
| // possible. It converts any float32 operands to half if needed. It converts |
| // any resulting half precision values back to float32 as needed. No variables |
| // are changed. No image operations are changed. |
| // |
| // Best if run after function scope store/load and composite operation |
| // eliminations are run. Also best if followed by instruction simplification, |
| // redundancy elimination and DCE. |
| Optimizer::PassToken CreateConvertRelaxedToHalfPass(); |
| |
| // Create relax float ops pass. |
| // This pass decorates all float32 result instructions with RelaxedPrecision |
| // if not already so decorated. |
| Optimizer::PassToken CreateRelaxFloatOpsPass(); |
| |
| // Create copy propagate arrays pass. |
| // This pass looks to copy propagate memory references for arrays. It looks |
| // for specific code patterns to recognize array copies. |
| Optimizer::PassToken CreateCopyPropagateArraysPass(); |
| |
| // Create a vector dce pass. |
| // This pass looks for components of vectors that are unused, and removes them |
| // from the vector. Note this would still leave around lots of dead code that |
| // a pass of ADCE will be able to remove. |
| Optimizer::PassToken CreateVectorDCEPass(); |
| |
| // Create a pass to reduce the size of loads. |
| // This pass looks for loads of structures where only a few of its members are |
| // used. It replaces the loads feeding an OpExtract with an OpAccessChain and |
| // a load of the specific elements. The parameter is a threshold to determine |
| // whether we have to replace the load or not. If the ratio of the used |
| // components of the load is less than the threshold, we replace the load. |
| Optimizer::PassToken CreateReduceLoadSizePass( |
| double load_replacement_threshold = 0.9); |
| |
| // Create a pass to combine chained access chains. |
| // This pass looks for access chains fed by other access chains and combines |
| // them into a single instruction where possible. |
| Optimizer::PassToken CreateCombineAccessChainsPass(); |
| |
| // Create a pass to instrument bindless descriptor checking |
| // This pass instruments all bindless references to check that descriptor |
| // array indices are inbounds, and if the descriptor indexing extension is |
| // enabled, that the descriptor has been initialized. If the reference is |
| // invalid, a record is written to the debug output buffer (if space allows) |
| // and a null value is returned. This pass is designed to support bindless |
| // validation in the Vulkan validation layers. |
| // |
| // TODO(greg-lunarg): Add support for buffer references. Currently only does |
| // checking for image references. |
| // |
| // Dead code elimination should be run after this pass as the original, |
| // potentially invalid code is not removed and could cause undefined behavior, |
| // including crashes. It may also be beneficial to run Simplification |
| // (ie Constant Propagation), DeadBranchElim and BlockMerge after this pass to |
| // optimize instrument code involving the testing of compile-time constants. |
| // It is also generally recommended that this pass (and all |
| // instrumentation passes) be run after any legalization and optimization |
| // passes. This will give better analysis for the instrumentation and avoid |
| // potentially de-optimizing the instrument code, for example, inlining |
| // the debug record output function throughout the module. |
| // |
| // The instrumentation will read and write buffers in debug |
| // descriptor set |desc_set|. It will write |shader_id| in each output record |
| // to identify the shader module which generated the record. |
| // |desc_length_enable| controls instrumentation of runtime descriptor array |
| // references, |desc_init_enable| controls instrumentation of descriptor |
| // initialization checking, and |buff_oob_enable| controls instrumentation |
| // of storage and uniform buffer bounds checking, all of which require input |
| // buffer support. |texbuff_oob_enable| controls instrumentation of texel |
| // buffers, which does not require input buffer support. |
| Optimizer::PassToken CreateInstBindlessCheckPass( |
| uint32_t desc_set, uint32_t shader_id, bool desc_length_enable = false, |
| bool desc_init_enable = false, bool buff_oob_enable = false, |
| bool texbuff_oob_enable = false); |
| |
| // Create a pass to instrument physical buffer address checking |
| // This pass instruments all physical buffer address references to check that |
| // all referenced bytes fall in a valid buffer. If the reference is |
| // invalid, a record is written to the debug output buffer (if space allows) |
| // and a null value is returned. This pass is designed to support buffer |
| // address validation in the Vulkan validation layers. |
| // |
| // Dead code elimination should be run after this pass as the original, |
| // potentially invalid code is not removed and could cause undefined behavior, |
| // including crashes. Instruction simplification would likely also be |
| // beneficial. It is also generally recommended that this pass (and all |
| // instrumentation passes) be run after any legalization and optimization |
| // passes. This will give better analysis for the instrumentation and avoid |
| // potentially de-optimizing the instrument code, for example, inlining |
| // the debug record output function throughout the module. |
| // |
| // The instrumentation will read and write buffers in debug |
| // descriptor set |desc_set|. It will write |shader_id| in each output record |
| // to identify the shader module which generated the record. |
| Optimizer::PassToken CreateInstBuffAddrCheckPass(uint32_t desc_set, |
| uint32_t shader_id); |
| |
| // Create a pass to instrument OpDebugPrintf instructions. |
| // This pass replaces all OpDebugPrintf instructions with instructions to write |
| // a record containing the string id and the all specified values into a special |
| // printf output buffer (if space allows). This pass is designed to support |
| // the printf validation in the Vulkan validation layers. |
| // |
| // The instrumentation will write buffers in debug descriptor set |desc_set|. |
| // It will write |shader_id| in each output record to identify the shader |
| // module which generated the record. |
| Optimizer::PassToken CreateInstDebugPrintfPass(uint32_t desc_set, |
| uint32_t shader_id); |
| |
| // Create a pass to upgrade to the VulkanKHR memory model. |
| // This pass upgrades the Logical GLSL450 memory model to Logical VulkanKHR. |
| // Additionally, it modifies memory, image, atomic and barrier operations to |
| // conform to that model's requirements. |
| Optimizer::PassToken CreateUpgradeMemoryModelPass(); |
| |
| // Create a pass to do code sinking. Code sinking is a transformation |
| // where an instruction is moved into a more deeply nested construct. |
| Optimizer::PassToken CreateCodeSinkingPass(); |
| |
| // Create a pass to fix incorrect storage classes. In order to make code |
| // generation simpler, DXC may generate code where the storage classes do not |
| // match up correctly. This pass will fix the errors that it can. |
| Optimizer::PassToken CreateFixStorageClassPass(); |
| |
| // Creates a graphics robust access pass. |
| // |
| // This pass injects code to clamp indexed accesses to buffers and internal |
| // arrays, providing guarantees satisfying Vulkan's robustBufferAccess rules. |
| // |
| // TODO(dneto): Clamps coordinates and sample index for pointer calculations |
| // into storage images (OpImageTexelPointer). For an cube array image, it |
| // assumes the maximum layer count times 6 is at most 0xffffffff. |
| // |
| // NOTE: This pass will fail with a message if: |
| // - The module is not a Shader module. |
| // - The module declares VariablePointers, VariablePointersStorageBuffer, or |
| // RuntimeDescriptorArrayEXT capabilities. |
| // - The module uses an addressing model other than Logical |
| // - Access chain indices are wider than 64 bits. |
| // - Access chain index for a struct is not an OpConstant integer or is out |
| // of range. (The module is already invalid if that is the case.) |
| // - TODO(dneto): The OpImageTexelPointer coordinate component is not 32-bits |
| // wide. |
| // |
| // NOTE: Access chain indices are always treated as signed integers. So |
| // if an array has a fixed size of more than 2^31 elements, then elements |
| // from 2^31 and above are never accessible with a 32-bit index, |
| // signed or unsigned. For this case, this pass will clamp the index |
| // between 0 and at 2^31-1, inclusive. |
| // Similarly, if an array has more then 2^15 element and is accessed with |
| // a 16-bit index, then elements from 2^15 and above are not accessible. |
| // In this case, the pass will clamp the index between 0 and 2^15-1 |
| // inclusive. |
| Optimizer::PassToken CreateGraphicsRobustAccessPass(); |
| |
| // Create a pass to spread Volatile semantics to variables with SMIDNV, |
| // WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask, |
| // SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn |
| // decorations or OpLoad for them when the shader model is the ray generation, |
| // closest hit, miss, intersection, or callable. This pass can be used for |
| // VUID-StandaloneSpirv-VulkanMemoryModel-04678 and |
| // VUID-StandaloneSpirv-VulkanMemoryModel-04679 (See "Standalone SPIR-V |
| // Validation" section of Vulkan spec "Appendix A: Vulkan Environment for |
| // SPIR-V"). When the SPIR-V version is 1.6 or above, the pass also spreads |
| // the Volatile semantics to a variable with HelperInvocation BuiltIn decoration |
| // in the fragement shader. |
| Optimizer::PassToken CreateSpreadVolatileSemanticsPass(); |
| |
| // Create a pass to replace a descriptor access using variable index. |
| // This pass replaces every access using a variable index to array variable |
| // |desc| that has a DescriptorSet and Binding decorations with a constant |
| // element of the array. In order to replace the access using a variable index |
| // with the constant element, it uses a switch statement. |
| Optimizer::PassToken CreateReplaceDescArrayAccessUsingVarIndexPass(); |
| |
| // Create descriptor scalar replacement pass. |
| // This pass replaces every array variable |desc| that has a DescriptorSet and |
| // Binding decorations with a new variable for each element of the array. |
| // Suppose |desc| was bound at binding |b|. Then the variable corresponding to |
| // |desc[i]| will have binding |b+i|. The descriptor set will be the same. It |
| // is assumed that no other variable already has a binding that will used by one |
| // of the new variables. If not, the pass will generate invalid Spir-V. All |
| // accesses to |desc| must be OpAccessChain instructions with a literal index |
| // for the first index. |
| Optimizer::PassToken CreateDescriptorScalarReplacementPass(); |
| |
| // Create a pass to replace each OpKill instruction with a function call to a |
| // function that has a single OpKill. Also replace each OpTerminateInvocation |
| // instruction with a function call to a function that has a single |
| // OpTerminateInvocation. This allows more code to be inlined. |
| Optimizer::PassToken CreateWrapOpKillPass(); |
| |
| // Replaces the extensions VK_AMD_shader_ballot,VK_AMD_gcn_shader, and |
| // VK_AMD_shader_trinary_minmax with equivalent code using core instructions and |
| // capabilities. |
| Optimizer::PassToken CreateAmdExtToKhrPass(); |
| |
| // Replaces the internal version of GLSLstd450 InterpolateAt* extended |
| // instructions with the externally valid version. The internal version allows |
| // an OpLoad of the interpolant for the first argument. This pass removes the |
| // OpLoad and replaces it with its pointer. glslang and possibly other |
| // frontends will create the internal version for HLSL. This pass will be part |
| // of HLSL legalization and should be called after interpolants have been |
| // propagated into their final positions. |
| Optimizer::PassToken CreateInterpolateFixupPass(); |
| |
| // Removes unused components from composite input variables. Current |
| // implementation just removes trailing unused components from input arrays |
| // and structs. The pass performs best after maximizing dead code removal. |
| // A subsequent dead code elimination pass would be beneficial in removing |
| // newly unused component types. |
| // |
| // WARNING: This pass can only be safely applied standalone to vertex shaders |
| // as it can otherwise cause interface incompatibilities with the preceding |
| // shader in the pipeline. If applied to non-vertex shaders, the user should |
| // follow by applying EliminateDeadOutputStores and |
| // EliminateDeadOutputComponents to the preceding shader. |
| Optimizer::PassToken CreateEliminateDeadInputComponentsPass(); |
| |
| // Removes unused components from composite output variables. Current |
| // implementation just removes trailing unused components from output arrays |
| // and structs. The pass performs best after eliminating dead output stores. |
| // A subsequent dead code elimination pass would be beneficial in removing |
| // newly unused component types. Currently only supports vertex and fragment |
| // shaders. |
| // |
| // WARNING: This pass cannot be safely applied standalone as it can cause |
| // interface incompatibility with the following shader in the pipeline. The |
| // user should first apply EliminateDeadInputComponents to the following |
| // shader, then apply EliminateDeadOutputStores to this shader. |
| Optimizer::PassToken CreateEliminateDeadOutputComponentsPass(); |
| |
| // Removes unused components from composite input variables. This safe |
| // version will not cause interface incompatibilities since it only changes |
| // vertex shaders. The current implementation just removes trailing unused |
| // components from input structs and input arrays. The pass performs best |
| // after maximizing dead code removal. A subsequent dead code elimination |
| // pass would be beneficial in removing newly unused component types. |
| Optimizer::PassToken CreateEliminateDeadInputComponentsSafePass(); |
| |
| // Analyzes shader and populates |live_locs| and |live_builtins|. Best results |
| // will be obtained if shader has all dead code eliminated first. |live_locs| |
| // and |live_builtins| are subsequently used when calling |
| // CreateEliminateDeadOutputStoresPass on the preceding shader. Currently only |
| // supports tesc, tese, geom, and frag shaders. |
| Optimizer::PassToken CreateAnalyzeLiveInputPass( |
| std::unordered_set<uint32_t>* live_locs, |
| std::unordered_set<uint32_t>* live_builtins); |
| |
| // Removes stores to output locations not listed in |live_locs| or |
| // |live_builtins|. Best results are obtained if constant propagation is |
| // performed first. A subsequent call to ADCE will eliminate any dead code |
| // created by the removal of the stores. A subsequent call to |
| // CreateEliminateDeadOutputComponentsPass will eliminate any dead output |
| // components created by the elimination of the stores. Currently only supports |
| // vert, tesc, tese, and geom shaders. |
| Optimizer::PassToken CreateEliminateDeadOutputStoresPass( |
| std::unordered_set<uint32_t>* live_locs, |
| std::unordered_set<uint32_t>* live_builtins); |
| |
| // Creates a convert-to-sampled-image pass to convert images and/or |
| // samplers with given pairs of descriptor set and binding to sampled image. |
| // If a pair of an image and a sampler have the same pair of descriptor set and |
| // binding that is one of the given pairs, they will be converted to a sampled |
| // image. In addition, if only an image has the descriptor set and binding that |
| // is one of the given pairs, it will be converted to a sampled image as well. |
| Optimizer::PassToken CreateConvertToSampledImagePass( |
| const std::vector<opt::DescriptorSetAndBinding>& |
| descriptor_set_binding_pairs); |
| |
| // Create an interface-variable-scalar-replacement pass that replaces array or |
| // matrix interface variables with a series of scalar or vector interface |
| // variables. For example, it replaces `float3 foo[2]` with `float3 foo0, foo1`. |
| Optimizer::PassToken CreateInterfaceVariableScalarReplacementPass(); |
| |
| // Creates a remove-dont-inline pass to remove the |DontInline| function control |
| // from every function in the module. This is useful if you want the inliner to |
| // inline these functions some reason. |
| Optimizer::PassToken CreateRemoveDontInlinePass(); |
| // Create a fix-func-call-param pass to fix non memory argument for the function |
| // call, as spirv-validation requires function parameters to be an memory |
| // object, currently the pass would remove accesschain pointer argument passed |
| // to the function |
| Optimizer::PassToken CreateFixFuncCallArgumentsPass(); |
| } // namespace spvtools |
| |
| #endif // INCLUDE_SPIRV_TOOLS_OPTIMIZER_HPP_ |