| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Sampler.hpp" | |
| #include "Context.hpp" | |
| #include "Surface.hpp" | |
| #include "Shader/PixelRoutine.hpp" | |
| #include "Common/Debug.hpp" | |
| #include <memory.h> | |
| #include <string.h> | |
| namespace sw | |
| { | |
| FilterType Sampler::maximumTextureFilterQuality = FILTER_LINEAR; | |
| MipmapType Sampler::maximumMipmapFilterQuality = MIPMAP_POINT; | |
| Sampler::State::State() | |
| { | |
| memset(this, 0, sizeof(State)); | |
| } | |
| Sampler::Sampler() | |
| { | |
| // FIXME: Mipmap::init | |
| static const unsigned int zero = 0x00FF00FF; | |
| for(int level = 0; level < MIPMAP_LEVELS; level++) | |
| { | |
| Mipmap &mipmap = texture.mipmap[level]; | |
| memset(&mipmap, 0, sizeof(Mipmap)); | |
| for(int face = 0; face < 6; face++) | |
| { | |
| mipmap.buffer[face] = &zero; | |
| } | |
| } | |
| externalTextureFormat = FORMAT_NULL; | |
| internalTextureFormat = FORMAT_NULL; | |
| textureType = TEXTURE_NULL; | |
| textureFilter = FILTER_LINEAR; | |
| addressingModeU = ADDRESSING_WRAP; | |
| addressingModeV = ADDRESSING_WRAP; | |
| addressingModeW = ADDRESSING_WRAP; | |
| mipmapFilterState = MIPMAP_NONE; | |
| sRGB = false; | |
| gather = false; | |
| highPrecisionFiltering = false; | |
| border = 0; | |
| swizzleR = SWIZZLE_RED; | |
| swizzleG = SWIZZLE_GREEN; | |
| swizzleB = SWIZZLE_BLUE; | |
| swizzleA = SWIZZLE_ALPHA; | |
| compare = COMPARE_BYPASS; | |
| texture.LOD = 0.0f; | |
| exp2LOD = 1.0f; | |
| texture.baseLevel = 0; | |
| texture.maxLevel = 1000; | |
| texture.maxLod = MAX_TEXTURE_LOD; | |
| texture.minLod = 0; | |
| } | |
| Sampler::~Sampler() | |
| { | |
| } | |
| Sampler::State Sampler::samplerState() const | |
| { | |
| State state; | |
| if(textureType != TEXTURE_NULL) | |
| { | |
| state.textureType = textureType; | |
| state.textureFormat = internalTextureFormat; | |
| state.textureFilter = getTextureFilter(); | |
| state.addressingModeU = getAddressingModeU(); | |
| state.addressingModeV = getAddressingModeV(); | |
| state.addressingModeW = getAddressingModeW(); | |
| state.mipmapFilter = mipmapFilter(); | |
| state.sRGB = (sRGB && Surface::isSRGBreadable(externalTextureFormat)) || Surface::isSRGBformat(internalTextureFormat); | |
| state.swizzleR = swizzleR; | |
| state.swizzleG = swizzleG; | |
| state.swizzleB = swizzleB; | |
| state.swizzleA = swizzleA; | |
| state.highPrecisionFiltering = highPrecisionFiltering; | |
| state.compare = getCompareFunc(); | |
| #if PERF_PROFILE | |
| state.compressedFormat = Surface::isCompressed(externalTextureFormat); | |
| #endif | |
| } | |
| return state; | |
| } | |
| void Sampler::setTextureLevel(int face, int level, Surface *surface, TextureType type) | |
| { | |
| if(surface) | |
| { | |
| Mipmap &mipmap = texture.mipmap[level]; | |
| border = surface->getBorder(); | |
| mipmap.buffer[face] = surface->lockInternal(-border, -border, 0, LOCK_UNLOCKED, PRIVATE); | |
| if(face == 0) | |
| { | |
| externalTextureFormat = surface->getExternalFormat(); | |
| internalTextureFormat = surface->getInternalFormat(); | |
| int width = surface->getWidth(); | |
| int height = surface->getHeight(); | |
| int depth = surface->getDepth(); | |
| int pitchP = surface->getInternalPitchP(); | |
| int sliceP = surface->getInternalSliceP(); | |
| if(level == 0) | |
| { | |
| texture.widthHeightLOD[0] = width * exp2LOD; | |
| texture.widthHeightLOD[1] = width * exp2LOD; | |
| texture.widthHeightLOD[2] = height * exp2LOD; | |
| texture.widthHeightLOD[3] = height * exp2LOD; | |
| texture.widthLOD[0] = width * exp2LOD; | |
| texture.widthLOD[1] = width * exp2LOD; | |
| texture.widthLOD[2] = width * exp2LOD; | |
| texture.widthLOD[3] = width * exp2LOD; | |
| texture.heightLOD[0] = height * exp2LOD; | |
| texture.heightLOD[1] = height * exp2LOD; | |
| texture.heightLOD[2] = height * exp2LOD; | |
| texture.heightLOD[3] = height * exp2LOD; | |
| texture.depthLOD[0] = depth * exp2LOD; | |
| texture.depthLOD[1] = depth * exp2LOD; | |
| texture.depthLOD[2] = depth * exp2LOD; | |
| texture.depthLOD[3] = depth * exp2LOD; | |
| } | |
| if(Surface::isFloatFormat(internalTextureFormat)) | |
| { | |
| mipmap.fWidth[0] = (float)width / 65536.0f; | |
| mipmap.fWidth[1] = (float)width / 65536.0f; | |
| mipmap.fWidth[2] = (float)width / 65536.0f; | |
| mipmap.fWidth[3] = (float)width / 65536.0f; | |
| mipmap.fHeight[0] = (float)height / 65536.0f; | |
| mipmap.fHeight[1] = (float)height / 65536.0f; | |
| mipmap.fHeight[2] = (float)height / 65536.0f; | |
| mipmap.fHeight[3] = (float)height / 65536.0f; | |
| mipmap.fDepth[0] = (float)depth / 65536.0f; | |
| mipmap.fDepth[1] = (float)depth / 65536.0f; | |
| mipmap.fDepth[2] = (float)depth / 65536.0f; | |
| mipmap.fDepth[3] = (float)depth / 65536.0f; | |
| } | |
| short halfTexelU = 0x8000 / width; | |
| short halfTexelV = 0x8000 / height; | |
| short halfTexelW = 0x8000 / depth; | |
| mipmap.uHalf[0] = halfTexelU; | |
| mipmap.uHalf[1] = halfTexelU; | |
| mipmap.uHalf[2] = halfTexelU; | |
| mipmap.uHalf[3] = halfTexelU; | |
| mipmap.vHalf[0] = halfTexelV; | |
| mipmap.vHalf[1] = halfTexelV; | |
| mipmap.vHalf[2] = halfTexelV; | |
| mipmap.vHalf[3] = halfTexelV; | |
| mipmap.wHalf[0] = halfTexelW; | |
| mipmap.wHalf[1] = halfTexelW; | |
| mipmap.wHalf[2] = halfTexelW; | |
| mipmap.wHalf[3] = halfTexelW; | |
| mipmap.width[0] = width; | |
| mipmap.width[1] = width; | |
| mipmap.width[2] = width; | |
| mipmap.width[3] = width; | |
| mipmap.height[0] = height; | |
| mipmap.height[1] = height; | |
| mipmap.height[2] = height; | |
| mipmap.height[3] = height; | |
| mipmap.depth[0] = depth; | |
| mipmap.depth[1] = depth; | |
| mipmap.depth[2] = depth; | |
| mipmap.depth[3] = depth; | |
| mipmap.onePitchP[0] = 1; | |
| mipmap.onePitchP[1] = pitchP; | |
| mipmap.onePitchP[2] = 1; | |
| mipmap.onePitchP[3] = pitchP; | |
| mipmap.pitchP[0] = pitchP; | |
| mipmap.pitchP[1] = pitchP; | |
| mipmap.pitchP[2] = pitchP; | |
| mipmap.pitchP[3] = pitchP; | |
| mipmap.sliceP[0] = sliceP; | |
| mipmap.sliceP[1] = sliceP; | |
| mipmap.sliceP[2] = sliceP; | |
| mipmap.sliceP[3] = sliceP; | |
| if(internalTextureFormat == FORMAT_YV12_BT601 || | |
| internalTextureFormat == FORMAT_YV12_BT709 || | |
| internalTextureFormat == FORMAT_YV12_JFIF) | |
| { | |
| unsigned int YStride = pitchP; | |
| unsigned int YSize = YStride * height; | |
| unsigned int CStride = align<16>(YStride / 2); | |
| unsigned int CSize = CStride * height / 2; | |
| mipmap.buffer[1] = (byte*)mipmap.buffer[0] + YSize; | |
| mipmap.buffer[2] = (byte*)mipmap.buffer[1] + CSize; | |
| texture.mipmap[1].width[0] = width / 2; | |
| texture.mipmap[1].width[1] = width / 2; | |
| texture.mipmap[1].width[2] = width / 2; | |
| texture.mipmap[1].width[3] = width / 2; | |
| texture.mipmap[1].height[0] = height / 2; | |
| texture.mipmap[1].height[1] = height / 2; | |
| texture.mipmap[1].height[2] = height / 2; | |
| texture.mipmap[1].height[3] = height / 2; | |
| texture.mipmap[1].onePitchP[0] = 1; | |
| texture.mipmap[1].onePitchP[1] = CStride; | |
| texture.mipmap[1].onePitchP[2] = 1; | |
| texture.mipmap[1].onePitchP[3] = CStride; | |
| } | |
| } | |
| } | |
| textureType = type; | |
| } | |
| void Sampler::setTextureFilter(FilterType textureFilter) | |
| { | |
| this->textureFilter = (FilterType)min(textureFilter, maximumTextureFilterQuality); | |
| } | |
| void Sampler::setMipmapFilter(MipmapType mipmapFilter) | |
| { | |
| mipmapFilterState = (MipmapType)min(mipmapFilter, maximumMipmapFilterQuality); | |
| } | |
| void Sampler::setGatherEnable(bool enable) | |
| { | |
| gather = enable; | |
| } | |
| void Sampler::setAddressingModeU(AddressingMode addressingMode) | |
| { | |
| addressingModeU = addressingMode; | |
| } | |
| void Sampler::setAddressingModeV(AddressingMode addressingMode) | |
| { | |
| addressingModeV = addressingMode; | |
| } | |
| void Sampler::setAddressingModeW(AddressingMode addressingMode) | |
| { | |
| addressingModeW = addressingMode; | |
| } | |
| void Sampler::setReadSRGB(bool sRGB) | |
| { | |
| this->sRGB = sRGB; | |
| } | |
| void Sampler::setBorderColor(const Color<float> &borderColor) | |
| { | |
| // FIXME: Compact into generic function // FIXME: Clamp | |
| short r = iround(0xFFFF * borderColor.r); | |
| short g = iround(0xFFFF * borderColor.g); | |
| short b = iround(0xFFFF * borderColor.b); | |
| short a = iround(0xFFFF * borderColor.a); | |
| texture.borderColor4[0][0] = texture.borderColor4[0][1] = texture.borderColor4[0][2] = texture.borderColor4[0][3] = r; | |
| texture.borderColor4[1][0] = texture.borderColor4[1][1] = texture.borderColor4[1][2] = texture.borderColor4[1][3] = g; | |
| texture.borderColor4[2][0] = texture.borderColor4[2][1] = texture.borderColor4[2][2] = texture.borderColor4[2][3] = b; | |
| texture.borderColor4[3][0] = texture.borderColor4[3][1] = texture.borderColor4[3][2] = texture.borderColor4[3][3] = a; | |
| texture.borderColorF[0][0] = texture.borderColorF[0][1] = texture.borderColorF[0][2] = texture.borderColorF[0][3] = borderColor.r; | |
| texture.borderColorF[1][0] = texture.borderColorF[1][1] = texture.borderColorF[1][2] = texture.borderColorF[1][3] = borderColor.g; | |
| texture.borderColorF[2][0] = texture.borderColorF[2][1] = texture.borderColorF[2][2] = texture.borderColorF[2][3] = borderColor.b; | |
| texture.borderColorF[3][0] = texture.borderColorF[3][1] = texture.borderColorF[3][2] = texture.borderColorF[3][3] = borderColor.a; | |
| } | |
| void Sampler::setMaxAnisotropy(float maxAnisotropy) | |
| { | |
| texture.maxAnisotropy = maxAnisotropy; | |
| } | |
| void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) | |
| { | |
| this->highPrecisionFiltering = highPrecisionFiltering; | |
| } | |
| void Sampler::setSwizzleR(SwizzleType swizzleR) | |
| { | |
| this->swizzleR = swizzleR; | |
| } | |
| void Sampler::setSwizzleG(SwizzleType swizzleG) | |
| { | |
| this->swizzleG = swizzleG; | |
| } | |
| void Sampler::setSwizzleB(SwizzleType swizzleB) | |
| { | |
| this->swizzleB = swizzleB; | |
| } | |
| void Sampler::setSwizzleA(SwizzleType swizzleA) | |
| { | |
| this->swizzleA = swizzleA; | |
| } | |
| void Sampler::setCompareFunc(CompareFunc compare) | |
| { | |
| this->compare = compare; | |
| } | |
| void Sampler::setBaseLevel(int baseLevel) | |
| { | |
| texture.baseLevel = baseLevel; | |
| } | |
| void Sampler::setMaxLevel(int maxLevel) | |
| { | |
| texture.maxLevel = maxLevel; | |
| } | |
| void Sampler::setMinLod(float minLod) | |
| { | |
| texture.minLod = clamp(minLod, 0.0f, (float)(MAX_TEXTURE_LOD)); | |
| } | |
| void Sampler::setMaxLod(float maxLod) | |
| { | |
| texture.maxLod = clamp(maxLod, 0.0f, (float)(MAX_TEXTURE_LOD)); | |
| } | |
| void Sampler::setFilterQuality(FilterType maximumFilterQuality) | |
| { | |
| Sampler::maximumTextureFilterQuality = maximumFilterQuality; | |
| } | |
| void Sampler::setMipmapQuality(MipmapType maximumFilterQuality) | |
| { | |
| Sampler::maximumMipmapFilterQuality = maximumFilterQuality; | |
| } | |
| void Sampler::setMipmapLOD(float LOD) | |
| { | |
| texture.LOD = LOD; | |
| exp2LOD = exp2(LOD); | |
| } | |
| bool Sampler::hasTexture() const | |
| { | |
| return textureType != TEXTURE_NULL; | |
| } | |
| bool Sampler::hasUnsignedTexture() const | |
| { | |
| return Surface::isUnsignedComponent(internalTextureFormat, 0) && | |
| Surface::isUnsignedComponent(internalTextureFormat, 1) && | |
| Surface::isUnsignedComponent(internalTextureFormat, 2) && | |
| Surface::isUnsignedComponent(internalTextureFormat, 3); | |
| } | |
| bool Sampler::hasCubeTexture() const | |
| { | |
| return textureType == TEXTURE_CUBE; | |
| } | |
| bool Sampler::hasVolumeTexture() const | |
| { | |
| return textureType == TEXTURE_3D || textureType == TEXTURE_2D_ARRAY; | |
| } | |
| void Sampler::setSyncRequired(bool isSyncRequired) | |
| { | |
| syncRequired = isSyncRequired; | |
| } | |
| bool Sampler::requiresSync() const | |
| { | |
| return syncRequired; | |
| } | |
| const Texture &Sampler::getTextureData() | |
| { | |
| return texture; | |
| } | |
| MipmapType Sampler::mipmapFilter() const | |
| { | |
| if(mipmapFilterState != MIPMAP_NONE) | |
| { | |
| for(int i = 1; i < MIPMAP_LEVELS; i++) | |
| { | |
| if(texture.mipmap[0].buffer[0] != texture.mipmap[i].buffer[0]) | |
| { | |
| return mipmapFilterState; | |
| } | |
| } | |
| } | |
| // Only one mipmap level | |
| return MIPMAP_NONE; | |
| } | |
| TextureType Sampler::getTextureType() const | |
| { | |
| return textureType; | |
| } | |
| FilterType Sampler::getTextureFilter() const | |
| { | |
| // Don't filter 1x1 textures. | |
| if(texture.mipmap[0].width[0] == 1 && texture.mipmap[0].height[0] == 1 && texture.mipmap[0].depth[0] == 1) | |
| { | |
| if(mipmapFilter() == MIPMAP_NONE) | |
| { | |
| return FILTER_POINT; | |
| } | |
| } | |
| FilterType filter = textureFilter; | |
| if(gather && Surface::componentCount(internalTextureFormat) == 1) | |
| { | |
| filter = FILTER_GATHER; | |
| } | |
| if(textureType != TEXTURE_2D || texture.maxAnisotropy == 1.0f) | |
| { | |
| return (FilterType)min(filter, FILTER_LINEAR); | |
| } | |
| return filter; | |
| } | |
| AddressingMode Sampler::getAddressingModeU() const | |
| { | |
| if(textureType == TEXTURE_CUBE) | |
| { | |
| return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; | |
| } | |
| return addressingModeU; | |
| } | |
| AddressingMode Sampler::getAddressingModeV() const | |
| { | |
| if(textureType == TEXTURE_CUBE) | |
| { | |
| return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; | |
| } | |
| return addressingModeV; | |
| } | |
| AddressingMode Sampler::getAddressingModeW() const | |
| { | |
| if(textureType == TEXTURE_2D_ARRAY || | |
| textureType == TEXTURE_2D || | |
| textureType == TEXTURE_CUBE || | |
| textureType == TEXTURE_RECTANGLE) | |
| { | |
| return ADDRESSING_LAYER; | |
| } | |
| return addressingModeW; | |
| } | |
| CompareFunc Sampler::getCompareFunc() const | |
| { | |
| if(getTextureFilter() == FILTER_GATHER) | |
| { | |
| return COMPARE_BYPASS; | |
| } | |
| if(internalTextureFormat == FORMAT_D32FS8_SHADOW) | |
| { | |
| return COMPARE_LESSEQUAL; | |
| } | |
| return compare; | |
| } | |
| } |